TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Shensi
2 fighters and 1 tactical_bomber moved from Hunan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 battleship moved from 33 Sea Zone to 31 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 battleship moved from 46 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 cruiser moved from 46 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Hunan to Shensi
Combat - Japanese
Battle in New Britain
Battle in Midway
Battle in Solomon Islands
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 8 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 7 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 5/13 hits, 7.17 expected hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking 26 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 1 fighter and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 31 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Johnston Island
Battle in Wake Island
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Marshall Islands
1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
3 carriers moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 carriers moved from 46 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Korea to Jehol
2 fighters and 1 tactical_bomber moved from Shensi to Anhwe
1 infantry moved from Hunan to Anhwe
3 artilleries moved from Hunan to Kiangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -1.00
ANZAC : -0.33
Chinese : 0.33
Japanese : 0.83
Savegame