Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
Odonis (Axis) vs Sovietischat (Allies+20) G40L19
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from India to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone
-
OOL sz 42?
-
@Sovietishcat
max defence -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from India to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 8 bombers, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 8 bombers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 11/13 hits, 8.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 7 bombers and 3 fighters remaining. Battle score for attacker is 51 Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Western Australia 7 bombers moved from 42 Sea Zone to India 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia Americans take Persia from Neutral_Allies 6 infantry moved from Central United States to 101 Sea Zone 3 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 2 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 3.33 Japanese : -0.33
-
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from India to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 8 bombers, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 8 bombers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 11/13 hits, 8.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 7 bombers and 3 fighters remaining. Battle score for attacker is 51 Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Western Australia 7 bombers moved from 42 Sea Zone to India 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia Americans take Persia from Neutral_Allies 6 infantry moved from Central United States to 101 Sea Zone 3 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 2 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 119 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Egypt to Gibraltar 1 fighter moved from Egypt to Persia 4 fighters and 1 tactical_bomber moved from West India to Persia 1 artillery moved from Eastern Persia to Persia 1 artillery moved from West India to India 2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Burma to India Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 airfield placed in Gibraltar British undo move 1. 1 armour and 1 mech_infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 0.33 Americans : 3.33 Japanese : 0.00
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 fighters moved from Southern Italy to 92 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Combat - Italians
Combat Hit Differential Summary :
-
@Odonis
scramble? -
no scrambles!
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 fighters moved from Southern Italy to 92 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Bryansk Italians attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in 92 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 92 Sea Zone to Southern France 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Italians to Northern Italy: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.67 Russians : 0.00
-
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 mech_infantrys moved from Queensland to Western Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 mech_infantrys moved from Queensland to Western Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 1 cruiser French roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the French and 1 cruiser owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 4 Casualties for French: 1 destroyer Casualties for Italians: 1 cruiser Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 92 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00 French : -0.67
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Vologda to Samara Germans take Samara from Russians 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 5 tactical_bombers moved from Western Ukraine to Tambov 3 mech_infantrys moved from Ukraine to Tambov 1 armour moved from Belarus to Nenetsia Germans take Nenetsia from Russians 2 bombers moved from Western Germany to 98 Sea Zone Combat - Germans Battle in Tambov Germans attack with 3 mech_infantrys and 5 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 mech_infantrys and 5 tactical_bombers in Tambov, round 2 : 5/8 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from 98 Sea Zone to Southern Italy 3 fighters moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 3 mech_infantrys moved from Germany to Western Germany 1 artillery moved from Western Germany to France 2 aaGuns, 2 armour, 6 artilleries and 13 infantry moved from Western Ukraine to Bryansk 2 artilleries and 10 infantry moved from Ukraine to Bryansk 1 aaGun, 2 armour, 6 infantry and 3 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 5 tactical_bombers moved from Tambov to Bryansk 10 armour and 3 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from France to Northern Italy 1 infantry moved from Smolensk to Vologda 8 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from France to Western Germany 1 mech_infantry moved from Western Germany to France Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 infantry and 1 mech_infantry placed in France 1 armour, 1 infantry and 1 mech_infantry placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : -0.33 Russians : 0.00
-
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Novosibirsk to Vologda 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Novosibirsk to Vologda 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 18 infantry Germans defend with 1 infantry Russians roll dice for 18 infantry in Vologda, round 2 : 3/18 hits, 3.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 18 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Vologda 2 fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.00
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 destroyers and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 3 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to Midway 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 carrier and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 2 fighters moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Kweichow 2 armour, 4 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 mech_infantry moved from Kansu to Tsinghai 4 infantry moved from Suiyuyan to Shensi 1 aaGun moved from Suiyuyan to Shensi Place Units - Japanese 2 destroyers placed in 20 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -1.00 UK_Pacific : 0.67 Japanese : -3.17
-
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 destroyers and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 3 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to Midway 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 carrier and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 2 fighters moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Kweichow 2 armour, 4 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 mech_infantry moved from Kansu to Tsinghai 4 infantry moved from Suiyuyan to Shensi 1 aaGun moved from Suiyuyan to Shensi Place Units - Japanese 2 destroyers placed in 20 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 tactical_bombers EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -1.00 UK_Pacific : 0.67 Japanese : -3.17
-
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Persia to Iraq 8 bombers moved from India to Iraq 10 infantry moved from Gibraltar to 91 Sea Zone 10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 91 Sea Zone to 112 Sea Zone 10 infantry moved from 112 Sea Zone to Norway