TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 123 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 123 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 carrier owned by the Americans lost in 123 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 123 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 123 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 bomber and 1 cruiser in 123 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Germans roll dice for 2 fighters and 1 transport in 123 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 123 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -30
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
1 fighter owned by the Germans forced to land in Iceland
Non Combat Move - Americans
1 armour, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 armour, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 4 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 9 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 2,50 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 1/10 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 2/9 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 0/8 hits, 1,67 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 4 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 6 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 7 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 8 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Kweichow, round 8 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 9 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 artilleries and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Midway: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 94 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 94 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from 94 Sea Zone to Egypt
1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 1,33
British : -1,33
Italians : -0,33
Americans : 0,33
Chinese : -2,83
Neutral_Axis : -0,33
Japanese : -3,17
Savegame