@Adam514 scramble opportunities?
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 9 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar 2 armour moved from Suiyuyan to Ulaanbaatar 2 armour moved from Chahar to Ulaanbaatar 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar 1 fighter moved from 6 Sea Zone to Ulaanbaatar 2 submarines moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 2 fighters, 5 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber Chinese defend with 1 airfield and 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/16 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 34 Sea Zone Japanese attack with 2 submarines Americans defend with 1 cruiser Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Ulaanbaatar Japanese attack with 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 aaGun and 17 infantry AA fire in Ulaanbaatar : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 9/25 hits, 9.50 expected hits Russians roll dice for 1 aaGun and 17 infantry in Ulaanbaatar, round 2 : 2/17 hits, 5.67 expected hits 2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ulaanbaatar Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 3 : 13/23 hits, 9.17 expected hits Russians roll dice for 9 infantry in Ulaanbaatar, round 3 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 4 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 5 infantry Casualties for Russians: 1 aaGun and 17 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Ulaanbaatar 6 fighters moved from Ulaanbaatar to Buyant-Uhaa 2 tactical_bombers moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsi 1 armour moved from Shantung to Kiangsi 2 aaGuns moved from French Indo China to Kwangsi 3 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone 4 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from 39 Sea Zone to India 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Ulaanbaatar : : -0.50 Chinese : 0.00 Russians : -3.67 Japanese : 4.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 9 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar 2 armour moved from Suiyuyan to Ulaanbaatar 2 armour moved from Chahar to Ulaanbaatar 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar 1 fighter moved from 6 Sea Zone to Ulaanbaatar 2 submarines moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 2 fighters, 5 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber Chinese defend with 1 airfield and 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/16 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 34 Sea Zone Japanese attack with 2 submarines Americans defend with 1 cruiser Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Ulaanbaatar Japanese attack with 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 aaGun and 17 infantry AA fire in Ulaanbaatar : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 9/25 hits, 9.50 expected hits Russians roll dice for 1 aaGun and 17 infantry in Ulaanbaatar, round 2 : 2/17 hits, 5.67 expected hits 2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ulaanbaatar Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 3 : 13/23 hits, 9.17 expected hits Russians roll dice for 9 infantry in Ulaanbaatar, round 3 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 4 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 5 infantry Casualties for Russians: 1 aaGun and 17 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Ulaanbaatar 6 fighters moved from Ulaanbaatar to Buyant-Uhaa 2 tactical_bombers moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsi 1 armour moved from Shantung to Kiangsi 2 aaGuns moved from French Indo China to Kwangsi 3 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone 4 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from 39 Sea Zone to India 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Ulaanbaatar : : -0.50 Chinese : 0.00 Russians : -3.67 Japanese : 4.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to Gibraltar 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 3 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Algeria to Libya 1 fighter moved from Caroline Islands to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 bomber moved from Yunnan to French Indo China Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Gibraltar Americans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine Italians defend with 1 harbour and 6 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4,67 expected hits Italians roll dice for 6 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 4 bombers, 2 fighters and 1 marine in Gibraltar, round 3 : 1/8 hits, 4,33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Italians: 6 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to Morocco 4 bombers moved from Gibraltar to Morocco 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 46 Sea Zone to New Guinea 1 armour moved from 46 Sea Zone to New Guinea 2 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from French Indo China to Szechwan 1 bomber moved from Szechwan to Tsinghai Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : -1,33 Americans : -3,50 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Anhwe 10 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : -2,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to Gibraltar 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 3 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Algeria to Libya 1 fighter moved from Caroline Islands to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 bomber moved from Yunnan to French Indo China Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Gibraltar Americans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine Italians defend with 1 harbour and 6 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4,67 expected hits Italians roll dice for 6 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 4 bombers, 2 fighters and 1 marine in Gibraltar, round 3 : 1/8 hits, 4,33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Italians: 6 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to Morocco 4 bombers moved from Gibraltar to Morocco 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 46 Sea Zone to New Guinea 1 armour moved from 46 Sea Zone to New Guinea 2 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from French Indo China to Szechwan 1 bomber moved from Szechwan to Tsinghai Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Anhwe 10 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Combat Move - British 1 fighter moved from Algeria to Alexandria 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt 1 fighter moved from Algeria to Morocco 1 fighter moved from United Kingdom to Morocco 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery moved from Brazil to British Guiana 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 armour moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Alexandria British attack with 1 fighter and 2 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria retreated to Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Iraq British attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq retreated to Iraq Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Iraq to Egypt Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3 British collect 31 PUs (3 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,67 British : -4,50 Americans : -3,50 Chinese : -0,50 Japanese : -2,00 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from Syria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Gibraltar Italians attack with 1 armour and 1 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 marine Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 marine Casualties for Italians: 1 infantry Non Combat Move - Italians 2 armour and 4 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from 98 Sea Zone to Greece 5 fighters moved from Syria to Greece 1 armour moved from Eastern Persia to Iraq Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 factory_minor placed in Iraq 1 harbour placed in Syria Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Celebes Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Celebes Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Persia to Caucasus 1 infantry moved from Iraq to Trans-Jordan 6 armour, 3 artilleries and 12 infantry moved from Syria to Trans-Jordan 2 fighters moved from Greece to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 fighter moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Karelia to Finland Germans take Finland from Russians Combat - Germans Battle in Caucasus Germans attack with 3 armour Russians defend with 1 aaGun and 2 artilleries Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 2 armour Casualties for Russians: 1 aaGun and 2 artilleries Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 18 mech_infantrys moved from Karelia to Finland 1 mech_infantry moved from Vyborg to Finland 1 aaGun, 16 artilleries and 15 infantry moved from Eastern Poland to Baltic States 1 fighter moved from Belarus to Novgorod 3 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 7 infantry moved from Western Germany to Germany 5 transports moved from 99 Sea Zone to 97 Sea Zone 5 infantry moved from Northern Italy to 97 Sea Zone 3 infantry moved from Yugoslavia to 97 Sea Zone 8 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone 8 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 2 aaGuns moved from Syria to Trans-Jordan 2 fighters moved from Bessarabia to 98 Sea Zone 3 mech_infantrys moved from Novgorod to Finland Place Units - Germans 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Novgorod 10 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Vologda 6 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Belarus 1 infantry moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Belarus 1 tactical_bomber moved from Bryansk to Bessarabia Combat - Russians Battle in Eastern Poland Russians attack with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bessarabia Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 1 tactical_bomber moved from Bessarabia to Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 5 mech_infantrys EDIT: Adding units owned by Russians to Western Ukraine: 5 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 Russians : 1,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 0 SuicideAttackTokens; Japanese buy 1 artillery, 3 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangsi to 36 Sea Zone 11 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 11 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 36 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 44 Sea Zone 6 destroyers moved from 36 Sea Zone to 44 Sea Zone 5 carriers moved from 36 Sea Zone to 44 Sea Zone 3 fighters moved from Japan to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from India to 44 Sea Zone 2 fighters moved from India to Trans-Jordan 3 infantry moved from India to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Kiangsi to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shantung to Anhwe 1 armour moved from Shantung to Anhwe 3 artilleries and 4 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 3 armour moved from Ulaanbaatar to Suiyuyan 1 mech_infantry moved from Ulaanbaatar to Suiyuyan 1 armour moved from Ulaanbaatar to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 6 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Anhwe 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 armour moved from Kwangsi to Anhwe 2 infantry moved from French Indo China to Kwangsi Combat - Japanese Battle in Java Battle in 44 Sea Zone Japanese attack with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC, taking 44 Sea Zone from Neutral with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 3 fighters and 11 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 11 infantry in Celebes, round 2 : 5/15 hits, 3.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 6/13 hits, 6.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Chahar 6 fighters moved from Anhwe to Kwangsi 2 tactical_bombers moved from Anhwe to Kwangsi 3 fighters moved from Celebes to 44 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 6 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 aaGun EDIT: Adding units owned by Japanese to Dzavhan: 1 aaGun EDIT: Turning off Edit Mode Japanese undo move 3. 3 submarines placed in 39 Sea Zone 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.33 Japanese : 0.83
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:54:31 AM
Savegame -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone Combat - Americans Battle in Philippines Battle in Guam Battle in 44 Sea Zone Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
Combat Hit Differential Summary :
Americans : 1,33
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OOL FOR JAP FLEET
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:08:48 AM
Savegame -
Essentially best defense. For those first 4 hits, let’s lose the sub and tilt 3 carriers.
After that, lose 5 of the destroyers. Then, 2 tacs and 3 fighters, then the 3 tilted carriers. Then the other two carriers - tilt one first, then destroy it, then tilt the other, then destroy it. After that, there are only 4 fighters left.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone Combat - Americans Battle in Philippines Battle in Guam Battle in 44 Sea Zone Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5.50 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9.33 expected hits
Combat Hit Differential Summary :
Americans : 2.83 Japanese : -1.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone Combat - Americans Battle in Philippines Battle in Guam Battle in 44 Sea Zone Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5,50 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 44 Sea Zone Americans roll dice for 8 submarines in 44 Sea Zone, round 3 : 0/8 hits, 2,67 expected hits Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 4/12 hits, 5,50 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits 1 tactical_bomber owned by the Japanese, 6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 3/12 hits, 5,50 expected hits Japanese roll dice for 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 7/8 hits, 5,17 expected hits Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone 2 submarines owned by the Americans retreated to 45 Sea Zone Japanese win, taking Philippines from Japanese, taking Guam from Japanese with 2 carriers, 5 fighters and 6 transports remaining. Battle score for attacker is -19 Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers 5 fighters owned by the Japanese forced to land in Celebes Non Combat Move - Americans 5 fighters moved from 44 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to Egypt 2 bombers moved from Morocco to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 3 infantry moved from Tunisia to Libya 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States Americans undo move 2. Americans undo move 1. 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -3,50 Japanese : -1,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Tsinghai 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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I guess you missed my detailed OOL, huh?