@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
samuel06 vs wizmark
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iceland: 1 fighter EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 mech_infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Japanese 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 91 Sea Zone to 94 Sea Zone 7 bombers moved from United Kingdom to 94 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 7 bombers and 3 submarines Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 submarines owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone 3 submarines owned by the Italians Submerged Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers and 3 submarines Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 5 bombers moved from 94 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 2 bombers moved from 16 Sea Zone to Midway 3 fighters moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery, 4 bombers and 1 marine placed in Eastern United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 42 PUs; British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iceland: 1 fighter EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 mech_infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Japanese 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 mech_infantrys moved from India to Eastern Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone Place Units - British 2 fighters and 1 infantry placed in Persia 3 infantry placed in Iraq 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 40 PUs (4 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 2.00 Americans : 0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 91 Sea Zone to 94 Sea Zone 7 bombers moved from United Kingdom to 94 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 7 bombers and 3 submarines Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 submarines owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone 3 submarines owned by the Italians Submerged Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers and 3 submarines Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 5 bombers moved from 94 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 2 bombers moved from 16 Sea Zone to Midway 3 fighters moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery, 4 bombers and 1 marine placed in Eastern United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 42 PUs; British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iceland: 1 fighter EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 mech_infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Japanese 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 mech_infantrys moved from India to Eastern Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone Place Units - British 2 fighters and 1 infantry placed in Persia 3 infantry placed in Iraq 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 40 PUs (4 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from India: 5 fighters EDIT: Adding units owned by British to Northwest Persia: 5 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2.00 Americans : 0.50 Japanese : 0.67
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@wizmark Hey, I attacked your US Subs and transport off Gibraltar. I did the battle anyway but you have the option of submerging if you’d like. If you go with that option, you can simply just edit back your subs and the one I lost.
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@samuel06 yes i would prefer to submerge. Italian turn hasn’t been posted from what i can see?
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@wizmark That is weird, I don’t know what happened. My computer did say posted.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 submarines moved from 94 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Caucasus 1 armour and 1 infantry moved from Volgograd to Caucasus Combat - Italians Battle in 91 Sea Zone Italians attack with 3 submarines Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians win with 3 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Italians attack with 2 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 2/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 harbour; ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 4 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery and 2 infantry in Egypt, round 5 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 7 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Russia 1 infantry moved from Tambov to Volgograd 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -5.00 British : 0.33 Russians : 0.33
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@samuel06 I had to redo the turn. I did the same battles with the same units as the first time. The battle is Egypt was brutal
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark Hey, when I go to play my German turn it says that I have achived victory by having 8 VC. I thought that I had to keep them until Italy’s next turn right ? I will play my turn anyway just in case and say yes I do want to continue
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Urals to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd
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@samuel06 Scramble from London ?
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@samuel06 no scramble and max def thanks
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Urals to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 1 artillery British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Novosibirsk British win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 artillery Battle in 110 Sea Zone Germans attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters, 6 submarines and 4 tactical_bombers British defend with 2 destroyers and 2 transports; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/23 hits, 12.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 10/23 hits, 12.17 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Germans, 2 transports owned by the British, 1 submarine owned by the Germans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 4 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 121 Casualties for Germans: 1 destroyer and 6 submarines Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for British: 2 destroyers and 2 transports Non Combat Move - Germans 5 transports moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 2 artilleries and 2 infantry moved from Germany to Western Germany 2 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Russia 1 destroyer and 1 submarine placed in 112 Sea Zone 3 infantry placed in Ukraine 2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -5.33 British : 0.00 Americans : -0.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry and 1 mech_infantry moved from Kiangsi to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 fighter moved from Shantung to Hunan 1 bomber moved from French Indo China to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 infantry and 1 mech_infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Shan State 1 armour, 3 infantry and 1 mech_infantry moved from Malaya to Shan State 3 bombers and 1 fighter moved from Philippines to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 2 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from Shantung to 19 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Hunan to Shan State 1 bomber moved from India to Malaya Place Units - Japanese 1 fighter and 9 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.67 AA fire in India : : -0.17 Japanese : -0.67
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@samuel06 I keep starting and then discarding this allied turn…sorry about the wait but needs serious thinking about!
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@wizmark No worries, take your time. I’m in no rush
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese
Combat Hit Differential Summary :