Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsMaxi vs. Toyls G40 Balance mode
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 armour moved from Volgograd to Sikang 2 infantry moved from Volgograd to Kazakhstan 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Ulaanbaatar Place Units - Russians 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians : -2,83 Japanese : -0,33
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 artillery, 5 infantry and 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Chahar to Buyant-Uhaa 1 mech_infantry moved from Anhwe to Buyant-Uhaa 1 armour moved from Hopei to Buyant-Uhaa 3 mech_infantrys moved from Shantung to Buyant-Uhaa 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Yunnan to Szechwan 2 armour moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in Buyant-Uhaa Japanese attack with 1 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Buyant-Uhaa, round 2 : 4/13 hits, 2,83 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber moved from Hunan to Yunnan 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 56 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 45 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 armour and 3 artilleries placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians : 0,67 Japanese : 1,17
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 3 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 3 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers and 2 submarines British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 3/15 hits, 4,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 3 : 4/14 hits, 4,33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 4 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0,17 expected hits Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6,17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 8/13 hits, 5,33 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2,33 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Germans: 2 artilleries and 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 2 bombers moved from 111 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy Place Units - Germans 1 carrier placed in 112 Sea Zone 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : 0,83 French : -0,33 AA fire in France : : -0,17 Neutral_Allies : -1,33
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Baltic States to Belarus 2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Belarus 1 artillery moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Sakha to Amur 2 aaGuns and 4 infantry moved from Sakha to Buryatia 1 fighter moved from Belarus to Russia Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 infantry moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 2/7 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Shantung 1 fighter moved from Okinawa to Shantung 3 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -2,17
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 bomber moved from Central United States to Eastern United States 1 artillery moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Philippines to 31 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 cruiser and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 1. 1 carrier placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 1,00
-
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Combat Move - British 1 fighter moved from Scotland to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway Combat - British
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - British British buy 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Scotland to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway Combat - British Battle in Norway Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win, taking Norway from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for British: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 96 Sea Zone British attack with 1 cruiser Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -4 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 cruiser moved from 111 Sea Zone to 123 Sea Zone 1 battleship moved from 111 Sea Zone to 123 Sea Zone 2 fighters moved from United Kingdom to Iceland 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 tactical_bomber moved from India to Tanganyika Territory 1 fighter moved from India to Tanganyika Territory 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 79 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Alexandria to Egypt 4 infantry moved from India to Burma 1 artillery moved from India to Burma 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 2 aaGuns moved from India to Burma 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5 British collect 30 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : -0,33 Italians : 0,17
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tobruk to Egypt Italians take Alexandria from British 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone 1 cruiser owned by the Italians retreated to 95 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Battle in Egypt Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1,83 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1,83 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry 1 fighter owned by the British could not land and were killed Non Combat Move - Italians 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 bomber moved from 97 Sea Zone to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy 1 armour moved from Albania to Slovakia Hungary 2 infantry moved from Albania to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : 1,67
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Sumatra 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Iceland 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 5 transports; Remaining resources: 1 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 7 infantry moved from Finland to Norway 3 bombers moved from Western Germany to United Kingdom 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland 1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 fighter moved from Southern Italy to Greece Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0,50 expected hits Bombing raid in United Kingdom rolls: 6,3,6 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom causes 15 damage total. Battle in Greece Germans attack with 3 armour, 1 fighter and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 3/9 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 1 fighter and 2 infantry in Greece, round 3 : 3/6 hits, 2,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in Norway Germans attack with 7 infantry British defend with 1 infantry Germans roll dice for 7 infantry in Norway, round 2 : 2/7 hits, 1,17 expected hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Scotland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 2 infantry; French defend with 2 infantry AA fire in Scotland : 0/2 hits, 0,33 expected hits Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 aaGun and 4 infantry in Scotland, round 2 : 1/4 hits, 1,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Scotland British win with 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 2 infantry Casualties for French: 1 infantry 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Battle in 123 Sea Zone Germans attack with 1 submarine British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship and 1 cruiser in 123 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 fighter moved from Greece to Western Germany 6 armour moved from France to Western Germany 6 infantry moved from Germany to Western Germany 4 mech_infantrys moved from France to Germany 3 aaGuns, 3 artilleries and 5 infantry moved from Germany to Poland 1 artillery and 2 infantry moved from Normandy Bordeaux to France 2 artilleries and 8 infantry moved from Yugoslavia to Greater Southern Germany Place Units - Germans 5 transports placed in 112 Sea Zone 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 1 transport EDIT: Changing ownership of Norway from Germans to Germans EDIT: Removing units owned by Germans from Western Germany: 2 bombers EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer, 1 marine, 1 mech_infantry and 1 transport EDIT: Removing units owned by Germans from 112 Sea Zone: 2 mech_infantrys and 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 112 Sea Zone: 2 marines and 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to Western Germany: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33 British : 0,17 AA fire in Scotland : : -0,33 Neutral_Allies : 2,33 AA fire in United Kingdom : : -0,50
-
Fik købt forkert så jeg ikke kunne placere mine transportere… Var et værre rod at editere det.
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Eastern Poland 3 artilleries moved from Ukraine to Bessarabia 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 2 artilleries moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Belarus 2 armour moved from Russia to Western Ukraine 2 mech_infantrys moved from Volgograd to Ukraine 2 armour moved from Volgograd to Ukraine 2 infantry moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 submarine moved from 127 Sea Zone to 112 Sea Zone Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod Russians undo move 2. 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 cruiser and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to Shantung 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 3 infantry placed in Kiangsu 1 carrier placed in 6 Sea Zone Japanese undo move 3. Japanese undo move 2. 2 infantry placed in Kiangsu 1 carrier placed in 19 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,67
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to Central United States 2 fighters moved from Eastern United States to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from Wake Island to Western United States 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 31 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 infantry placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 9 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 5 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : -2,00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 123 Sea Zone to 106 Sea Zone British take 106 Sea Zone from Germans 1 battleship moved from 123 Sea Zone to 106 Sea Zone 2 fighters moved from Iceland to United Kingdom 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Malta to Egypt 1 tactical_bomber moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone 2 artilleries moved from India to Burma 3 infantry moved from India to Burma Combat - British Battle in 98 Sea Zone British attack with 1 tactical_bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 armour, 1 artillery, 1 harbour and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/10 hits, 3,67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 3/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Italians: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Malta 1 fighter moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0,83 Italians : 1,33