• '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship, 1 destroyer and 7 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from France to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            3 aaGuns moved from Germany to Western Germany
            3 infantry moved from Ukraine to Rostov
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
    
        Place Units - Germans
            1 battleship, 1 destroyer and 7 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from British
            1 mech_infantry moved from Hunan to Burma
            2 armour and 2 infantry moved from Yunnan to Burma
            3 armour, 11 infantry and 4 mech_infantrys moved from Shan State to Burma
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 bomber and 6 fighters moved from Japan to 6 Sea Zone
            2 bombers moved from Malaya to India
            1 bomber moved from Malaya to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/3 hits, 0.50 expected hits
                Bombing raid in India rolls: 4,4,7 and causes: 13 damage to unit: factory_major
                Bombing raid in India causes 13 damage total. 
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 6 fighters
                Americans defend with 2 submarines
                    Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Burma
                Japanese attack with 5 armour, 13 infantry and 5 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 5 armour, 13 infantry and 5 mech_infantrys in Burma, round 2 : 2/23 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 armour, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Shan State to Burma
            1 fighter moved from Shan State to Philippines
            1 carrier and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Philippines
            1 fighter moved from 6 Sea Zone to Philippines
            1 bomber and 5 fighters moved from 6 Sea Zone to Japan
            1 infantry moved from Korea to Amur
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            3 bombers moved from India to Malaya
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 37 Sea Zone
            1 fighter placed in 37 Sea Zone
            1 infantry placed in Japan
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
            Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.33
    AA fire in India : : -0.50
    Japanese : -4.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to 110 Sea Zone
            2 bombers moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  Americans take 43 Sea Zone from Japanese
                  Americans take 35 Sea Zone from Japanese
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to 110 Sea Zone
            2 bombers moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  Americans take 43 Sea Zone from Japanese
                  Americans take 35 Sea Zone from Japanese
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in 110 Sea Zone
                Americans attack with 6 bombers
                Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines
                1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged
                    Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
    

    Combat Hit Differential Summary :

    Americans : 1.00
    

    Savegame

  • '20 '19

    @samuel06 Order of loss in the channel?


  • @wizmark Carrier x2, Carrier x2, planes

  • '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:51:35 AM
    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to 110 Sea Zone
            2 bombers moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  Americans take 43 Sea Zone from Japanese
                  Americans take 35 Sea Zone from Japanese
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in 110 Sea Zone
                Americans attack with 6 bombers
                Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines
                1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged
                    Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    Italians roll dice for 2 carriers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 carriers owned by the Italians lost in 110 Sea Zone
                    Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Italians roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
                Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 5 bombers
                Casualties for Germans: 4 fighters
                Casualties for Italians: 2 carriers
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            3 artilleries, 2 infantry and 1 marine moved from Eastern United States to Quebec
            1 battleship, 2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            1 unit repaired.
            1 mech_infantry moved from Urals to Archangel
                  British take Archangel from Germans
            1 infantry moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to 110 Sea Zone
            2 bombers moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  Americans take 43 Sea Zone from Japanese
                  Americans take 35 Sea Zone from Japanese
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
            Battle in 110 Sea Zone
                Americans attack with 6 bombers
                Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines
                1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged
                    Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    Italians roll dice for 2 carriers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 carriers owned by the Italians lost in 110 Sea Zone
                    Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Italians roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
                Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 5 bombers
                Casualties for Germans: 4 fighters
                Casualties for Italians: 2 carriers
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            3 artilleries, 2 infantry and 1 marine moved from Eastern United States to Quebec
            1 battleship, 2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 13x factory_major; Remaining resources: 0 PUs; 
            UK_Pacific buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 mech_infantry moved from Urals to Archangel
                  British take Archangel from Germans
            1 infantry moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
            1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour and 7 mech_infantrys moved from Northwest Persia to Eastern Persia
            2 infantry moved from Iraq to Trans-Jordan
            6 fighters moved from Northwest Persia to India
            1 fighter moved from Iraq to India
            3 fighters moved from Persia to India
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
    
        Place Units - British
            2 fighters and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Western Germany
            2 mech_infantrys moved from Southern Italy to Northern Italy
            1 fighter and 1 tactical_bomber moved from Southern Italy to France
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 fighter moved from Northwest Persia to India
            2 fighters moved from Queensland to Sumatra
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 fighter moved from Northwest Persia to India
            2 fighters moved from Queensland to Sumatra
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Samara to Kazakhstan
            6 infantry moved from Rostov to Caucasus
            20 armour moved from Volgograd to Caucasus
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Western Germany to Kazakhstan
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Archangel
                Germans win, taking Archangel from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 20 armour and 6 infantry
                British defend with 1 infantry
                    Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 8/26 hits, 11.00 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 20 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Volgograd
            1 bomber moved from Archangel to Russia
            1 infantry moved from Samara to Vologda
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            1 armour and 1 mech_infantry placed in Russia
            3 infantry placed in Ukraine
            2 infantry placed in Western Germany
            Germans undo move 6.
            2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Japan to Yakut S.S.R.
            1 artillery moved from Novosibirsk to Urals
                  Japanese take Urals from British
            2 mech_infantrys moved from Shantung to Anhwe
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            4 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
            1 armour and 2 mech_infantrys moved from Burma to French Indo China
            2 armour and 2 mech_infantrys moved from Burma to Hunan
            1 infantry moved from Yunnan to Hunan
            2 carriers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 43 Sea Zone from Americans
                  Japanese take 37 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 armour, 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 2/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to Malaya
            2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
            4 bombers moved from French Indo China to Japan
            3 fighters moved from Japan to 35 Sea Zone
            1 aaGun, 2 armour, 10 infantry and 1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 bomber moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Amur to Buryatia
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Malaya
            3 mech_infantrys placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
            Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.33
    Chinese : -1.00
    Russians : 0.67
    Japanese : -1.17
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to 35 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    

    Combat Hit Differential Summary :

    Savegame

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