1d6: 5
Dad vs Son All Out War
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12 Purchase Units - Germans Germans buy 2 armour, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from Kenya to Union of South Africa 1 infantry moved from Kenya to Union of South Africa 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 infantry moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 infantry moved from Southern Europe to Western Europe 1 infantry moved from Caucasus to Ukraine S.S.R. Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 2,1,2,6,4,2 and costs: 8 PUs. Bombing raid costs 8 PUs Battle in Union of South Africa Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 armour, 3 fighters and 1 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 AA fire in United Kingdom : : 0.33
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12 Purchase Units - British British buy 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Norway 1 bomber moved from Norway to Karelia S.S.R. 1 bomber moved from Karelia S.S.R. to Norway Combat - British Battle in Norway British attack with 1 bomber Germans defend with 3 armour, 2 fighters and 1 infantry; Japanese defend with 3 armour and 2 fighters British roll dice for 1 bomber in Norway, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 4 fighters and 1 infantry in Norway, round 2 : 7/11 hits, 6.33 expected hits 1 bomber owned by the British lost in Norway Germans win with 6 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is -15 Casualties for British: 1 bomber Non Combat Move - British Place Units - British 1 fighter placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 fighters; Remaining resources: 9 PUs; Combat Move - Japanese 1 fighter moved from Japan to Alaska 1 fighter moved from Japan to Alaska 1 fighter moved from Japan to Alaska 1 fighter moved from Japan to Alaska 1 infantry and 1 transport moved from 58 Sea Zone to 52 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 52 Sea Zone 1 armour moved from 52 Sea Zone to Hawaiian Islands 1 infantry moved from 52 Sea Zone to Hawaiian Islands 1 battleship moved from 55 Sea Zone to 52 Sea Zone 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 infantry moved from French Indochina to 36 Sea Zone 1 infantry moved from French Indochina to 36 Sea Zone 1 transport moved from 60 Sea Zone to 49 Sea Zone 1 transport moved from 60 Sea Zone to 49 Sea Zone 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 transport moved from 60 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 armour and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 transport moved from 63 Sea Zone to 60 Sea Zone Place Units - Japanese 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:11:36 PM
Savegame -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 4,1,3 for Heavy Bomber and gets 0 hits Purchase Units - Americans Americans buy 1 bomber; Remaining resources: 8 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Central United States to Western United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Western Canada to Alaska Combat - Americans Battle in Alaska Americans attack with 1 armour, 1 bomber and 1 fighter Japanese defend with 7 fighters Americans roll dice for 1 armour, 1 bomber and 1 fighter in Alaska, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 7 fighters in Alaska, round 2 : 6/7 hits, 5.83 expected hits 2 fighters owned by the Japanese, 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Alaska Japanese win with 5 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 1 armour, 1 bomber and 1 fighter Casualties for Japanese: 2 fighters Non Combat Move - Americans 1 infantry moved from Central United States to Western Canada 1 infantry moved from Central United States to Western Canada 1 infantry moved from Eastern Canada to Eastern United States 1 artillery moved from Western United States to Western Canada 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Eastern Canada to Western Canada 1 armour moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Central United States 1 armour moved from Eastern United States to Western Canada Place Units - Americans 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 36 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13 Research Technology - Germans Germans spend 15 on tech rolls Germans roll 3,5,2 for Jet Power and gets 0 hits Purchase Units - Germans Germans buy 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 3 bombers and 2 fighters British defend with 1 aaGun, 21 armour, 1 artillery, 1 factory, 1 fighter and 18 infantry AA fire in United Kingdom : 2/5 hits, 0.83 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 3 bombers in United Kingdom, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 21 armour, 1 artillery, 1 fighter and 18 infantry in United Kingdom, round 2 : 16/41 hits, 17.50 expected hits 3 bombers owned by the Germans and 3 infantry owned by the British lost in United Kingdom British win with 21 armour, 1 artillery, 1 fighter and 15 infantry remaining. Battle score for attacker is -56 Casualties for Germans: 3 bombers and 2 fighters Casualties for British: 3 infantry Non Combat Move - Germans 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 infantry moved from Ukraine S.S.R. to Eastern Europe Place Units - Germans 4 fighters and 1 infantry placed in Germany 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -1.50 AA fire in United Kingdom : : 1.17
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Mexico to Central United States 1 destroyer moved from 16 Sea Zone to 14 Sea Zone 1 fighter moved from 35 Sea Zone to India 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone Combat - British British creates battle in territory India Battle in 36 Sea Zone British attack with 1 carrier Japanese defend with 2 infantry and 1 transport British roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier in 36 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier in 36 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier in 36 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 carrier owned by the British lost in 36 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -16 Casualties for British: 1 carrier Non Combat Move - British 1 transport moved from 9 Sea Zone to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 submarine moved from 47 Sea Zone to 37 Sea Zone 1 fighter moved from India to 35 Sea Zone 1 fighter moved from 35 Sea Zone to French Madagascar 1 infantry moved from United Kingdom to 2 Sea Zone 1 fighter moved from United Kingdom to Eastern Canada Place Units - British 2 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : -0.83 British rolls : : 0.00 Japanese : 0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 4,5,3,3 for Heavy Bomber and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour and 3 fighters; Remaining resources: 2 PUs; Combat Move - Japanese 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 armour moved from Hawaiian Islands to 52 Sea Zone 1 battleship moved from 52 Sea Zone to 55 Sea Zone 1 armour and 1 transport moved from 52 Sea Zone to 55 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 60 Sea Zone 1 transport moved from 50 Sea Zone to 47 Sea Zone 1 infantry moved from New Guinea to 47 Sea Zone 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 transport moved from 52 Sea Zone to 60 Sea Zone 1 transport moved from 49 Sea Zone to 60 Sea Zone 1 transport moved from 49 Sea Zone to 60 Sea Zone 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States Combat - Japanese Battle in 2 Sea Zone Japanese attack with 2 fighters British defend with 2 infantry and 1 transport Japanese roll dice for 2 fighters in 2 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British and 2 infantry owned by the British lost in 2 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 infantry and 1 transport Battle in Western United States Japanese attack with 5 fighters Americans defend with 1 aaGun, 1 armour, 1 factory and 8 infantry AA fire in Western United States : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Western United States Japanese roll dice for 4 fighters in Western United States, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour and 8 infantry in Western United States, round 2 : 3/9 hits, 3.17 expected hits 3 fighters owned by the Japanese and 3 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 fighter in Western United States, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 5 infantry in Western United States, round 3 : 3/6 hits, 2.17 expected hits 1 fighter owned by the Japanese lost in Western United States Americans win with 1 armour and 5 infantry remaining. Battle score for attacker is -41 Casualties for Japanese: 5 fighters Casualties for Americans: 3 infantry Non Combat Move - Japanese 1 infantry moved from China to Manchuria 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway Place Units - Japanese 1 armour and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.17 AA fire in Western United States : : 0.17 Americans : 0.67 Japanese : 1.50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Western Canada to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from Western Canada to Western United States 1 armour moved from Western Canada to Alaska Americans take Alaska from Japanese 1 armour moved from Western Canada to Alaska 1 armour moved from Eastern Canada to Alaska 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Central United States to Western United States Combat - Americans Battle in 55 Sea Zone Americans attack with 1 fighter Japanese defend with 1 armour, 4 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers, 4 fighters and 1 transport in 55 Sea Zone, round 2 : 12/16 hits, 9.67 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone Japanese win with 4 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 armour moved from Eastern United States to Mexico 1 bomber moved from Eastern United States to Mexico 1 armour moved from Eastern United States to Mexico Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Western United States 1 armour and 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.50 Japanese : 2.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Research Technology - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Purchase Units - Germans Germans buy 6 armour, 1 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Eastern Europe to Germany 1 infantry moved from Union of South Africa to Kenya 1 artillery moved from Union of South Africa to Kenya Non Combat Move - Germans Place Units - Germans 4 transports placed in 5 Sea Zone 5 armour and 1 infantry placed in Germany 1 armour placed in Southern Europe Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 37 Sea Zone to 32 Sea Zone 1 destroyer moved from 13 Sea Zone to 9 Sea Zone Non Combat Move - British Place Units - British 1 artillery placed in United Kingdom 1 submarine placed in 6 Sea Zone Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Japan to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 armour and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 armour moved from 63 Sea Zone to Alaska 1 infantry moved from 63 Sea Zone to Alaska 1 infantry moved from 63 Sea Zone to Alaska 1 infantry and 1 transport moved from 50 Sea Zone to 57 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 fighter moved from 56 Sea Zone to Midway Combat - Japanese Battle in 6 Sea Zone Germans loiter and taunt; Japanese attack with 1 fighter British defend with 1 submarine Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the British lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Alaska Japanese attack with 2 armour, 4 fighters and 2 infantry Americans defend with 3 armour Japanese roll dice for 2 armour, 4 fighters and 2 infantry in Alaska, round 2 : 2/8 hits, 3.33 expected hits Americans roll dice for 3 armour in Alaska, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Alaska Japanese roll dice for 2 armour and 4 fighters in Alaska, round 3 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour and 2 infantry Casualties for Americans: 3 armour Non Combat Move - Japanese 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from 6 Sea Zone to Norway Place Units - Japanese 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 1.17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,1 for Heavy Bomber and gets 1 hit Americans discover Heavy Bomber Purchase Units - Americans Americans buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska 1 armour moved from Eastern Canada to Alaska 1 armour moved from Eastern United States to Western United States 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in Alaska Americans attack with 3 armour and 2 infantry Japanese defend with 1 armour Americans roll dice for 3 armour and 2 infantry in Alaska, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Australia to 47 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 fighter moved from 47 Sea Zone to Australia 1 fighter moved from Australia to New Zealand Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 1 bomber placed in Western United States Activate Technology - Americans Americans activating Heavy Bomber Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 1.17 Japanese : -0.50
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Purchase Units - Germans Germans buy 8 armour and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Southern Europe to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 7 armour and 7 fighters British defend with 1 aaGun, 23 armour, 2 artilleries, 1 factory and 14 infantry AA fire in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 7 armour and 7 fighters in United Kingdom, round 2 : 7/14 hits, 7.00 expected hits British roll dice for 23 armour, 2 artilleries and 14 infantry in United Kingdom, round 2 : 16/39 hits, 16.83 expected hits 7 fighters owned by the Germans, 7 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom British win with 23 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -84 Casualties for Germans: 7 armour and 7 fighters Casualties for British: 7 infantry Non Combat Move - Germans Place Units - Germans 8 armour placed in Germany 2 transports placed in 5 Sea Zone 1 transport placed in 14 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -0.83 AA fire in United Kingdom : : -1.17
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 aaGun and 1 armour; Remaining resources: 2 PUs; Non Combat Move - British 1 destroyer moved from 9 Sea Zone to 2 Sea Zone Place Units - British 1 aaGun and 1 armour placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 factory and 3 fighters; Remaining resources: 3 PUs; Combat Move - Japanese 1 infantry and 1 transport moved from 57 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from Midway to Western United States 1 fighter moved from Midway to Western United States 1 fighter moved from Midway to Western United States 1 infantry moved from 55 Sea Zone to Western United States 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from Japan to Midway 1 fighter moved from 56 Sea Zone to Midway 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Manchuria to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone Combat - Japanese Battle in Western United States Japanese attack with 7 fighters and 1 infantry Americans defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 8 infantry AA fire in Western United States : 0/7 hits, 1.17 expected hits Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits 3 infantry owned by the Americans lost in Western United States Japanese roll dice for 7 fighters and 1 infantry in Western United States, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Western United States, round 2 : 2/12 hits, 4.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Western United States Japanese roll dice for 6 fighters in Western United States, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Western United States, round 3 : 3/7 hits, 3.00 expected hits 3 fighters owned by the Japanese, 1 armour owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Western United States Japanese roll dice for 3 fighters in Western United States, round 4 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 armour and 1 fighter in Western United States, round 4 : 2/3 hits, 1.83 expected hits 2 fighters owned by the Japanese lost in Western United States Japanese roll dice for 1 fighter in Western United States, round 5 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour and 1 fighter in Western United States, round 5 : 3/3 hits, 1.83 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Western United States Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -20 Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 8 infantry Casualties for Japanese: 7 fighters and 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 factory placed in India 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : -1.17 Americans : -1.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 armour moved from Central United States to Western United States 1 bomber moved from Eastern United States to 55 Sea Zone 1 bomber moved from Mexico to 56 Sea Zone 1 armour moved from Eastern United States to Western United States Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer, 2 submarines and 7 transports Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Germans win with 1 destroyer, 2 submarines and 7 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber Japanese defend with 4 battleships, 4 carriers, 3 destroyers, 2 submarines and 1 transport Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers and 1 transport in 55 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Japanese win with 4 battleships, 4 carriers, 3 destroyers and 2 submarines remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 56 Sea Zone to Western Canada Place Units - Americans 1 armour, 1 fighter and 2 infantry placed in Western United States 1 destroyer placed in 55 Sea Zone Americans undo move 2. 1 destroyer placed in 54 Sea Zone Americans undo move 2. 1 destroyer placed in 54 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans rolls : : 0.00 Americans : -0.17 Japanese : 1.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Turn Complete - Russians
Combat Hit Differential Summary :