Odonis (Axis) vs Sovietischat (Allies +12) G40L18

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            12 armour, 5 artilleries, 22 infantry and 12 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            3 armour moved from Novgorod to Bryansk
            3 armour moved from Eastern Poland to Ukraine
            1 bomber moved from Eastern Poland to Russia
            2 bombers moved from Novgorod to Russia
            2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Russia
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Bryansk
                Germans attack with 16 armour, 5 artilleries, 22 infantry and 12 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 16 armour, 5 artilleries, 22 infantry and 12 mech_infantrys in Bryansk, round 2 : 21/55 hits, 16.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 16 armour, 5 artilleries, 22 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Western Ukraine
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 armour and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
            3 aaGuns moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 bomber moved from Russia to Novgorod
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 bomber and 3 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            Germans undo move 3.
            1 mech_infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : 3.17
    Defenders Fire,  : : 0.67
    Americans : 0.33
    Attackers Fire,  : : 0.50
    Russians : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat

    Assumed you’d want to intercept in Moscow, and good for you that I did!

    If that’s not the case, happy to reroll (very happy)!

  • '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Russia to Kansu
            2 infantry moved from Samara to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
    

    Savegame

  • '19

    Intercepting the raid was a very good decision :relaxed:


  • @Sovietishcat

    haha - thought so!
    BTW - are you finishing your turn? Or just wanting to taunt me in Khazakstan? :)

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Russia to Kansu
            2 infantry moved from Samara to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Russians attack with 1 fighter and 12 infantry
                Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys
                    Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits
                    3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                    Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Kansu to Samara
            3 infantry moved from Samara to Russia
            1 aaGun moved from Novosibirsk to Samara
            1 aaGun moved from Novosibirsk to Kansu
            1 tactical_bomber moved from Kazakhstan to Persia
            1 infantry moved from Eastern Persia to West India
    
        Place Units - Russians
            2 armour and 4 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Russians : 3.67
    Japanese : -0.50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Russia to Kansu
            2 infantry moved from Samara to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Russians attack with 1 fighter and 12 infantry
                Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys
                    Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits
                    3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                    Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Kansu to Samara
            3 infantry moved from Samara to Russia
            1 aaGun moved from Novosibirsk to Samara
            1 aaGun moved from Novosibirsk to Kansu
            1 tactical_bomber moved from Kazakhstan to Persia
            1 infantry moved from Eastern Persia to West India
    
        Place Units - Russians
            2 armour and 4 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys
            EDIT: Adding units owned by Russians to Tambov: 1 mech_infantry
            EDIT: Adding units owned by Russians to Rostov: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians : 3.67
    Japanese : -0.50
    

    Savegame

  • '19

    That’s weird; it didn’t save last time, so I had to re do the combat… but it ended it up with the same results, you might see twice the email of marty dice.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            4 infantry moved from Suiyuyan to Kansu
            1 armour moved from Kweichow to Kansu
            4 fighters and 4 tactical_bombers moved from Kweichow to Kansu
            2 bombers moved from Kweichow to Kansu
            3 mech_infantrys moved from Kweichow to Burma
            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
            2 fighters moved from Kweichow to Kansu
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
            Battle in Kansu
                Japanese attack with 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
                Russians defend with 1 aaGun and 9 infantry
                    AA fire in Kansu : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Kansu, round 2 : 6/17 hits, 8.17 expected hits
                    Chinese roll dice for 1 aaGun and 9 infantry in Kansu, round 2 : 5/9 hits, 3.00 expected hits
                    1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Kansu, round 3 : 7/12 hits, 7.00 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Kansu
                Japanese win, taking Siberia from Russians, taking Kansu from Chinese with 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter and 4 infantry
                Casualties for Russians: 1 aaGun and 9 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            5 fighters moved from Kansu to Kweichow
            4 tactical_bombers moved from Kansu to Kweichow
            2 bombers moved from Kansu to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            3 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    AA fire in Kansu : : -0.50
    Chinese : 0.67
    UK_Pacific : 0.33
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from French West Africa to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 bombers moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from French West Africa to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 bombers moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 bombers moved from 104 Sea Zone to United Kingdom
            1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            4 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Libya to Algeria
                  British take Tunisia from Italians
                  British take Algeria from Italians
            1 fighter and 1 tactical_bomber moved from India to Sikang
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from French West Africa to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 bombers moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 bombers moved from 104 Sea Zone to United Kingdom
            1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            4 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 36 PUs; 
            British buy 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Libya to Algeria
                  British take Tunisia from Italians
                  British take Algeria from Italians
            1 fighter and 1 tactical_bomber moved from India to Sikang
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Sikang
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 bomber
                    British roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Sikang
                British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
            1 armour moved from Eastern Persia to India
            2 mech_infantrys moved from West India to India
            1 armour and 2 mech_infantrys moved from Persia to West India
            2 fighters moved from Persia to Russia
            1 tactical_bomber moved from Persia to Russia
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 battleship moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Libya to Tobruk
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 armour and 1 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry
            EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
            EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.83
    Americans : 1.33
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 4 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/5 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from France to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : 1.33
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Persia to Russia
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Persia to Russia
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Rostov
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov
            1 bomber moved from Novgorod to Rostov
            1 bomber moved from Western Germany to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Rostov to Bryansk
            2 tactical_bombers moved from Rostov to Bryansk
            3 armour moved from Ukraine to Bryansk
            1 armour moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Smolensk to Vologda
            4 mech_infantrys moved from Eastern Poland to Bryansk
            3 infantry moved from Bulgaria to Yugoslavia
            2 artilleries and 2 infantry moved from France to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            4 mech_infantrys moved from Eastern Poland to Germany
            1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 fighters moved from 113 Sea Zone to Germany
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 bomber moved from Tambov to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 infantry placed in Western Germany
            7 infantry placed in Western Germany
            1 fighter and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.00
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; 
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Novosibirsk
            1 fighter moved from Samara to Novosibirsk
            1 artillery and 1 infantry moved from Russia to Vologda
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; 
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Novosibirsk
            1 fighter moved from Samara to Novosibirsk
            1 artillery and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 1 infantry moved from Samara to Russia
            1 fighter moved from Novosibirsk to Russia
            1 tactical_bomber moved from Persia to Russia
            1 infantry moved from West India to India
    
        Place Units - Russians
            1 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.50
    

    Savegame

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