Dad vs Son All Out War
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 armour moved from Germany to Western Europe
1 armour moved from Karelia S.S.R. to Norway
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Balkans to Norway
1 fighter moved from Balkans to Norway
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Norway
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 armour moved from Caucasus to Eastern Europe
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Caucasus to Eastern EuropeCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 transports
Americans defend with 1 transport
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans roll dice for 1 transport in 12 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 2 transports
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 submarine and 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 submarine and 1 transport
Battle in Algeria
Germans attack with 4 fighters
Americans defend with 2 fighters
Germans roll dice for 4 fighters in Algeria, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 fighters in Algeria, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Algeria
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fightersNon Combat Move - Germans
1 fighter moved from Algeria to Libya
1 fighter moved from Algeria to LibyaPlace Units - Germans
6 fighters placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -2.17
British : -1.67
Americans : 1.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 fighter moved from United Kingdom to 13 Sea ZoneCombat - British
Non Combat Move - British
1 fighter moved from 13 Sea Zone to GibraltarPlace Units - British
1 armour and 1 fighter placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,4 for Heavy Bomber and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 3 PUs;Combat Move - Japanese
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 bomber moved from Midway to Western United States
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to Midway
1 armour moved from Archangel to Norway
1 armour moved from Sinkiang to Caucasus
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Sinkiang to Caucasus
1 armour moved from Sinkiang to Caucasus
1 armour moved from Trans-Jordan to Belgian Congo
Japanese take Belgian Congo from British
2 infantry and 1 transport moved from 50 Sea Zone to 51 Sea ZoneCombat - Japanese
Strategic bombing raid in Western United States
AA fire in Western United States : 0/1 hits, 0.17 expected hits
Bombing raid in Western United States rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Western United States
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
AA fire in Western United States : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters and 2 infantry in Western United States, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Western United States, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters in Western United States, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Western United States, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 2 fighters in Western United States, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 fighter in Western United States, round 4 : 2/2 hits, 1.17 expected hits
2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Western United States
Americans win with 1 fighter remaining. Battle score for attacker is -26
Casualties for Japanese: 4 fighters and 2 infantry
Casualties for Americans: 1 armour and 5 infantryNon Combat Move - Japanese
1 bomber moved from Western United States to MidwayPlace Units - Japanese
1 carrier and 1 fighter placed in 60 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Western United States : : 0.17
Americans : 0.50
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 battleships, 2 carriers, 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 4 battleships, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Japanese win with 4 battleships, 2 carriers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
1 infantry moved from 10 Sea Zone to Eastern United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 armour, 1 artillery and 8 infantry placed in Western United States
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
1 unit repaired.Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 4 fighters; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Eastern Europe to Norway
1 armour moved from Eastern Europe to Norway
1 armour moved from Libya to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Anglo Egypt to Italian East Africa
1 artillery moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Southern Europe to Western Europe
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Germany to Norway
1 armour moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Balkans to Germany
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Libya to 35 Sea Zone
1 fighter moved from Libya to 35 Sea ZoneCombat - Germans
Germans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in 12 Sea Zone
Germans attack with 1 transport
Americans defend with 1 transport
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 transport
Battle in Gibraltar
Germans attack with 2 fighters
British defend with 1 fighter
Germans roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Gibraltar
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Battle in 35 Sea Zone
Germans attack with 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Germans roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 2 fighters owned by the Germans lost in 35 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 fighter moved from Gibraltar to Western EuropePlace Units - Germans
1 armour, 1 bomber and 4 fighters placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 3.33
British : 1.50
Americans : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to Norway
1 battleship moved from 2 Sea Zone to 6 Sea ZoneCombat - British
Battle in 6 Sea Zone
British attack with 1 battleship
Germans defend with 1 destroyer, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
1 transport owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 transport owned by the Germans lost in 6 Sea Zone
2 submarines owned by the Germans Submerged
British roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 battleship owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 2 transports
Casualties for British: 1 battleship
Battle in Norway
British attack with 1 fighter
Germans defend with 4 armour and 9 fighters; Japanese defend with 1 armour and 2 fighters
British roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 5 armour and 11 fighters in Norway, round 2 : 8/16 hits, 9.83 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win with 4 armour and 11 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 fighter
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -3.17
British : 0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour and 3 transports; Remaining resources: 3 PUs;Combat Move - Japanese
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 fighter moved from 60 Sea Zone to 56 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 transport moved from 57 Sea Zone to 62 Sea Zone
1 armour moved from Soviet Far East to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Midway to Alaska
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Soviet Far East to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 bomber moved from Midway to Western United States
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 armour moved from Belgian Congo to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Union of South AfricaCombat - Japanese
Strategic bombing raid in Western United States
AA fire in Western United States : 0/1 hits, 0.17 expected hits
Bombing raid in Western United States rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in Alaska
Japanese attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 armour and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Alaska, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 armour and 1 infantry in Alaska, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 2 armour and 1 infantryNon Combat Move - Japanese
1 fighter could not land in 63 Sea Zone and was removed
1 fighter moved from Alaska to 63 Sea Zone
1 bomber moved from Western United States to 56 Sea Zone
1 bomber moved from 56 Sea Zone to Midway
1 fighter moved from 56 Sea Zone to MidwayPlace Units - Japanese
3 transports placed in 60 Sea Zone
4 armour placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.67
AA fire in Western United States : : -0.17
Americans : -1.33
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,6 for Jet Power and gets 1 hit
Americans discover Jet PowerPurchase Units - Americans
Americans buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 fighter moved from Eastern Canada to Alaska
1 armour moved from Central United States to Alaska
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Alaska, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/5 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Alaska, round 3 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 armour and 1 artillery in Alaska, round 3 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 2 fighters in Alaska, round 4 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Alaska, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 armour and 2 infantry
Casualties for Japanese: 2 armour, 1 artillery and 2 infantryNon Combat Move - Americans
1 fighter moved from Alaska to Western Canada
1 fighter moved from Alaska to Western Canada
1 armour moved from Eastern United States to Western Canada
1 armour moved from Eastern Canada to Western Canada
1 armour moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 armour, 1 fighter and 3 infantry placed in Eastern United StatesActivate Technology - Americans
Americans activating Jet PowerTurn Complete - Americans
Americans collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 1,4,3 for Heavy Bomber and gets 0 hitsPurchase Units - Germans
Germans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 fighter moved from Western Europe to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Italian East Africa to Union of South Africa
1 infantry moved from Italian East Africa to Kenya
1 artillery moved from French Equatorial Africa to Belgian CongoCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armourNon Combat Move - Germans
1 bomber moved from United Kingdom to GermanyPlace Units - Germans
2 bombers and 2 fighters placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.00
British : 0.33
AA fire in United Kingdom : : -0.17 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:15:22 AM
Savegame -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10 Research Technology - Germans Germans spend 15 on tech rolls Germans roll 1,4,3 for Heavy Bomber and gets 0 hits Purchase Units - Germans Germans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 fighter moved from Western Europe to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 armour moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Italian East Africa to Union of South Africa 1 infantry moved from Italian East Africa to Kenya 1 artillery moved from French Equatorial Africa to Belgian Congo Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Union of South Africa Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Union of South Africa, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Union of South Africa British win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 bombers and 2 fighters placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10 Purchase Units - British British buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 1 bomber Germans defend with 3 armour and 14 fighters; Japanese defend with 1 armour and 2 fighters British roll dice for 1 bomber in Norway, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 4 armour and 16 fighters in Norway, round 2 : 15/20 hits, 12.67 expected hits 1 armour owned by the Japanese and 1 bomber owned by the British lost in Norway Germans win with 3 armour and 16 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - British Place Units - British 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : 0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 6,5,3,2 for Jet Power and gets 1 hit Japanese discover Jet Power Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 2 armour and 2 transports moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour moved from 63 Sea Zone to Alaska 1 armour moved from 63 Sea Zone to Alaska 1 fighter moved from Midway to Alaska 1 bomber moved from Midway to Alaska 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 transport moved from 55 Sea Zone to 57 Sea Zone 1 carrier moved from 55 Sea Zone to 57 Sea Zone 1 carrier moved from 55 Sea Zone to 57 Sea Zone Non Combat Move - Japanese Place Units - Japanese 3 fighters placed in Japan Activate Technology - Japanese Japanese activating Jet Power Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western Canada to Alaska 1 armour moved from Western Canada to Alaska 1 fighter moved from Western Canada to Alaska 1 armour moved from Eastern United States to Western Canada 1 fighter moved from Western United States to Western Canada 1 fighter moved from Western Canada to Alaska 1 armour moved from Eastern Canada to Alaska 1 armour moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Western Canada 1 fighter moved from Eastern United States to Western Canada Combat - Americans Battle in Alaska Americans attack with 3 armour and 2 fighters Japanese defend with 3 armour, 1 bomber and 1 fighter Americans roll dice for 3 armour and 2 fighters in Alaska, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Alaska, round 2 : 3/5 hits, 2.50 expected hits 1 bomber owned by the Japanese, 3 armour owned by the Japanese and 3 armour owned by the Americans lost in Alaska Americans roll dice for 2 fighters in Alaska, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Alaska Americans roll dice for 1 fighter in Alaska, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Alaska, round 4 : 1/1 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Alaska Japanese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 3 armour and 2 fighters Casualties for Japanese: 3 armour and 1 bomber Non Combat Move - Americans 1 infantry moved from Central United States to Western Canada 1 infantry moved from Eastern United States to Central United States 1 armour moved from Central United States to Western Canada 1 armour moved from Eastern United States to Central United States Place Units - Americans 2 armour, 1 fighter and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11 Research Technology - Germans Germans spend 25 on tech rolls Germans roll 3,6,1,4,2 for Heavy Bomber and gets 1 hit Germans discover Heavy Bomber Purchase Units - Germans Germans buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 artillery moved from Belgian Congo to Kenya 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 1,2 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in United Kingdom Germans attack with 14 fighters British defend with 1 aaGun, 19 armour, 1 artillery, 1 bomber, 1 factory and 26 infantry AA fire in United Kingdom : 2/14 hits, 2.33 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 12 fighters in United Kingdom, round 2 : 10/12 hits, 6.00 expected hits British roll dice for 19 armour, 1 artillery, 1 bomber and 26 infantry in United Kingdom, round 2 : 18/47 hits, 18.67 expected hits 12 fighters owned by the Germans and 10 infantry owned by the British lost in United Kingdom British win with 19 armour, 1 artillery, 1 bomber and 16 infantry remaining. Battle score for attacker is -110 Casualties for Germans: 14 fighters Casualties for British: 10 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Karelia S.S.R. to Norway Place Units - Germans 1 armour, 2 bombers and 1 infantry placed in Germany Activate Technology - Germans Germans activating Heavy Bomber Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 4.00 British : -0.67 AA fire in United Kingdom : : 0.17
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11 Purchase Units - British British buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British AA fire in Western Europe : 0/1 hits, 0.17 expected hits 1 bomber moved from United Kingdom to Southern Europe Combat - British Strategic bombing raid in Southern Europe AA fire in Southern Europe : 0/1 hits, 0.17 expected hits Bombing raid in Southern Europe rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Non Combat Move - British 1 bomber moved from Southern Europe to United Kingdom Place Units - British 2 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Southern Europe : : -0.17 AA fire in Western Europe : : -0.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour and 4 fighters; Remaining resources: 2 PUs; Combat Move - Japanese 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 fighter moved from Japan to Alaska 1 fighter moved from Japan to Alaska 1 fighter moved from Japan to Alaska 1 transport moved from 57 Sea Zone to 58 Sea Zone 1 infantry moved from Okinawa to 58 Sea Zone 1 carrier moved from 56 Sea Zone to 55 Sea Zone 1 carrier moved from 56 Sea Zone to 55 Sea Zone 1 carrier moved from 57 Sea Zone to 55 Sea Zone 1 carrier moved from 57 Sea Zone to 55 Sea Zone 1 infantry moved from Evenki National Okrug to Russia 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone Non Combat Move - Japanese Place Units - Japanese 1 armour and 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :