• '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : -0,33
        Japanese : 1,00

    triplea_42572_Chi4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                2 artilleries and 1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                2 infantry moved from India to Burma
                1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,2,4
                British collect 23 PUs (3 lost to blockades); end with 26 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5
                UK_Pacific collect 7 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    British : -0,50
        Japanese : -0,33

    triplea_42572_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 bomber moved from Iraq to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 fighter moved from 95 Sea Zone to Romania
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery moved from Persia to Eastern Persia

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1,33 expected hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Northern Italy
                1 fighter moved from Romania to Yugoslavia
                2 aaGuns moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 battleship and 1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Northern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        Russians : -0,33

    triplea_42572_Ita4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 18 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42572_ANZ4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42572_Fre4.tsvg


  • siden forummet ikke virker endnu får du et manuel savegame:grinning: [0_1542309819999_svendsved germany round 5.tsvg](Uploading 100%)


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    0_1542309819999_svendsved germany round 5.tsvg

    Dit upload virker heller ikke :) Du kunne måske sende på mail?


  • Det vil jeg meget gerne men har åbenbart fået smidt din mailadresse væk, og kan ikke finde den under din profil. Kan du sende mig den?

  • '16

    Man kan åbenbart ikke sende private beskeder herinde længere, men den hedder mjensen87 @ gmail.com


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 20:00:21
    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Bessarabia
            11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 tactical_bombers moved from Poland to Bessarabia
            1 infantry moved from Novgorod to Belarus
            2 bombers moved from Western Germany to Belarus
            2 bombers moved from Southern Italy to Belarus
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 3 tactical_bombers in Bessarabia, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 9/49 hits, 13,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 4 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 1 infantry in Belarus, round 2 : 4/5 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Belarus to Eastern Poland
            3 aaGuns moved from Eastern Poland to Western Ukraine
            5 infantry moved from Novgorod to Archangel
            1 infantry moved from Vyborg to Novgorod
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            2 infantry moved from Germany to Poland
            2 infantry moved from Western Germany to Germany
            2 fighters moved from Holland Belgium to Eastern Poland
            1 fighter moved from France to Eastern Poland
            2 bombers moved from Southern Italy to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
            1 infantry moved from Holland Belgium to France
            1 aaGun moved from Holland Belgium to France
            2 submarines moved from 109 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to Algeria
            3 tactical_bombers moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : -1,00
    

    Savegame


  • @Maxiheimer
    Så virker forummet igen.
    Du skal opdatere din TripleA til nyeste version.

  • '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            1 tactical_bomber moved from Ukraine to Archangel
            2 infantry moved from Bryansk to Belarus
            2 fighters moved from Ukraine to Belarus
            5 infantry moved from Russia to Smolensk
            2 armour, 5 artilleries, 30 infantry and 6 mech_infantrys moved from Bryansk to Smolensk
            2 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Archangel
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 infantry and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/10 hits, 3,67 expected hits
                    Germans roll dice for 5 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2,00 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry and 3 mech_infantrys
                Casualties for Germans: 5 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            1 fighter moved from Belarus to Russia
            4 aaGuns moved from Bryansk to Smolensk
            3 infantry moved from Ukraine to Bryansk
            2 tactical_bombers moved from Archangel to Smolensk
            1 fighter moved from Archangel to Smolensk
            1 fighter moved from Belarus to Smolensk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            1 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    Russians : 1,83
    

    Savegame


  • @Maxiheimer
    Så ruller vi igen :)


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            11 infantry moved from Korea to Amur
            1 fighter moved from 6 Sea Zone to Amur
            3 tactical_bombers moved from 6 Sea Zone to Amur
            2 bombers moved from French Indo China to Amur
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter moved from Chahar to Amur
            1 fighter moved from Kiangsu to Amur
            1 fighter moved from Kiangsu to Amur
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 16 infantry
                    AA fire in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 6/20 hits, 7,17 expected hits
                    Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 5/16 hits, 5,33 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Amur, round 3 : 10/15 hits, 6,33 expected hits
                    Russians roll dice for 12 infantry in Amur, round 3 : 2/12 hits, 4,00 expected hits
                    2 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Amur, round 4 : 6/13 hits, 6,00 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 8 infantry
                Casualties for Russians: 2 aaGuns and 16 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                 retreated to Kwangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
            2 infantry moved from Kiangsu to Anhwe
            1 battleship, 3 carriers, 3 submarines and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            2 bombers moved from Amur to Korea
            1 fighter moved from Amur to 19 Sea Zone
            3 fighters moved from Amur to Korea
            2 tactical_bombers moved from Amur to Korea
            1 tactical_bomber moved from Amur to 19 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 armour and 2 infantry placed in Kiangsu
            2 artilleries and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1,00
    ANZAC : -0,17
    Chinese : 0,33
    UK_Pacific : -1,00
    Russians : -2,00
    Japanese : -0,67
    

    Savegame

  • '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            2 fighters moved from 33 Sea Zone to Paulau Island
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer Vil du bruge nogle af dine kamikaze ved filipinerne?


  • Nej tak jeg gemmer dem:grinning:

  • '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            2 fighters moved from 33 Sea Zone to Paulau Island
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 45 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    Americans : 0,67
    Japanese : -1,00
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery moved from Kweichow to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 6 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,2,6,5,3,1,3,3,3,2,1,6,5,4,5,2
            Chinese collect 13 PUs (3 lost to blockades); end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : -1,33
    

    Savegame

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