@Adam514 scramble opportunities?
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 2 infantry moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 bomber moved from Belarus to Novgorod 6 armour moved from Archangel to Bryansk 15 artilleries and 21 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Baltic States to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Baltic States to Bryansk Combat - Germans Battle in Gibraltar Germans attack with 4 artilleries and 4 infantry British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 5/8 hits, 2.67 expected hits British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/6 hits, 2.67 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the French, 1 infantry owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 29 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 infantry Casualties for French: 1 fighter Casualties for Americans: 1 mech_infantry Battle in Novgorod Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber and 2 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Bessarabia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Greece 3 fighters and 2 tactical_bombers moved from Alexandria to Algeria 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 aaGun moved from Southern France to France 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Novgorod to Western Germany 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 2 aaGuns moved from Belarus to Bryansk Place Units - Germans 8 mech_infantrys placed in Germany 3 submarines placed in 112 Sea Zone 1 airfield placed in Algeria Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,2,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 3.67 British : 2.33 Russians : 0.00
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I was nervous about that one, but it worked out OK in the end.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 armour moved from Norway to Finland 3 artilleries and 10 infantry moved from Norway to Finland 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Italians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Rostov 1 armour moved from Finland to Karelia 1 armour moved from Finland to Vyborg 18 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Timguska Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Norway to Finland Place Units - Russians 3 infantry placed in Volgograd 1 infantry placed in Ukraine 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to Ulaanbaatar 2 infantry moved from Amur to Ulaanbaatar 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Ceylon to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Yunnan to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Java, round 4 : 2/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in India Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Ulaanbaatar Japanese attack with 3 fighters and 2 infantry Russians defend with 3 infantry Japanese roll dice for 3 fighters and 2 infantry in Ulaanbaatar, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar retreated to Ulaanbaatar Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from Ulaanbaatar to Amur 1 armour moved from Sakha to Amur 1 armour moved from Siberia to Amur 1 aaGun and 3 infantry moved from Manchuria to Amur 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Manchuria 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Burma 1 armour moved from Hunan to Burma 1 armour moved from Yunnan to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 3 artilleries, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 mech_infantry moved from 5 Sea Zone to Amur 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 2 transports moved from 36 Sea Zone to 6 Sea Zone 3 armour moved from Shantung to Manchuria 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Philippines Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 2 armour and 1 mech_infantry placed in French Indo China 2 artilleries, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -1.83 UK_Pacific : 0.50 Russians : 1.00 Japanese : 2.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 cruiser, 1 fighter, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to West India Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 4 fighters and 3 infantry Germans defend with 3 artilleries and 1 harbour Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 3 artilleries in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 3 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 3 artilleries Non Combat Move - Americans 4 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 marine placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 armour, 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : -0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 18 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 18 infantry in Yunnan, round 2 : 6/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2,50 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 cruiser, 1 fighter, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to West India Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 4 fighters and 3 infantry Germans defend with 3 artilleries and 1 harbour Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 3 artilleries in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 3 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 3 artilleries Non Combat Move - Americans 4 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 marine placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 armour, 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 18 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 18 infantry in Yunnan, round 2 : 6/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 3 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery moved from Egypt to Alexandria 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from West India to India 1 mech_infantry moved from West India to India 2 fighters moved from West India to India 2 tactical_bombers moved from West India to India 1 bomber moved from West India to French Indo China 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to West India 1 infantry moved from Iraq to Persia 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in French Madagascar Battle in 112 Sea Zone British attack with 2 destroyers Germans defend with 3 submarines British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win, taking French Madagascar from Neutral_Axis with 1 submarine remaining. Battle score for attacker is -4 Casualties for British: 2 destroyers Casualties for Germans: 2 submarines Battle in India British attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from India to West India 2 tactical_bombers moved from India to West India 1 bomber moved from French Indo China to Szechwan 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from 80 Sea Zone to Eastern Persia 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 2,00 British : -1,00 Americans : -0,67 Chinese : 2,50 Japanese : -0,67 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Southern Italy to 97 Sea Zone 6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 6 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Bryansk to Rostov Combat - Italians Battle in Gibraltar Italians attack with 6 infantry British defend with 1 harbour; Americans defend with 1 artillery Italians roll dice for 6 infantry in Gibraltar, round 2 : 2/6 hits, 1.00 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 6 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Rostov Italians attack with 2 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Bryansk to Rostov 2 fighters moved from Southern Italy to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 92 Sea Zone to 91 Sea Zone 4 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Greece to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 4 mech_infantrys moved from Eastern Poland to Archangel 6 mech_infantrys moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Poland to Bessarabia 14 artilleries and 19 infantry moved from Bryansk to Ukraine 1 armour moved from Bryansk to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia 3 armour and 4 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers Americans defend with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/10 hits, 5.67 expected hits Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 6/7 hits, 3.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers and 4 fighters in 91 Sea Zone, round 4 : 2/6 hits, 3.33 expected hits Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 mech_infantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 2 mech_infantrys in Archangel, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 9 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 10 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 10 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 11 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 11 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 12 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 12 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 13 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 13 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Germans retreated to Belarus Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 3 mech_infantrys Battle in Karelia Germans attack with 1 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Ukraine Germans attack with 14 artilleries and 20 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 14 artilleries and 20 infantry in Ukraine, round 2 : 16/34 hits, 10.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 14 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 armour and 8 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour and 8 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 1 armour and 5 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Volgograd Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Bryansk to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 2 bombers and 3 fighters moved from 91 Sea Zone to Gibraltar 3 infantry moved from Algeria to 92 Sea Zone 3 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone 5 infantry moved from Southern France to 93 Sea Zone 8 infantry and 4 transports moved from 93 Sea Zone to 95 Sea Zone 8 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Tobruk to Libya Place Units - Germans 1 artillery placed in Novgorod 2 artilleries placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 2. 2 artilleries placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.17 Americans : 5.00 Russians : 0.17
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Well, that did not go as planned. Yikes.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 10 PUs; Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd 1 armour moved from Vyborg to Novgorod 1 infantry moved from Archangel to Novgorod 3 artilleries and 10 infantry moved from Finland to Karelia 1 infantry moved from Vologda to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 infantry moved from Russia to Samara Combat - Russians Battle in Novgorod Russians attack with 1 armour and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Karelia Russians attack with 3 artilleries and 10 infantry Germans defend with 1 armour Russians roll dice for 3 artilleries and 10 infantry in Karelia, round 2 : 3/13 hits, 3,17 expected hits Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2,17 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd retreated to Volgograd Germans win with 3 armour remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Bryansk 1 aaGun, 22 artilleries and 32 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda 2 aaGuns moved from Yakut S.S.R. to Buryatia 2 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 2,33 Russians : -1,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 67 PUs; 0 SuicideAttackTokens; Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Central Mongolia Japanese take Buyant-Uhaa from Russians Japanese take Central Mongolia from Russians 1 mech_infantry moved from Amur to Soviet Far East Japanese take Soviet Far East from Russians 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Burma to India 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from Java to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 3 artilleries and 5 infantry moved from 39 Sea Zone to India 2 fighters moved from 42 Sea Zone to India Combat - Japanese Battle in India Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/15 hits, 5.67 expected hits UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from French Indo China to Kwangsi 1 fighter moved from India to Kwangsi 1 tactical_bomber moved from India to Kwangsi 2 fighters moved from India to 39 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Shantung to Hunan 2 armour and 2 infantry moved from Manchuria to Amur 1 armour and 1 mech_infantry moved from Shantung to Manchuria 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to Kwangsi 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 aaGuns and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 aaGuns moved from 36 Sea Zone to Kwangsi 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 2 fighters moved from Japan to Kwangsi 1 tactical_bomber moved from Philippines to Kwangsi 1 tactical_bomber moved from Philippines to Japan 3 fighters moved from Amur to Japan Place Units - Japanese 1 infantry placed in French Indo China Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 artillery and 3 infantry placed in Japan 2 armour and 1 mech_infantry placed in Shantung 2 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67 Japanese : 3.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 transports moved from 89 Sea Zone to 11 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 92 Sea Zone Americans attack with 2 fighters Italians defend with 1 destroyer, 1 submarine and 3 transports 1 submarine owned by the Italians Submerged Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 29 Casualties for Italians: 1 destroyer and 3 transports Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to Morocco Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 1,00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 transports moved from 89 Sea Zone to 11 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 92 Sea Zone Americans attack with 2 fighters Italians defend with 1 destroyer, 1 submarine and 3 transports 1 submarine owned by the Italians Submerged Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 29 Casualties for Italians: 1 destroyer and 3 transports Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to Morocco Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Belgian Congo to Egypt 1 bomber moved from Szechwan to India 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from West India to India 1 transport moved from 80 Sea Zone to 72 Sea Zone Combat - British Battle in India British attack with 2 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry British roll dice for 2 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/10 hits, 4,50 expected hits Japanese roll dice for 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 2/11 hits, 4,00 expected hits 4 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 2/8 hits, 4,17 expected hits Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in India, round 3 : 2/7 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in India, round 4 : 3/6 hits, 3,50 expected hits Japanese roll dice for 2 armour and 3 artilleries in India, round 4 : 1/5 hits, 2,00 expected hits 3 artilleries owned by the Japanese and 1 fighter owned by the British lost in India British roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 5 : 5/5 hits, 3,00 expected hits Japanese roll dice for 2 armour in India, round 5 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 fighter owned by the British lost in India British win, taking India from Japanese, taking Burma from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 armour, 2 fighters and 3 mech_infantrys Casualties for Japanese: 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - British 1 bomber and 2 tactical_bombers moved from India to West India 1 artillery and 1 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 mech_infantry moved from Persia to West India 1 mech_infantry moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Iraq to Persia 4 infantry moved from Trans-Jordan to Iraq 1 artillery and 12 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Alexandria to Egypt 1 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,3,3,2,1,4,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -1,17 Americans : 1,00 Chinese : 1,17 Japanese : -4,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from France to Southern Italy 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 2 aaGuns, 1 armour, 1 artillery and 3 infantry moved from Rostov to Caucasus Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :