It’s rare to see dice that bad, wow 🤯
Dad vs Son All Out War
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Libya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Algeria
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Southern Europe
1 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to West Russia
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from West Russia to Archangel
1 armour moved from Ukraine S.S.R. to Kazakh S.S.R.
Germans take Kazakh S.S.R. from RussiansCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 transport owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 2 transports
Casualties for Germans: 1 submarine
Battle in West Russia
Germans attack with 4 armour, 1 artillery, 2 fighters and 2 infantry
Russians defend with 4 armour, 1 fighter and 2 infantry
Germans roll dice for 4 armour, 1 artillery, 2 fighters and 2 infantry in West Russia, round 2 : 5/9 hits, 3.83 expected hits
Russians roll dice for 4 armour, 1 fighter and 2 infantry in West Russia, round 2 : 2/7 hits, 3.33 expected hits
2 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans roll dice for 4 armour, 1 artillery and 2 fighters in West Russia, round 3 : 1/7 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 fighter in West Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Germans roll dice for 4 armour and 2 fighters in West Russia, round 4 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 fighter in West Russia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 armour, 1 fighter and 2 infantry
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egypt, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egypt, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 2 armour and 2 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 armour and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour and 1 fighter in Archangel, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 fighter in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 armour and 2 infantryNon Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Norway
1 fighter moved from Archangel to Caucasus
1 fighter moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Ukraine S.S.R.Place Units - Germans
2 armour and 1 infantry placed in Germany
4 armour placed in Caucasus
1 destroyer placed in 14 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -3.67
British : 0.83
Russians : -2.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - British
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - British
1 infantry moved from 54 Sea Zone to Mexico
1 infantry moved from 54 Sea Zone to Mexico
1 infantry moved from Persia to IndiaPlace Units - British
1 transport placed in 6 Sea Zone
1 armour and 5 infantry placed in United Kingdom
British undo move 1.
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33
British : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Kwantung to India
1 fighter moved from Manchuria to India
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 infantry moved from Kwantung to Manchuria
1 artillery moved from Japan to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 fighter moved from Manchuria to 56 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 battleship moved from 56 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Battle in Sinkiang
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 armour
Japanese roll dice for 2 armour and 1 fighter in Sinkiang, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Battle in India
Japanese attack with 1 armour and 1 fighter
British defend with 1 aaGun and 1 infantry
AA fire in India : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour and 1 fighter in India, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in India
Japanese roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in India, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in India
British win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sinkiang to ChinaPlace Units - Japanese
1 armour and 1 fighter placed in Kwantung
1 destroyer and 1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
British : 1.00
Americans : 0.17
AA fire in India : : -0.17
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Western Canada to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 2 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 3 infantry in Alaska, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 armour and 1 infantry in Alaska, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 infantry moved from Western United States to Western Canada
1 armour moved from Western United States to Western Canada
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United StatesPlace Units - Americans
4 armour and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 armourNon Combat Move - Russians
1 infantry moved from Russia to ArchangelPlace Units - Russians
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Archangel
1 armour moved from West Russia to Archangel
1 fighter moved from Caucasus to Archangel
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Kazakh S.S.R. to Russia
1 artillery moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Anglo Egypt to Persia
Germans take Persia from British
1 infantry moved from Anglo Egypt to Trans-Jordan
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
British defend with 1 transport
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 fighter in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer, 2 infantry and 1 transport
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans lost in 12 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer
Battle in Russia
Germans attack with 7 armour and 2 fighters
British defend with 1 fighter; Russians defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory and 4 infantry
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 7 armour and 1 fighter in Russia, round 2 : 3/8 hits, 4.00 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Russia, round 2 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 1 fighter in Russia, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Russia, round 3 : 4/5 hits, 2.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia
Russians win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Germans: 7 armour and 2 fighters
Casualties for Russians: 2 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Western Europe to Germany
1 fighter moved from Archangel to Caucasus
1 infantry moved from Germany to BalkansPlace Units - Germans
3 armour and 1 fighter placed in Caucasus
1 submarine and 1 transport placed in 5 Sea Zone
1 fighter placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.67
AA fire in Russia : : 0.67
Americans : 0.33
Russians : 1.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 15 Sea Zone to 16 Sea ZoneNon Combat Move - British
1 transport moved from 54 Sea Zone to 19 Sea ZonePlace Units - British
2 armour, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship moved from 52 Sea Zone to 56 Sea Zone
1 submarine moved from 52 Sea Zone to 56 Sea Zone
1 destroyer moved from 52 Sea Zone to 56 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 57 Sea Zone
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour moved from Sinkiang to Novosibirsk
1 fighter moved from China to Novosibirsk
1 armour moved from Kwantung to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery, 1 bomber and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Kwantung to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 1/8 hits, 3.17 expected hits
Russians roll dice for 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Buryatia S.S.R., round 3 : 4/6 hits, 2.83 expected hits
Russians roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 0/4 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 fighter owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 fighter and 4 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Novosibirsk to China
1 bomber moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Buryatia S.S.R. to ManchuriaPlace Units - Japanese
2 armour and 1 infantry placed in Kwantung
1 battleship placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians : -2.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Eastern Canada
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 destroyer moved from 12 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in Algeria
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Central United States to Western CanadaPlace Units - Americans
1 armour, 2 fighters and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.50
Americans : 1.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Evenki National OkrugPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Russians : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Persia to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 armour moved from Eastern Europe to West Russia
1 artillery moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Western Europe to Southern EuropeCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 13 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 5 armour and 2 fighters
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
AA fire in Russia : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour and 2 fighters in Russia, round 2 : 4/7 hits, 3.50 expected hits
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Russia, round 2 : 2/6 hits, 2.50 expected hits
4 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour and 2 fighters in Russia, round 3 : 1/5 hits, 2.50 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour and 2 fighters in Russia, round 4 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour and 4 infantry
Casualties for British: 1 fighterNon Combat Move - Germans
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskPlace Units - Germans
3 armour and 1 infantry placed in Caucasus
3 armour and 2 fighters placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.50
AA fire in Russia : : -0.33
Americans : 0.50
Russians : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to NorwayCombat - British
British creates battle in territory NorwayNon Combat Move - British
1 transport moved from 19 Sea Zone to 9 Sea Zone
1 fighter moved from Norway to United KingdomPlace Units - British
2 armour, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
Japanese take Midway from Americans
1 infantry moved from 56 Sea Zone to Midway
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 battleship moved from 60 Sea Zone to 56 Sea Zone
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Manchuria to Soviet Far East
1 armour moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Manchuria to Soviet Far East
1 fighter moved from China to Soviet Far East
1 armour moved from Kwantung to India
Japanese take India from BritishCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 54 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery and 3 fighters
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Soviet Far East, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Soviet Far East to Novosibirsk
1 fighter moved from Soviet Far East to Novosibirsk
1 fighter moved from Soviet Far East to Buryatia S.S.R.Place Units - Japanese
2 armour placed in Kwantung
2 fighters placed in Japan
1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.50
Russians : -0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Algeria to Libya
1 infantry moved from Algeria to Libya
1 bomber moved from Gibraltar to Anglo EgyptCombat - Americans
Battle in Anglo Egypt
Americans attack with 1 bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber in Anglo Egypt, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egypt
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Libya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 infantry in Libya, round 5 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Libya, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Libya
Americans win, taking Libya from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Eastern United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Algeria
1 fighter moved from Eastern United States to AlgeriaPlace Units - Americans
2 armour, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.00
Americans : 0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour and 6 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Western Europe to Southern Europe
1 armour moved from Germany to Southern Europe
1 armour moved from Germany to Southern Europe
1 fighter moved from Germany to Southern Europe
1 fighter moved from Germany to Norway
1 armour moved from West Russia to Norway
1 armour moved from Caucasus to Karelia S.S.R.
1 artillery moved from Anglo Egypt to Libya
1 fighter moved from Novosibirsk to Balkans
1 fighter moved from Novosibirsk to BalkansCombat - Germans
Battle in Libya
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
Place Units - Germans
3 armour and 3 fighters placed in Southern Europe
3 fighters placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 2 fighters
Germans defend with 1 armour and 1 fighter
British roll dice for 2 fighters in Norway, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 fighter in Norway, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Norway
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Germans: 1 armour and 1 fighterNon Combat Move - British
1 fighter moved from Norway to United KingdomPlace Units - British
1 armour and 1 infantry placed in United Kingdom
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 bomber moved from Manchuria to Midway
1 fighter moved from Buryatia S.S.R. to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 transport moved from 61 Sea Zone to 57 Sea Zone
1 fighter moved from Novosibirsk to Norway
1 fighter moved from Novosibirsk to Norway
1 armour moved from Evenki National Okrug to Archangel
1 submarine moved from 54 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 20 Sea Zone
1 armour moved from India to Trans-Jordan
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship and 1 submarineNon Combat Move - Japanese
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Kwantung to ChinaPlace Units - Japanese
1 fighter placed in Japan
1 carrier and 2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : -1.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 armour and 4 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
2 armour and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Turn Complete - Russians
Combat Hit Differential Summary :