Odonis (Axis) vs Lebowsky (Allies) BM3L19

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 7 infantry moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
                    Germans roll dice for 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/18 hits, 6.00 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 8/16 hits, 6.00 expected hits
                    7 infantry owned by the Germans, 6 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/10 hits, 4.50 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/10 hits, 4.00 expected hits
                    2 artilleries owned by the Germans, 3 fighters owned by the Germans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.00 expected hits
                    1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                Americans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -53
                Casualties for Germans: 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to France
            1 carrier, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            3 armour moved from Ukraine to Volgograd
            1 armour moved from Tambov to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            2 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Tambov to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            3 aaGuns moved from Tambov to Volgograd
            1 bomber moved from Kazakhstan to Russia
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            2 artilleries and 1 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            1 fighter and 3 mech_infantrys placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,1,4,6,4
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 0.67
    Americans : 8.00
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Hopei to Kiangsu
            1 mech_infantry moved from Anhwe to Kiangsu
            1 mech_infantry moved from Hunan to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 mech_infantry moved from Chahar to Kiangsu
            1 artillery moved from Novosibirsk to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,2,1,4,1,4,6,6,4,2,3,3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,3,2,5,2,1,4,5,5,5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,6,6,4,4,3,6,5,5,6,4,2
            Japanese collect 22 PUs (13 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 2.33
    

    Savegame


  • TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            6 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
    

    Savegame


  • Scramble form W. Germany?

  • '20 '19 '18 '15 '13

    @lebowsky
    scramble in 113.

    Had an 82% chance to take Normandy and failed. Game was nearing the end anyway, but that shortened it considerably. Oh well


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            6 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Kiangsu
                Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in 112 Sea Zone
                Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports
                Italians defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Italians lost in 112 Sea Zone
                Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Italians: 1 battleship and 1 carrier
            Battle in 113 Sea Zone
                Americans attack with 1 bomber and 6 fighters
                Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone
                    Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports
            Battle in Norway
            Battle in Denmark
    
        Non Combat Move - Americans
            4 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from 113 Sea Zone to United Kingdom
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            8 transports moved from 110 Sea Zone to 91 Sea Zone
            8 transports moved from 91 Sea Zone to 90 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            3 carriers moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 carrier and 3 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 4 infantry placed in Eastern United States
            2 armour and 1 artillery placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 76 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,33
    Americans : -0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            6 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Kiangsu
                Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in 112 Sea Zone
                Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports
                Italians defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Italians lost in 112 Sea Zone
                Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Italians: 1 battleship and 1 carrier
            Battle in 113 Sea Zone
                Americans attack with 1 bomber and 6 fighters
                Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone
                    Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports
            Battle in Norway
            Battle in Denmark
    
        Non Combat Move - Americans
            4 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from 113 Sea Zone to United Kingdom
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            8 transports moved from 110 Sea Zone to 91 Sea Zone
            8 transports moved from 91 Sea Zone to 90 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            3 carriers moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 carrier and 3 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 4 infantry placed in Eastern United States
            2 armour and 1 artillery placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 76 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 3 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Germany
            2 fighters moved from Normandy Bordeaux to Germany
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            7 artilleries and 1 infantry moved from Sikang to Kazakhstan
            3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            3 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
            1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
            1 bomber moved from Northwest Persia to Ukraine
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in 113 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                Germans defend with 3 submarines
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    2 submarines owned by the Germans lost in 113 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
            Battle in Germany
                British attack with 2 artilleries, 4 fighters and 2 infantry
                Germans defend with 1 aaGun, 1 factory_major and 2 infantry
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 2/8 hits, 3,33 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Germany, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    British roll dice for 2 artilleries, 4 fighters and 1 infantry in Germany, round 3 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                British captures 86PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Szechwan
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Scotland
                British attack with 2 artilleries and 3 infantry
                Italians defend with 1 airfield and 2 infantry
                    British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Scotland
                    British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Scotland
                British win, taking Scotland from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Kazakhstan
                British attack with 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 6/14 hits, 5,17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 3 armour, 7 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            2 mech_infantrys moved from Yunnan to Sikang
            1 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            3 artilleries moved from Persia to Northwest Persia
            3 artilleries and 3 mech_infantrys moved from Iraq to Northwest Persia
            1 bomber moved from Ukraine to Northwest Persia
            2 fighters moved from Northwest Persia to Egypt
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 fighters moved from Germany to 113 Sea Zone
            2 fighters moved from Germany to Norway
            3 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Gibraltar to Normandy Bordeaux
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 49 PUs; end with 135 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 138 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 141 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 144 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 147 PUs
    
        Place Units - UK_Pacific
            1 airfield placed in Kwangtung
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Italians : -0,67
    British : -1,83
    Americans : -0,83
    Chinese : -0,83
    AA fire in Ukraine : : -0,17
    Japanese : -1,67
    AA fire in Germany : : -0,50
    

    Savegame


  • @Odonis
    I dont think that attack really matters anyway, I was on my way to Berlin already.

    I have to say you had very bad luck this game overall; Also you did so many 50/50 attacks that wasnt game changing.

    Tell me if you want round 2.

    Good game man

  • '20 '19 '18 '15 '13

    @lebowsky

    Would like another crack, yeah. Switch sides?


  • Sure, I will create the game

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