19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
            4 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Greece to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            4 mech_infantrys moved from Eastern Poland to Archangel
            6 mech_infantrys moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Poland to Bessarabia
            14 artilleries and 19 infantry moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
            3 armour and 4 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Karelia
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/10 hits, 5.67 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 6/7 hits, 3.67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers and 4 fighters in 91 Sea Zone, round 4 : 2/6 hits, 3.33 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
                Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 mech_infantrys in Archangel, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 7 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 8 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 9 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 9 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 10 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 10 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 11 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 11 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 12 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 12 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 13 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 13 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                1 mech_infantry owned by the Germans retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 3 mech_infantrys
            Battle in Karelia
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Ukraine
                Germans attack with 14 artilleries and 20 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 14 artilleries and 20 infantry in Ukraine, round 2 : 16/34 hits, 10.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 14 artilleries and 20 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 armour and 8 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour and 8 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 armour and 5 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Volgograd
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 bombers and 3 fighters moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Algeria to 92 Sea Zone
            3 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            5 infantry moved from Southern France to 93 Sea Zone
            8 infantry and 4 transports moved from 93 Sea Zone to 95 Sea Zone
            8 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Tobruk to Libya
    
        Place Units - Germans
            1 artillery placed in Novgorod
            2 artilleries placed in Western Germany
            10 mech_infantrys placed in Germany
            Germans undo move 2.
            2 artilleries placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Americans : 5.00
    Russians : 0.17
    

    Savegame

  • '15

    Well, that did not go as planned. Yikes.

  • '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 artilleries; Remaining resources: 10 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            2 fighters moved from Russia to Volgograd
            1 armour moved from Vyborg to Novgorod
            1 infantry moved from Archangel to Novgorod
            3 artilleries and 10 infantry moved from Finland to Karelia
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Karelia
                Russians attack with 3 artilleries and 10 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 artilleries and 10 infantry in Karelia, round 2 : 3/13 hits, 3,17 expected hits
                    Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2,17 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Germans win with 3 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Bryansk
            1 aaGun, 22 artilleries and 32 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            2 aaGuns moved from Yakut S.S.R. to Buryatia
            2 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            10 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    Russians : -1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 67 PUs; 0 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Central Mongolia
                  Japanese take Buyant-Uhaa from Russians
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Amur to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            3 infantry moved from Java to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
            3 artilleries and 5 infantry moved from 39 Sea Zone to India
            2 fighters moved from 42 Sea Zone to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/15 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from French Indo China to Kwangsi
            1 fighter moved from India to Kwangsi
            1 tactical_bomber moved from India to Kwangsi
            2 fighters moved from India to 39 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Shantung to Hunan
            2 armour and 2 infantry moved from Manchuria to Amur
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippines to Kwangsi
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            2 aaGuns and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 aaGuns moved from 36 Sea Zone to Kwangsi
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 artillery moved from 5 Sea Zone to Amur
            1 artillery moved from 5 Sea Zone to Amur
            2 fighters moved from Japan to Kwangsi
            1 tactical_bomber moved from Philippines to Kwangsi
            1 tactical_bomber moved from Philippines to Japan
            3 fighters moved from Amur to Japan
    
        Place Units - Japanese
            1 infantry placed in French Indo China
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Amur: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 artillery and 3 infantry placed in Japan
            2 armour and 1 mech_infantry placed in Shantung
            2 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.67
    Japanese : 3.33
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 transports moved from 89 Sea Zone to 11 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from Morocco to 92 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Italians defend with 1 destroyer, 1 submarine and 3 transports
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 29
                Casualties for Italians: 1 destroyer and 3 transports
    
        Non Combat Move - Americans
            2 fighters moved from 92 Sea Zone to Morocco
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,00
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : -0,33
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 transports moved from 89 Sea Zone to 11 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from Morocco to 92 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Italians defend with 1 destroyer, 1 submarine and 3 transports
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 29
                Casualties for Italians: 1 destroyer and 3 transports
    
        Non Combat Move - Americans
            2 fighters moved from 92 Sea Zone to Morocco
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 bomber moved from Szechwan to India
            2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
            1 transport moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 2 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/10 hits, 4,50 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 2/11 hits, 4,00 expected hits
                    4 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in India, round 3 : 2/7 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in India, round 4 : 3/6 hits, 3,50 expected hits
                    Japanese roll dice for 2 armour and 3 artilleries in India, round 4 : 1/5 hits, 2,00 expected hits
                    3 artilleries owned by the Japanese and 1 fighter owned by the British lost in India
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 5 : 5/5 hits, 3,00 expected hits
                    Japanese roll dice for 2 armour in India, round 5 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 fighter owned by the British lost in India
                British win, taking India from Japanese, taking Burma from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 armour, 2 fighters and 3 mech_infantrys
                Casualties for Japanese: 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber and 2 tactical_bombers moved from India to West India
            1 artillery and 1 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 mech_infantry moved from Persia to West India
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery and 2 infantry moved from Iraq to Persia
            4 infantry moved from Trans-Jordan to Iraq
            1 artillery and 12 infantry moved from Egypt to Trans-Jordan
            1 artillery and 4 infantry moved from Alexandria to Egypt
            1 infantry moved from 71 Sea Zone to Union of South Africa
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,3,3,2,1,4,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -1,17
    Americans : 1,00
    Chinese : 1,17
    Japanese : -4,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from France to Southern Italy
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            2 aaGuns, 1 armour, 1 artillery and 3 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Yugoslavia to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 artillery moved from Smolensk to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Belarus to Archangel
            8 mech_infantrys moved from Eastern Poland to Archangel
            10 mech_infantrys moved from Germany to Baltic States
            3 armour and 5 mech_infantrys moved from Caucasus to Persia
            3 armour moved from Volgograd to Northwest Persia
            1 armour and 5 mech_infantrys moved from Bessarabia to Belarus
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 bombers moved from Gibraltar to Greece
            3 fighters moved from Gibraltar to Southern Italy
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Persia
                Germans attack with 3 armour and 5 mech_infantrys
                British defend with 3 artilleries, 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour and 5 mech_infantrys in Persia, round 2 : 4/8 hits, 2.33 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
                    Germans roll dice for 3 armour and 4 mech_infantrys in Persia, round 3 : 2/7 hits, 2.17 expected hits
                    British roll dice for 2 artilleries in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                Germans win, taking Persia from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 artilleries and 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from France to Northern Italy
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
            3 artilleries placed in Ukraine
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -0.67
    Russians : -0.67
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from Kwangsi to Java
            1 fighter moved from Kwangsi to Java
            4 transports moved from 39 Sea Zone to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 armour moved from 39 Sea Zone to India
            1 tactical_bomber moved from Kwangsi to India
            1 armour moved from Central Mongolia to Kansu
                  Japanese take Tsagaan Olom from Russians
                  Japanese take Kansu from Chinese
            1 armour moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Amur
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Amur
            1 mech_infantry moved from Soviet Far East to Amur
            3 artilleries and 9 infantry moved from Amur to Buyant-Uhaa
            2 armour moved from Amur to Chahar
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 armour moved from Manchuria to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            2 armour moved from Shantung to Hopei
            1 mech_infantry moved from Kwangsi to Hunan
            4 fighters moved from Kwangsi to Hunan
            2 fighters moved from 39 Sea Zone to India
            1 carrier, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in India
                Japanese destroys 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Hunan
                Japanese attack with 4 fighters and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 3 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Amur to Buyant-Uhaa
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            3 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            4 fighters moved from Hunan to 6 Sea Zone
            2 fighters moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            2 infantry moved from French Indo China to Shan State
            2 aaGuns moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 carriers placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            3 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 1.67
    UK_Pacific : 0.50
    Japanese : 0.50
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
            1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 11 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 infantry moved from Central United States to Eastern United States
            1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States
            2 fighters moved from Morocco to Southeast Mexico
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 bomber moved from West India to 39 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 39 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
    
        Non Combat Move - Americans
            1 bomber moved from 39 Sea Zone to Iraq
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -1,50
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
            1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 11 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 infantry moved from Central United States to Eastern United States
            1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States
            2 fighters moved from Morocco to Southeast Mexico
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 bomber moved from West India to 39 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 39 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
    
        Non Combat Move - Americans
            1 bomber moved from 39 Sea Zone to Iraq
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to India
            1 artillery moved from West India to India
            1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            4 infantry moved from Iraq to Persia
            2 tactical_bombers moved from West India to Persia
            1 bomber moved from West India to India
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            9 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Persia
                British attack with 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
                    British roll dice for 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 1/9 hits, 2,67 expected hits
                    Germans roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 3/6 hits, 2,50 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
                    British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 2/5 hits, 2,17 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
                    British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Persia, round 4 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 3 armour in Persia, round 4 : 3/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Persia
                 retreated to Persia
                Germans win with 2 armour remaining. Battle score for attacker is -18
                Casualties for British: 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 armour and 3 mech_infantrys
            Battle in 91 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in India
                British attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 tactical_bomber moved from Persia to West India
            1 bomber moved from India to West India
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 armour and 2 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,83
    British : -3,00
    Italians : -0,50
    Chinese : 0,17
    Japanese : -2,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Syria
            1 fighter moved from Southern Italy to 81 Sea Zone
            1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Northwest Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour moved from Caucasus to Persia
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Syria
    
        Non Combat Move - Italians
            1 fighter moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to Persia
            2 aaGuns moved from Caucasus to Kazakhstan
    
        Place Units - Italians
            3 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Caroline Islands to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Greece to West India
            2 armour moved from Persia to West India
            1 mech_infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in West India
                Germans attack with 2 armour and 2 bombers
                British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1.33
    

    Savegame

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