@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
Odonis (Axis) vs Lebowsky (Allies) BM3L19
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 81 PUs; Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Russia to Kazakhstan 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys Germans roll dice for 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/18 hits, 6.00 expected hits Americans roll dice for 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 8/16 hits, 6.00 expected hits 7 infantry owned by the Germans, 6 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/10 hits, 4.50 expected hits Americans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/10 hits, 4.00 expected hits 2 artilleries owned by the Germans, 3 fighters owned by the Germans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux Americans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -53 Casualties for Germans: 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 carrier, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone 3 armour moved from Ukraine to Volgograd 1 armour moved from Tambov to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Volgograd 1 armour moved from Tambov to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Tambov to Volgograd 1 bomber moved from Kazakhstan to Russia Place Units - Germans 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 1 fighter and 3 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,1,4,6,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.67 Americans : 8.00
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Hopei to Kiangsu 1 mech_infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese 1 mech_infantry moved from Chahar to Kiangsu 1 artillery moved from Novosibirsk to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour and 2 mech_infantrys Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,2,1,4,1,4,6,6,4,2,3,3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,3,2,5,2,1,4,5,5,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,6,6,4,4,3,6,5,5,6,4,2 Japanese collect 22 PUs (13 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 2.33
-
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 6 fighters moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Yenisey to Yakut S.S.R. 1 artillery moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
-
Scramble form W. Germany?
-
@lebowsky
scramble in 113.Had an 82% chance to take Normandy and failed. Game was nearing the end anyway, but that shortened it considerably. Oh well
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 6 fighters moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Yenisey to Yakut S.S.R. 1 artillery moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Kiangsu Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in 112 Sea Zone Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports Italians defend with 1 battleship and 1 carrier Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 112 Sea Zone Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Italians: 1 battleship and 1 carrier Battle in 113 Sea Zone Americans attack with 1 bomber and 6 fighters Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports 3 submarines owned by the Germans Submerged Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36 Casualties for Americans: 2 fighters Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports Battle in Norway Battle in Denmark Non Combat Move - Americans 4 fighters moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from 113 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 112 Sea Zone 8 transports moved from 110 Sea Zone to 91 Sea Zone 8 transports moved from 91 Sea Zone to 90 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 3 carriers moved from 39 Sea Zone to 76 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States 2 armour and 1 artillery placed in Normandy Bordeaux Turn Complete - Americans Americans collect 75 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Americans : -0,83 Japanese : -0,67
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : -0,67
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 6 fighters moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Yenisey to Yakut S.S.R. 1 artillery moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Kiangsu Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in 112 Sea Zone Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports Italians defend with 1 battleship and 1 carrier Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 112 Sea Zone Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Italians: 1 battleship and 1 carrier Battle in 113 Sea Zone Americans attack with 1 bomber and 6 fighters Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports 3 submarines owned by the Germans Submerged Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36 Casualties for Americans: 2 fighters Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports Battle in Norway Battle in Denmark Non Combat Move - Americans 4 fighters moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from 113 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 112 Sea Zone 8 transports moved from 110 Sea Zone to 91 Sea Zone 8 transports moved from 91 Sea Zone to 90 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 3 carriers moved from 39 Sea Zone to 76 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States 2 armour and 1 artillery placed in Normandy Bordeaux Turn Complete - Americans Americans collect 75 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Purchase Units - British British buy 3 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Germany 2 fighters moved from Normandy Bordeaux to Germany 2 artilleries and 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 7 artilleries and 1 infantry moved from Sikang to Kazakhstan 3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus British take Caucasus from Germans 3 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan 1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Germany 1 bomber moved from Northwest Persia to Ukraine Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports Germans defend with 3 submarines British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 2 submarines owned by the Germans lost in 113 Sea Zone British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Germany British attack with 2 artilleries, 4 fighters and 2 infantry Germans defend with 1 aaGun, 1 factory_major and 2 infantry AA fire in Germany : 0/3 hits, 0,50 expected hits British roll dice for 2 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Germany, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 2 artilleries, 4 fighters and 1 infantry in Germany, round 3 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British captures 86PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Szechwan British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Scotland British attack with 2 artilleries and 3 infantry Italians defend with 1 airfield and 2 infantry British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Scotland British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Scotland British win, taking Scotland from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Kazakhstan British attack with 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys Germans defend with 1 infantry British roll dice for 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 6/14 hits, 5,17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 3 armour, 7 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 mech_infantrys moved from Yunnan to Sikang 1 armour and 3 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Persia to Northwest Persia 3 artilleries and 3 mech_infantrys moved from Iraq to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 2 fighters moved from Northwest Persia to Egypt 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from Germany to 113 Sea Zone 2 fighters moved from Germany to Norway 3 armour moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Gibraltar to Normandy Bordeaux Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 49 PUs; end with 135 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 138 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 141 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 144 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 147 PUs Place Units - UK_Pacific 1 airfield placed in Kwangtung 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,50 Italians : -0,67 British : -1,83 Americans : -0,83 Chinese : -0,83 AA fire in Ukraine : : -0,17 Japanese : -1,67 AA fire in Germany : : -0,50
-
@Odonis
I dont think that attack really matters anyway, I was on my way to Berlin already.I have to say you had very bad luck this game overall; Also you did so many 50/50 attacks that wasnt game changing.
Tell me if you want round 2.
Good game man
-
Would like another crack, yeah. Switch sides?
-
Sure, I will create the game