@avandoo I misclicked the territory for the retreat from Yugoslavia, that is the edit.
18L G40 Patryn (Axis) vs. Tizkit (Allies) +30
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Buryatia Americans take Buryatia from Germans 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 1 bomber moved from Yunnan to Caucasus 1 artillery and 1 infantry moved from Norway to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Karelia 1 artillery moved from 127 Sea Zone to Karelia 1 fighter moved from Norway to Karelia Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Karelia Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Karelia Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Caucasus Americans attack with 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 mech_infantry Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Caucasus Americans roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Caucasus Americans roll dice for 1 bomber in Caucasus, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Caucasus Italians win with 1 artillery remaining. Battle score for attacker is -22 Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Karelia to Norway 1 fighter moved from Manchuria to Szechwan 1 fighter moved from Manchuria to Szechwan 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 109 Sea Zone to Norway 1 fighter moved from 123 Sea Zone to Norway 1 carrier moved from 109 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 carrier and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone Place Units - Americans 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 2 factory_minors, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Finland to Vyborg British take Vyborg from Germans 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Szechwan to Caucasus 1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska 1 armour moved from Szechwan to Kansu Chinese take Shensi from Japanese Chinese take Kansu from Japanese 1 mech_infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Manchuria to Kiangsi 1 mech_infantry moved from Yunnan to Kweichow Combat - British Battle in Greece Battle in Timguska British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Timguska British win, taking Greece from Germans, taking Timguska from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kweichow British attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsi British roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in Caucasus British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 3 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Eastern Persia to Northwest Persia 3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from India to Yunnan 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Kiangsi to Kwangsi 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 125 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 2 infantry moved from 125 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from United Kingdom to Scotland Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom 1 factory_minor placed in Persia 1 factory_minor placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 British collect 43 PUs (2 lost to blockades); end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour and 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 1 armour and 6 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 aaGuns, 2 artilleries, 8 infantry and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.83 Italians : 1.00 British : -2.00 Americans : -0.50 Chinese : -0.67 Japanese : -3.00
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Got looking at this again and noticed I forgot to drop my US units on Gibraltar which I hope you’re ok with me editing, hence the second file. Let me know if not and you can use the previous file.
Also, please see my message below about if you want to scramble SZ 6 on the ANZAC turn.
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No problem on the edit let me look at the SZ 6 now.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Italians take 97 Sea Zone from Americans 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Battle in Caucasus Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Russia 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 fighters moved from 96 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Italians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : 0.17
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Yes on the triple scramble in SZ 6.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 33 Sea Zone 2 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Caroline Islands ANZAC attack with 2 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 2 : 1/8 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 3 : 1/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for ANZAC: 1 infantry Battle in 6 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 8 submarines Japanese defend with 1 destroyer, 3 fighters and 3 submarines ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone 6 submarines owned by the ANZAC retreated to 19 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer and 3 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from New South Wales to 33 Sea Zone 1 aaGun moved from Northern Territory to South Australia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Libya to Tobruk 1 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 0.50
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 21 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Bryansk to 127 Sea Zone 2 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 2 fighters moved from Bryansk to Karelia 2 tactical_bombers moved from Bryansk to Karelia 4 bombers moved from Bryansk to Vyborg 1 bomber moved from Bryansk to Karelia Combat - Germans Battle in 127 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 127 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Karelia Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Karelia, round 2 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Vyborg Germans attack with 4 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 4 bombers and 1 mech_infantry in Vyborg, round 2 : 0/5 hits, 2.83 expected hits British roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vyborg retreated to Vyborg British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Russia to Tambov 2 aaGuns moved from Bryansk to Rostov 3 infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Samara 5 armour moved from Russia to Volgograd 5 infantry moved from Baltic States to Novgorod 4 bombers moved from Vyborg to Novgorod 1 bomber moved from 127 Sea Zone to Novgorod 1 bomber moved from Karelia to Novgorod 2 fighters and 2 tactical_bombers moved from Karelia to Novgorod 1 mech_infantry moved from Baltic States to Bryansk 2 bombers moved from Bryansk to Western Germany 2 bombers moved from Germany to Western Germany 1 armour moved from Germany to Baltic States 5 infantry moved from Poland to Baltic States 1 armour moved from Novgorod to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 3 armour placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Novgorod 5 infantry placed in Germany Germans undo move 5. 4 infantry placed in Germany 10 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 56 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.67 Americans : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 105 Sea Zone to 91 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 4 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Kiangsi 2 fighters moved from Japan to Korea 3 bombers moved from Philippines to Kiangsi 3 tactical_bombers moved from Jehol to Korea 1 fighter moved from Japan to Korea Combat - Japanese Battle in Kiangsi Japanese attack with 4 bombers and 4 infantry British defend with 1 artillery and 3 infantry Japanese roll dice for 4 bombers and 4 infantry in Kiangsi, round 2 : 2/8 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 3 : 5/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Korea Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 fighter Japanese roll dice for 3 fighters and 3 tactical_bombers in Korea, round 2 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Korea Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 3 fighters moved from Korea to Japan 4 bombers moved from Kiangsi to Kiangsu 3 tactical_bombers moved from Korea to Japan 6 mech_infantrys moved from Jehol to Kiangsu 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,3,1,4,3,1,5,4,6,3 Japanese collect 25 PUs (7 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Russians : -0.67 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 2 fighters moved from Norway to United Kingdom 2 fighters moved from Norway to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 aaGun moved from Western United States to Central United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 bomber moved from Western United States to United Kingdom 2 fighters moved from Szechwan to Northwest Persia 2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Central United States 5 fighters placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 artillery and 5 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 4 artilleries, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 artillery and 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Tsinghai to Shensi 1 armour moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 armour moved from Suiyuyan to Shensi 1 armour moved from Sikang to Shensi 1 mech_infantry moved from Sikang to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Vyborg to Karelia 1 artillery moved from Finland to Karelia 1 armour moved from Timguska to Yakut S.S.R. UK_Pacific take Yenisey from Germans UK_Pacific take Yakut S.S.R. from Germans 1 mech_infantry moved from Timguska to Evenkiyskiy UK_Pacific take Evenkiyskiy from Germans Combat - British Battle in Karelia British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia British win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Kiangsi British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kazakhstan British attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 2 mech_infantrys British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Battle in Shensi British attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 mech_infantrys moved from Sikang to Turkmenistan 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 fighter moved from Kiangsi to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 5 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Norway to Finland 1 transport moved from 125 Sea Zone to 111 Sea Zone 1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Norway to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Persia 3 mech_infantrys placed in Egypt 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 45 PUs (2 lost to blockades); end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs Place Units - UK_Pacific 1 armour, 1 bomber and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 1 armour, 1 bomber and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : 3.00 Italians : -1.00 Japanese : 0.00
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Sigh… I got 100% of the way through my turn before I realized I was in local mode.
It took me quite a while and I need to go for now. If you want I can re-do it since technically not legit but not sure when I’ll get to it as I’ve got plans all day tomorrow.
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Let’s just go with it.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia 2 mech_infantrys moved from Western Ukraine to Rostov 1 bomber moved from Russia to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 46 Sea Zone to 35 Sea Zone 2 artilleries, 1 fighter and 6 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 2 artilleries, 1 fighter and 6 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 6 infantry in Philippines, round 2 : 3/9 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Philippines, round 3 : 1/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - ANZAC 1 fighter moved from Philippines to 35 Sea Zone 1 aaGun moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory 1 aaGun moved from New Guinea to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 6 submarines moved from 19 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 1.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from British 7 infantry moved from Novgorod to Karelia 1 bomber moved from Novgorod to Karelia 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from British 1 bomber moved from Novgorod to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Novgorod to Caucasus 3 infantry moved from Volgograd to Caucasus 1 bomber moved from Novgorod to Caucasus Combat - Germans Battle in Karelia Germans attack with 1 bomber and 7 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 7 infantry in Karelia, round 2 : 3/8 hits, 1.83 expected hits British roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia Germans win, taking Karelia from British with 1 bomber and 6 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 3 bombers and 3 infantry British defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 bombers and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans roll dice for 3 bombers and 2 infantry in Caucasus, round 3 : 1/5 hits, 2.33 expected hits British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Russia 3 bombers moved from Caucasus to Russia 3 armour moved from Russia to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 aaGun moved from Tambov to Volgograd 2 aaGuns and 3 infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Baltic States to Bryansk 1 bomber moved from Karelia to Western Germany 1 bomber moved from Novgorod to Western Germany 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 5 infantry moved from Baltic States to Belarus 2 artilleries moved from Western Germany to France 7 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 artilleries placed in France 1 armour and 1 mech_infantry placed in Western Germany 2 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 1 artillery and 15 infantry moved from Manchuria to Jehol Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 infantry moved from Kiangsu to Kiangsi 4 bombers moved from Kiangsu to Kiangsi Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kiangsi Japanese attack with 4 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi Japanese win, taking 6 Sea Zone from Americans, taking Kiangsi from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 4 bombers moved from Kiangsi to Japan 1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -1.00
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 mech_infantry moved from Jehol to Chahar Chinese take Chahar from Japanese 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 3 fighters moved from United Kingdom to 112 Sea Zone 3 fighters moved from 110 Sea Zone to 112 Sea Zone
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99% sure you don’t want to scramble 112, but thought I’d ask anyway.
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No scramble thank you.