• TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to Burma
            1 tactical_bomber moved from Burma to India
            1 tactical_bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 fighter moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to India
            1 fighter moved from Yunnan to India
            1 fighter moved from 37 Sea Zone to Burma
            1 tactical_bomber moved from 37 Sea Zone to Burma
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to Burma
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,5 and causes: 6 damage to unit: airfield
                Bombing raid in India rolls: 1 and causes: 1 damage to unit: harbour
                Bombing raid in India causes 7 damage total.  Damaged units is as follows: airfield = 6, harbour = 1
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 4 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Yunnan to Szechwan
            6 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 fighter moved from Shensi to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 tactical_bomber moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to Malaya
            1 fighter moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 infantry
            EDIT: Adding units owned by Japanese to Celebes: 1 infantry
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
            EDIT: Changing ownership of Celebes from Americans to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in Malaya
            Japanese undo move 2.
            1 armour, 1 artillery and 1 bomber placed in Malaya
            1 infantry placed in Japan
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -0.33
    UK_Pacific : -1.00
    AA fire in India : : -0.50
    Japanese : -3.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 artillery
    Yunnan : 1 flag, 1 aaGun, 5 artilleries, 4 fighters, 3 infantry, 14 mech_infantrys and 3 tactical_bombers
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry and 1 mech_infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 artillery and 1 infantry
    Burma : 1 flag, 3 infantry
    Malaya : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Siberia : 1 flag, 2 infantry
    French Indo China : 1 flag
    Celebes : 1 flag, 1 infantry
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 flag
    37 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    36 Sea Zone : 1 destroyer
    35 Sea Zone : 1 destroyer
    19 Sea Zone : 1 transport
    6 Sea Zone : 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
    

    Production/PUs Summary :

    Germans : 58 / 78
    Russians : 14 / 25
    Japanese : 66 / 74
    Americans : 58 / 91
    Chinese : 2 / 5
    British : 33 / 41
    UK_Pacific : 5 / 9
    Italians : 18 / 18
    ANZAC : 10 / 14
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 128 times
            2 was rolled 131 times
            3 was rolled 132 times
            4 was rolled 141 times
            5 was rolled 162 times
            6 was rolled 139 times
        Average roll : 3.594
        Median : 4.000
        Variance : 0.922
        Standard Deviation : 0.960
        Total rolls : 833
    
    Null / Other
            1 was rolled 27 times
            2 was rolled 25 times
            3 was rolled 25 times
            4 was rolled 27 times
            5 was rolled 31 times
            6 was rolled 24 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.199
        Standard Deviation : 0.447
        Total rolls : 159
    
    Germans Combat
            1 was rolled 20 times
            2 was rolled 19 times
            3 was rolled 22 times
            4 was rolled 28 times
            5 was rolled 20 times
            6 was rolled 29 times
        Average roll : 3.696
        Median : 4.000
        Variance : 0.701
        Standard Deviation : 0.837
        Total rolls : 138
    
    British Combat
            1 was rolled 17 times
            2 was rolled 14 times
            3 was rolled 15 times
            4 was rolled 8 times
            5 was rolled 22 times
            6 was rolled 13 times
        Average roll : 3.483
        Median : 3.000
        Variance : 1.214
        Standard Deviation : 1.102
        Total rolls : 89
    
    Italians Combat
            1 was rolled 8 times
            2 was rolled 19 times
            3 was rolled 9 times
            4 was rolled 11 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.426
        Median : 3.000
        Variance : 1.154
        Standard Deviation : 1.074
        Total rolls : 68
    
    Americans Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 8 times
            5 was rolled 14 times
            6 was rolled 5 times
        Average roll : 4.143
        Median : 5.000
        Variance : 3.260
        Standard Deviation : 1.805
        Total rolls : 35
    
    Neutral_Axis Combat
            2 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 27 times
            2 was rolled 25 times
            3 was rolled 25 times
            4 was rolled 27 times
            5 was rolled 31 times
            6 was rolled 24 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.199
        Standard Deviation : 0.447
        Total rolls : 159
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.591
        Median : 4.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 22
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 8 times
            6 was rolled 6 times
        Average roll : 4.240
        Median : 5.000
        Variance : 1.201
        Standard Deviation : 1.096
        Total rolls : 25
    
    Neutral_Allies Combat
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 4.286
        Median : 4.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 13 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.113
        Median : 3.000
        Variance : 0.862
        Standard Deviation : 0.929
        Total rolls : 53
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.875
        Median : 4.000
        Variance : 0.622
        Standard Deviation : 0.789
        Total rolls : 16
    
    Russians Combat
            1 was rolled 5 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 7 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.732
        Standard Deviation : 0.856
        Total rolls : 52
    

    Savegame

  • '19

    @plasmaboy No that is fine but please let me know about air battles in the future. The odds were certainly not overwhelming and i would have liked to considered scrambling.


  • will do i did not want to cost you planes defending but will let you know before hand now

  • '19

    @plasmaboy sounds good. I probably wouldn’t have scrambled so I am okay with playing on. I will try to post my next moves shortly.

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            3 artilleries moved from Central United States to 101 Sea Zone
            3 artilleries, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            2 mech_infantrys moved from Egypt to Saudi Arabia
            3 bombers moved from Gibraltar to Saudi Arabia
            1 artillery and 5 infantry moved from Gibraltar to Spain
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Saudi Arabia
                Americans attack with 3 bombers and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/5 hits, 2.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry in Spain, round 2 : 3/17 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 3 : 8/14 hits, 4.67 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            3 bombers moved from Saudi Arabia to Iraq
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 carrier and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from India to West India
            3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            5 infantry placed in Central United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 fighters placed in Eastern United States
            Americans undo move 5.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.50
    Neutral_True : 0.67
    AA fire in Caroline Islands : : -0.17
    Japanese : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            3 artilleries moved from Central United States to 101 Sea Zone
            3 artilleries, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            2 mech_infantrys moved from Egypt to Saudi Arabia
            3 bombers moved from Gibraltar to Saudi Arabia
            1 artillery and 5 infantry moved from Gibraltar to Spain
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Saudi Arabia
                Americans attack with 3 bombers and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/5 hits, 2.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry in Spain, round 2 : 3/17 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 3 : 8/14 hits, 4.67 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            3 bombers moved from Saudi Arabia to Iraq
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 carrier and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from India to West India
            3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            5 infantry placed in Central United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 fighters placed in Eastern United States
            Americans undo move 5.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x airfield; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Turkey
            1 armour moved from Gibraltar to Southern France
                  British take Southern France from Germans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            2 fighters moved from Gibraltar to Portugal
            1 armour moved from Belgian Congo to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Turkey
            1 bomber and 1 fighter moved from Eastern Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Northwest Persia to Turkey
            1 armour moved from Iraq to Turkey
            2 armour moved from Persia to Turkey
            3 fighters moved from Eastern Persia to Burma
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey
            1 battleship moved from 55 Sea Zone to 33 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Portugal
                British attack with 1 artillery, 2 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 battleships in Portugal, round 2 : 2/2 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                British win, taking Normandy Bordeaux from Germans, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 4 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/12 hits, 4.83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 4 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/11 hits, 4.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Burma
                British attack with 1 artillery, 4 fighters and 3 infantry
                Japanese defend with 3 infantry
                    British roll dice for 1 artillery, 4 fighters and 3 infantry in Burma, round 2 : 2/8 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 4 fighters and 2 infantry in Burma, round 3 : 5/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tobruk: 1 infantry
            EDIT: Adding units owned by British to Libya: 1 infantry
            EDIT: Changing ownership of Libya from Italians to British
            EDIT: Turning off Edit Mode
            4 fighters moved from Burma to India
            1 infantry moved from West India to India
            1 infantry moved from Eastern Persia to West India
            2 fighters and 1 tactical_bomber moved from Turkey to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Caucasus to Russia
            1 fighter moved from Caucasus to Northwest Persia
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            2 fighters moved from Portugal to Gibraltar
    
        Place Units - British
            1 bomber placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            2 armour and 1 infantry placed in Persia
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
            British collect 42 PUs (1 lost to blockades); end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 5.00
    Americans : 2.50
    Neutral_True : -0.67
    AA fire in Caroline Islands : : -0.17
    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 artillery moved from France to Southern France
            1 infantry moved from France to Southern France
            1 artillery moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Ukraine to Iraq
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Romania to Greece
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Southern France
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 1 fighter
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Bessarabia to Bulgaria
            1 armour moved from Archangel to Urals
            1 bomber moved from Iraq to Ukraine
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.17
    AA fire in Iraq : : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Queensland
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 55 Sea Zone to 33 Sea Zone
            2 infantry moved from Northern Territory to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Queensland
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 55 Sea Zone to 33 Sea Zone
            2 infantry moved from Northern Territory to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Russia
            3 armour and 3 mech_infantrys moved from Ukraine to Russia
            26 armour, 10 artilleries, 25 infantry and 4 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            3 mech_infantrys moved from Belarus to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 29 armour, 10 artilleries, 27 infantry, 7 mech_infantrys and 5 tactical_bombers
                British defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 18 artilleries, 1 factory_major, 3 fighters, 49 infantry, 3 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 29 armour, 10 artilleries, 27 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 37/78 hits, 28.50 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 18 artilleries, 1 bomber, 3 fighters, 49 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/78 hits, 27.50 expected hits
                    32 infantry owned by the Russians, 22 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 29 armour, 10 artilleries, 5 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 29/56 hits, 24.83 expected hits
                    Russians roll dice for 3 armour, 18 artilleries, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/45 hits, 16.67 expected hits
                    3 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 9 artilleries owned by the Russians, 10 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 5 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 19/39 hits, 18.67 expected hits
                    Russians roll dice for 3 armour, 9 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 5/16 hits, 7.00 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 3 armour owned by the Russians, 9 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 29 armour and 5 tactical_bombers remaining. Battle score for attacker is 173
                Casualties for Germans: 10 artilleries, 27 infantry and 7 mech_infantrys
                Casualties for British: 1 bomber
                Casualties for Russians: 4 aaGuns, 3 armour, 18 artilleries, 3 fighters, 49 infantry, 3 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Bryansk
            1 tactical_bomber moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 mech_infantry moved from Romania to Albania
            1 mech_infantry moved from Romania to Albania
            1 mech_infantry moved from Romania to Bulgaria
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery moved from 127 Sea Zone to Archangel
            1 infantry moved from 127 Sea Zone to Archangel
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in France
            6 armour placed in Western Germany
            3 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : 13.00
    Russians : -7.17
    

    Savegame

  • '19

    This game is over. GG this was fun


  • GG was fun the Germans got an outrageous first roll. thought they would take it and then the russians would still have a shot at retaking it with the inf and 2 mechs. but it looked like a now or never situation for the Germans. hope we do another,

  • '19

    @plasmaboy Yeah if you wouldnt have won so decisively I would keep playing but there is just to many tanks left. Yes lets play again but I have a couple other games going that I want to finish first. Feel free to reach out after a while to see if I am free. I will do the same. Thanks again for the game.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Romania to Ukraine
            1 tactical_bomber moved from Romania to Ukraine
            1 artillery and 6 infantry moved from Karelia to Novgorod
            1 tactical_bomber moved from Vyborg to Novgorod
            1 fighter moved from Vyborg to Novgorod
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Germany to Russia
            1 bomber moved from Germany to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Russians launches 1 interceptors out of Russia
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Novgorod
                Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 5 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Bryansk
            3 aaGuns, 3 armour, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Novgorod to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            1 artillery moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            10 armour and 5 mech_infantrys moved from Baltic States to Bryansk
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to 114 Sea Zone
            1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
            3 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Southern France to France
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Bryansk
            1 tactical_bomber moved from Southern Italy to Bryansk
    
        Place Units - Germans
            4 infantry placed in Western Germany
            1 artillery placed in France
            2 artilleries and 1 fighter placed in Western Germany
            1 armour and 3 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 0.50
    Defenders Fire,  : : 0.67
    Attackers Fire,  : : -0.33
    Russians : -1.00
    

    Savegame

Suggested Topics

  • 20
  • 27
  • 4
  • 38
  • 49
  • 44
  • 32
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

229

Online

17.3k

Users

39.9k

Topics

1.7m

Posts