Ksmckay (axis) vs Odonis (allies) BM3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to South Australia
            2 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            3 infantry moved from Eastern Poland to Western Ukraine
            3 bombers moved from Eastern Poland to Western Ukraine
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            4 armour and 11 mech_infantrys moved from Novgorod to Belarus
            2 mech_infantrys moved from Baltic States to Belarus
            9 artilleries, 20 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 marine moved from Southern Italy to 95 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 marine moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            1 armour and 2 infantry moved from Algeria to Morocco
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 96 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Morocco
                Germans attack with 1 armour, 2 infantry and 1 marine
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 infantry and 1 marine in Morocco, round 2 : 0/4 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Morocco
                    Germans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Germans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 4 armour, 9 artilleries, 20 infantry and 21 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour, 9 artilleries, 20 infantry and 21 mech_infantrys in Belarus, round 2 : 12/54 hits, 13.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 9 artilleries, 19 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            1 aaGun moved from Western Germany to France
            3 aaGuns moved from Eastern Poland to Belarus
            3 bombers moved from Western Ukraine to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from 91 Sea Zone to Algeria
    
        Place Units - Germans
            1 infantry placed in France
            3 armour placed in Novgorod
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Americans : -0.67
    Russians : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 armour moved from Russia to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Kweichow
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kweichow
                    Russians roll dice for 1 armour in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 aaGuns, 4 artilleries, 3 fighters and 34 infantry moved from Bryansk to Russia
            2 armour moved from Volgograd to Russia
            1 infantry moved from Russia to Smolensk
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : -1.33
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Hunan to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            2 fighters and 1 tactical_bomber moved from Hunan to Shensi
            1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
            1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 46 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 cruiser moved from 46 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Hunan to Shensi
    

    Savegame

  • '19

    @Odonis Need scramble orders in z26 (hawaii).

  • '20 '19 '18 '15 '13

    @ksmckay
    no thanks

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Hunan to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            2 fighters and 1 tactical_bomber moved from Hunan to Shensi
            1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
            1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 46 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 cruiser moved from 46 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Hunan to Shensi
    
        Combat - Japanese
            Battle in New Britain
            Battle in Midway
            Battle in Solomon Islands
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 8 fighters, 3 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 7 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 5/13 hits, 7.17 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking 26 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 81
                Casualties for Japanese: 1 fighter and 2 submarines
                Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport
            Battle in 31 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 31 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 30 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 30 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Johnston Island
            Battle in Wake Island
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Marshall Islands
            1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            1 bomber moved from 26 Sea Zone to Marshall Islands
            3 carriers moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 27 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 carriers moved from 46 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Korea to Jehol
            2 fighters and 1 tactical_bomber moved from Shensi to Anhwe
            1 infantry moved from Hunan to Anhwe
            3 artilleries moved from Hunan to Kiangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Malaya
            1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    ANZAC : -0.33
    Chinese : 0.33
    Japanese : 0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Siberia to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 49 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 27 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 27 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 2 destroyers, 3 fighters and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 3 fighters in 26 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 fighters in 26 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    2 fighters owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters in 26 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -40
                Casualties for Americans: 2 destroyers, 3 fighters and 3 submarines
                Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
            Battle in 49 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 bomber in 49 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber in 49 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans : -4.33
    Japanese : 2.50
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis
    Yup, gonna call this one early (but not too early!)

    Good game - will post loss tomorrow as I’m just heading to bed.

    I’d be happy to (and promise to) give you a real game the next time, if you would like a rematch?

  • '19

    yeah this one is over… no way back in pacific and situation in europe is not looking great either. already even in TUV and only going to get worse. Allies sometimes have to take some risks but none of your risks ever really paid off.

    good game.

  • '20 '19 '18 '15 '13

    @ksmckay
    Yeah that was an unusual move for me to attack the German fleet so early.

    Interested in a rematch?

  • '19

    Sure, want to switch sides?

  • '20 '19 '18 '15 '13

    @ksmckay
    yes please - I’ll set it up

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