Odonis (Axis) vs Sovietischat (Allies+20) G40L19

  • '19

    no scrambles!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 92 Sea Zone to Southern France
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.67
    Russians : 0.00
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 mech_infantrys moved from Queensland to Western Australia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Morocco to 92 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 mech_infantrys moved from Queensland to Western Australia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Morocco to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 destroyer and 1 fighter
                Italians defend with 1 cruiser
                    French roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the French and 1 cruiser owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for French: 1 destroyer
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.00
    French : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            5 tactical_bombers moved from Western Ukraine to Tambov
            3 mech_infantrys moved from Ukraine to Tambov
            1 armour moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            2 bombers moved from Western Germany to 98 Sea Zone
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 3 mech_infantrys and 5 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 mech_infantrys and 5 tactical_bombers in Tambov, round 2 : 5/8 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 98 Sea Zone to Southern Italy
            3 fighters moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Germany to Western Germany
            1 artillery moved from Western Germany to France
            2 aaGuns, 2 armour, 6 artilleries and 13 infantry moved from Western Ukraine to Bryansk
            2 artilleries and 10 infantry moved from Ukraine to Bryansk
            1 aaGun, 2 armour, 6 infantry and 3 mech_infantrys moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            5 tactical_bombers moved from Tambov to Bryansk
            10 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from France to Northern Italy
            1 infantry moved from Smolensk to Vologda
            8 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 artillery moved from France to Western Germany
            1 mech_infantry moved from Western Germany to France
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 infantry and 1 mech_infantry placed in France
            1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    British : -0.33
    Russians : 0.00
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 18 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 18 infantry in Vologda, round 2 : 3/18 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 18 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Vologda
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            1 armour and 4 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kweichow to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 destroyers and 3 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers and 3 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to Midway
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 armour, 4 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 mech_infantry moved from Kansu to Tsinghai
            4 infantry moved from Suiyuyan to Shensi
            1 aaGun moved from Suiyuyan to Shensi
    
        Place Units - Japanese
            2 destroyers placed in 20 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 armour placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -1.00
    UK_Pacific : 0.67
    Japanese : -3.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kweichow to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 destroyers and 3 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers and 3 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to Midway
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 armour, 4 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 mech_infantry moved from Kansu to Tsinghai
            4 infantry moved from Suiyuyan to Shensi
            1 aaGun moved from Suiyuyan to Shensi
    
        Place Units - Japanese
            2 destroyers placed in 20 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 armour placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 2 tactical_bombers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -1.00
    UK_Pacific : 0.67
    Japanese : -3.17
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Persia to Iraq
            8 bombers moved from India to Iraq
            10 infantry moved from Gibraltar to 91 Sea Zone
            10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            3 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
            10 infantry moved from 112 Sea Zone to Norway
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Persia to Iraq
            8 bombers moved from India to Iraq
            10 infantry moved from Gibraltar to 91 Sea Zone
            10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            3 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
            10 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 5 transports
                Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 4 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 5 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 29
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                Casualties for British: 1 fighter
            Battle in Norway
            Battle in Iraq
                Americans attack with 1 artillery, 8 bombers and 3 infantry
                Neutral_Axis defend with 3 infantry
                    Americans roll dice for 1 artillery, 8 bombers and 3 infantry in Iraq, round 2 : 6/12 hits, 6.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Iraq
                Americans win, taking Norway from Germans, taking Iraq from Neutral_Axis with 1 artillery, 8 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - Americans
            8 bombers moved from Iraq to Persia
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western Australia to Queensland
            6 infantry moved from Central United States to 101 Sea Zone
            2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 factory_minor placed in Persia
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    Americans : -0.67
    Neutral_Axis : 0.00
    

    Savegame

  • '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 bomber moved from India to Burma
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Persia to Iraq
            8 bombers moved from India to Iraq
            10 infantry moved from Gibraltar to 91 Sea Zone
            10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            3 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
            10 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 5 transports
                Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 4 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 destroyers, 1 fighter and 5 transports in 112 Sea Zone, round 5 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 29
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                Casualties for British: 1 fighter
            Battle in Norway
            Battle in Iraq
                Americans attack with 1 artillery, 8 bombers and 3 infantry
                Neutral_Axis defend with 3 infantry
                    Americans roll dice for 1 artillery, 8 bombers and 3 infantry in Iraq, round 2 : 6/12 hits, 6.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Iraq
                Americans win, taking Norway from Germans, taking Iraq from Neutral_Axis with 1 artillery, 8 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - Americans
            8 bombers moved from Iraq to Persia
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western Australia to Queensland
            6 infantry moved from Central United States to 101 Sea Zone
            2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 factory_minor placed in Persia
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Burma, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Burma, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to India
            5 fighters and 1 tactical_bomber moved from Persia to India
            3 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -4.17
    British : -1.50
    Americans : -0.67
    Neutral_Axis : 0.00
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern France to Southern Italy
            2 armour and 1 mech_infantry moved from Northern Italy to France
            2 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            2 artilleries and 1 infantry moved from Bryansk to Rostov
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to Queensland
            2 mech_infantrys moved from Western Australia to Queensland
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to Queensland
            2 mech_infantrys moved from Western Australia to Queensland
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour, 8 artilleries, 29 infantry, 13 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Samara to Russia
            2 mech_infantrys moved from Tambov to Russia
            1 armour and 2 mech_infantrys moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            1 armour moved from Nenetsia to Smolensk
            2 mech_infantrys moved from Eastern Poland to Smolensk
            2 bombers moved from Southern Italy to Russia
            3 fighters moved from Southern Italy to 112 Sea Zone
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
    

    Savegame

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