Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGeneral Svend-Sved vs Maxi
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Tak for udredningen. Så er der en fejl i programmeringen for vichy træder i kraft. Men vi editerer det bare manuelt.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from Trans-Jordan to Egypt 4 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Persia to West India Italians take West India from UK_Pacific 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 2 artilleries and 10 infantry British defend with 1 airfield, 1 harbour and 1 mech_infantry Italians roll dice for 2 artilleries and 10 infantry in Egypt, round 2 : 4/12 hits, 2,67 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Bulgaria to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 2 artilleries and 4 infantry moved from France to Northern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy 3 mech_infantrys placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 28 PUs (2 lost to blockades); end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Persia: 1 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Turkmenistan: 1 armour EDIT: Adding units owned by Italians to Eastern Persia: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,33 British : 0,67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 carrier moved from 37 Sea Zone to 79 Sea Zone 2 fighters moved from 37 Sea Zone to 79 Sea Zone 1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in West India ANZAC attack with 1 artillery and 3 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 3 infantry in West India, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in West India ANZAC win, taking West India from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 1,00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 tactical_bombers moved from Ukraine to Rostov 1 mech_infantry moved from Poland to Belarus 2 bombers and 2 tactical_bombers moved from Bryansk to Belarus 2 infantry moved from Poland to Baltic States 2 bombers moved from Poland to Baltic States Combat - Germans Battle in Rostov Germans attack with 2 armour and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 2,50 expected hits Americans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 armour moved from Ukraine to Eastern Poland 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 3 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Baltic States to Western Germany 2 bombers moved from Belarus to Western Germany 1 fighter moved from Bryansk to Eastern Poland 2 tactical_bombers moved from Belarus to Eastern Poland 2 tactical_bombers moved from Rostov to Eastern Poland 4 bombers moved from Poland to Western Germany 10 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 5 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Russia 2 armour and 5 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0,50 Americans : 0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from 36 Sea Zone to Shan State 4 fighters moved from 36 Sea Zone to Philippines 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Chahar to Jehol Japanese take Jehol from Chinese 1 fighter moved from Shantung to Chahar Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from Philippines to 36 Sea Zone 3 infantry moved from Kiangsu to Anhwe 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Hunan to French Indo China Place Units - Japanese 1 factory_minor placed in Shantung 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,3,5,3,4,3,3,4,4,4,3,2,1,6,1,4,6,1,1,3,5,1,4,2,4,6,5,6,2,5,5,2,5,5,5,6,5,5,6,3,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Americans : -0,33 UK_Pacific : -0,33 Japanese : -0,50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Queensland to 37 Sea Zone 1 bomber moved from Queensland to Malaya 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 6 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone 5 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 transports moved from 92 Sea Zone to 91 Sea Zone 2 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar 6 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 3 fighters moved from Novgorod to Baltic States 3 armour moved from Karelia to Archangel 4 armour moved from Novgorod to Archangel 3 artilleries moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery and 2 infantry moved from Karelia to Novgorod 2 armour and 1 mech_infantry moved from Finland to Novgorod 3 mech_infantrys moved from Norway to Karelia Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone Americans attack with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports Italians defend with 3 transports 3 transports owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Belarus Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Americans win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan Americans attack with 6 artilleries and 6 infantry Germans defend with 3 artilleries and 3 infantry Americans roll dice for 6 artilleries and 6 infantry in Trans-Jordan, round 2 : 2/12 hits, 4,00 expected hits Italians roll dice for 3 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Trans-Jordan Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 3 : 3/10 hits, 3,33 expected hits Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 4 : 3/10 hits, 3,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 2 infantry Casualties for Germans: 3 artilleries and 3 infantry Battle in Baltic States Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Borneo Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Marianas 1 fighter moved from 43 Sea Zone to 37 Sea Zone 4 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Belarus to Novgorod 3 fighters moved from Baltic States to Novgorod Place Units - Americans 3 armour placed in Finland 3 mech_infantrys placed in Norway 2 bombers placed in Western United States 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -1,67 Americans : -5,50 Japanese : -1,00
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 artilleries and 5 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,3,4,1,5,1,6,5,6,4,2,3,4,1,6,4,3,6,2,2,2,1,4,2,2,5,3,4,6,6,5,2 Chinese collect 7 PUs (1 lost to blockades); end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Novgorod 3 artilleries moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 4 armour, 5 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt 2 armour moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 artillery moved from Algeria to 92 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 bomber moved from India to French Indo China 4 mech_infantrys moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia Combat - British Battle in Alexandria Battle in French Indo China British attack with 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor, 3 infantry and 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking Alexandria from Italians, taking French Indo China from Japanese with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Battle in Eastern Persia British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/6 hits, 1,83 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 3 mech_infantrys Casualties for Italians: 2 armour and 1 mech_infantry Battle in Egypt British attack with 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers Italians defend with 1 airfield, 2 artilleries, 1 harbour and 9 infantry British roll dice for 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/20 hits, 8,33 expected hits Italians roll dice for 2 artilleries and 9 infantry in Egypt, round 2 : 5/11 hits, 3,67 expected hits 4 mech_infantrys owned by the British, 8 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 6 armour, 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/15 hits, 7,50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 1/3 hits, 1,00 expected hits 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 6 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys Casualties for Italians: 2 artilleries and 9 infantry Non Combat Move - British 5 fighters moved from Egypt to Anglo Egyptian Sudan 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 fighter moved from French Indo China to India 1 bomber moved from French Indo China to India 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,5,4,1,4,3,4,3,1,2,4,4,2,4,2,6,1,6,6,2,4,5,4,6,3,5,5,5,1,4,6 UK_Pacific collect 13 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,00 Italians : 1,50 Japanese : -1,00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Southern Italy to 98 Sea Zone 3 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 submarines moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters, 4 submarines and 2 tactical_bombers British defend with 2 transports; Americans defend with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 9/14 hits, 7,67 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits Units damaged: 1 battleship owned by the Italians 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Italians and 2 carriers owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 bombers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 10/14 hits, 7,67 expected hits Americans roll dice for 3 carriers, 1 destroyer, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 3 : 4/12 hits, 6,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in 98 Sea Zone, round 4 : 4/11 hits, 6,17 expected hits Americans roll dice for 2 fighters and 8 transports in 98 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone 2 transports owned by the British and 4 transports owned by the Americans lost in 98 Sea Zone Italians win with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 145 Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 submarines Casualties for Americans: 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports Casualties for British: 2 transports Non Combat Move - Italians 6 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 bombers moved from 98 Sea Zone to Persia Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 3 mech_infantrys placed in Persia 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,83 Americans : -3,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery moved from West India to 79 Sea Zone 3 infantry moved from West India to 79 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Persia 2 fighters moved from 80 Sea Zone to Persia 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 37 Sea Zone to Shan State 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Shan State ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia ANZAC attack with 1 artillery, 2 fighters and 3 infantry Italians defend with 2 bombers, 1 factory_minor and 6 mech_infantrys ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 0/6 hits, 2,00 expected hits Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 2 : 3/8 hits, 2,33 expected hits 3 infantry owned by the ANZAC lost in Persia 2 fighters owned by the ANZAC retreated ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 3 : 1/8 hits, 2,33 expected hits 1 artillery owned by the ANZAC lost in Persia Italians win with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 artillery and 3 infantry Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Persia to 80 Sea Zone 2 fighters moved from Shan State to Kwangsi Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,50 Japanese : -0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Du kan bare springe rusland over :)
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 7 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Belarus 1 fighter moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 armour and 5 mech_infantrys moved from Germany to Baltic States 5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway Combat - Germans
Combat Hit Differential Summary :
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Jeg springer let og elegant hen over rusland:grin:
vil du scramble ved Gibraltar?
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@Maxiheimer Ja tak, 2 britiske og 1 amerikansk fighter
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 7 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Belarus 1 fighter moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 armour and 5 mech_infantrys moved from Germany to Baltic States 5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0,17 expected hits Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Finland causes 6 damage total. Battle in 91 Sea Zone Germans attack with 7 bombers British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 fighter and 4 transports Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 destroyer owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone 2 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 56 Casualties for Germans: 2 bombers Casualties for British: 1 destroyer, 2 fighters and 2 transports Casualties for Americans: 1 fighter and 4 transports Battle in Baltic States Germans attack with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/25 hits, 7,83 expected hits Americans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 6/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Russia 2 tactical_bombers moved from Baltic States to Russia 2 tactical_bombers moved from Belarus to Russia 2 armour moved from Rostov to Russia 1 armour moved from Volgograd to Russia 1 bomber moved from Belarus to Russia 1 aaGun moved from Germany to Poland 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany 5 bombers moved from 91 Sea Zone to Southern France 4 infantry moved from France to Southern France 2 infantry moved from France to Southern France 10 infantry moved from Northern Italy to Greater Southern Germany 3 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 8 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -3,83 AA fire in Norway : : -0,17 Americans : -2,33 AA fire in Finland : : -0,17
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@Maxiheimer Og du husker at springe let og elegant over Rusland? :)
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 2 mech_infantrys in Kweichow, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 fighter moved from Chahar to 19 Sea Zone 1 fighter moved from 43 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in 19 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Japanese collect 43 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -1,17