• '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            7 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 7 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Korea, round 5 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Manchuria to Korea
            8 infantry moved from Anhwe to Hunan
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -1.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour moved from French Indo China to Hunan
            3 mech_infantrys moved from Shan State to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
            1 fighter moved from Malaya to 43 Sea Zone
            2 bombers, 1 fighter and 3 tactical_bombers moved from Malaya to Hunan
            1 bomber moved from Malaya to 34 Sea Zone
            2 fighters, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu
            1 carrier, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 bomber moved from Japan to 33 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Manchuria
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win, taking Manchuria from Chinese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Jehol
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 9 infantry; Russians defend with 8 infantry
                    Japanese roll dice for 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 10/16 hits, 7.50 expected hits
                    Chinese roll dice for 17 infantry in Hunan, round 2 : 4/17 hits, 5.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 6 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 6/12 hits, 6.83 expected hits
                    Chinese roll dice for 7 infantry in Hunan, round 3 : 3/7 hits, 2.33 expected hits
                    6 infantry owned by the Russians and 3 armour owned by the Japanese lost in Hunan
                    Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 4 : 6/9 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys
                Casualties for Chinese: 9 infantry
                Casualties for Russians: 8 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Jehol to Shantung
            1 fighter moved from 43 Sea Zone to Philippines
            1 bomber moved from 33 Sea Zone to Philippines
            1 bomber moved from 34 Sea Zone to Philippines
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 bomber moved from Japan to Malaya
            1 infantry moved from Shan State to Yunnan
            1 aaGun moved from Shan State to French Indo China
            1 aaGun and 1 infantry moved from Shan State to Malaya
            1 artillery moved from Olgiy to Kansu
            1 artillery moved from Timguska to Kansu
            1 mech_infantry moved from Kansu to Chahar
            1 infantry moved from Chahar to Anhwe
            2 bombers and 3 tactical_bombers moved from Hunan to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 armour
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry and 2 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : 2.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Americans creates battle in territory 109 Sea Zone
            Battle in Marshall Islands
            Battle in Marianas
    
        Non Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Iceland
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 bomber placed in Eastern United States
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Japanese
            1 artillery and 1 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 mech_infantry moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Americans creates battle in territory 109 Sea Zone
            Battle in Marshall Islands
            Battle in Marianas
    
        Non Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Iceland
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 bomber placed in Eastern United States
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 14x factory_major; Remaining resources: 16 PUs; 
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Japanese
            1 artillery and 1 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 mech_infantry moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Yunnan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 artillery and 2 mech_infantrys moved from Persia to Northwest Persia
            1 armour moved from Egypt to Iraq
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 transports placed in 110 Sea Zone
            3 infantry placed in Persia
            1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.83
    Chinese : 0.17
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 fighter and 1 tactical_bomber moved from Southern Italy to Tunisia
            1 bomber moved from France to Tunisia
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour and 2 infantry moved from Rostov to Volgograd
    
        Combat - Italians
            Battle in Volgograd
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 armour and 1 marine
                    Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 1 marine in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                    1 marine owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 armour and 1 marine
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 95 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 aaGun moved from Rostov to Volgograd
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Southern Italy
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : 0.67
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            1 artillery moved from Russia to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            20 armour moved from Russia to Volgograd
            3 infantry moved from Ukraine to Rostov
            3 aaGuns moved from Smolensk to Russia
            2 bombers moved from Smolensk to Western Germany
            2 bombers moved from Novgorod to Western Germany
            1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from France to Northern Italy
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 battleship, 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone
            2 artilleries and 2 infantry placed in Germany
            Germans undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
            EDIT: Adding units owned by Germans to Germany: 3 aaGuns
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            5 infantry moved from Korea to Manchuria
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Korea to Manchuria
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Malaya to Shan State
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            2 armour moved from Hunan to Kwangtung
            1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Philippines to 22 Sea Zone
            1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 fighter moved from Shantung to Manchuria
            2 fighters moved from Japan to Manchuria
            2 tactical_bombers moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Malaya to 44 Sea Zone
            2 armour and 2 mech_infantrys moved from Malaya to Shan State
            1 fighter moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Kiangsi
            2 fighters moved from 19 Sea Zone to Manchuria
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Malaya to Shan State
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            2 armour moved from Hunan to Kwangtung
            1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Philippines to 22 Sea Zone
            1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 fighter moved from Shantung to Manchuria
            2 fighters moved from Japan to Manchuria
            2 tactical_bombers moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Malaya to 44 Sea Zone
            2 armour and 2 mech_infantrys moved from Malaya to Shan State
            1 fighter moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Kiangsi
            2 fighters moved from 19 Sea Zone to Manchuria
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Korea
            Battle in Manchuria
                Japanese attack with 5 fighters, 3 infantry and 1 mech_infantry
                Russians defend with 2 aaGuns and 5 infantry
                    AA fire in Manchuria : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits
                    Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 3 : 4/9 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
                Casualties for Russians: 2 aaGuns and 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 armour and 1 tactical_bomber
                UK_Pacific defend with 1 harbour; Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 2 submarines
            Battle in Kiangsi
                Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 armour, 3 infantry and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 2/7 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from French Indo China to Shan State
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from Szechwan to French Indo China
            1 tactical_bomber moved from Kwangtung to French Indo China
            1 infantry moved from Shantung to Anhwe
            1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
            1 bomber moved from Kiangsi to Philippines
            2 tactical_bombers moved from Kiangsi to French Indo China
            2 fighters moved from Manchuria to Japan
            2 fighters moved from Manchuria to 19 Sea Zone
            1 fighter moved from Manchuria to Shantung
            1 mech_infantry moved from Malaya to French Indo China
            1 infantry moved from French Indo China to Kwangsi
            1 bomber moved from 44 Sea Zone to Philippines
            1 bomber moved from 22 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Chinese : -3.00
    AA fire in Manchuria : : -0.83
    UK_Pacific : 0.00
    Japanese : 0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 94 Sea Zone
            7 bombers moved from United Kingdom to 94 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            3 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 94 Sea Zone
            7 bombers moved from United Kingdom to 94 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            3 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 7 bombers and 3 submarines
                Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 0.67
    

    Savegame

  • '20 '19

    @samuel06 submerge subs or keep them in battle?


  • @wizmark The subs remain


  • @samuel06 In the even that all my units die and only the subs remain, you can submerge them

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 94 Sea Zone
            7 bombers moved from United Kingdom to 94 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            3 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 7 bombers and 3 submarines
                Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    2 submarines owned by the Americans lost in 94 Sea Zone
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
                    Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone
                3 submarines owned by the Italians Submerged
                    Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers and 3 submarines
                Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Americans
            5 bombers moved from 94 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from 16 Sea Zone to Midway
            3 fighters moved from 16 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery, 4 bombers and 1 marine placed in Eastern United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Americans : 0.50
    Japanese : 0.67
    

    Savegame

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