• Tak for udredningen. Så er der en fejl i programmeringen for vichy træder i kraft. Men vi editerer det bare manuelt.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            2 artilleries moved from Trans-Jordan to Egypt
            4 infantry moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Persia to West India
                  Italians take West India from UK_Pacific
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 artilleries and 10 infantry
                British defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Italians roll dice for 2 artilleries and 10 infantry in Egypt, round 2 : 4/12 hits, 2,67 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 bombers moved from Bulgaria to Southern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 artilleries and 4 infantry moved from France to Northern Italy
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            3 mech_infantrys placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Persia: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Italians from Turkmenistan: 1 armour
            EDIT: Adding units owned by Italians to Eastern Persia: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 79 Sea Zone to West India
            1 carrier moved from 37 Sea Zone to 79 Sea Zone
            2 fighters moved from 37 Sea Zone to 79 Sea Zone
            1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in West India
                ANZAC attack with 1 artillery and 3 infantry
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in West India, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in West India
                ANZAC win, taking West India from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : 1,00
    

    Savegame

  • '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            2 tactical_bombers moved from Ukraine to Rostov
            1 mech_infantry moved from Poland to Belarus
            2 bombers and 2 tactical_bombers moved from Bryansk to Belarus
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 armour and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
                Germans win, taking Baltic States from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 2,50 expected hits
                    Americans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Belarus
                Germans win, taking Belarus from Americans with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 armour moved from Ukraine to Eastern Poland
            1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Baltic States to Western Germany
            2 bombers moved from Belarus to Western Germany
            1 fighter moved from Bryansk to Eastern Poland
            2 tactical_bombers moved from Belarus to Eastern Poland
            2 tactical_bombers moved from Rostov to Eastern Poland
            4 bombers moved from Poland to Western Germany
            10 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to France
            5 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in Russia
            2 armour and 5 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Americans : 0,33
    Russians : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            3 tactical_bombers moved from 36 Sea Zone to Philippines
            1 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from 36 Sea Zone to Shan State
            4 fighters moved from 36 Sea Zone to Philippines
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Chahar to Jehol
                  Japanese take Jehol from Chinese
            1 fighter moved from Shantung to Chahar
    
        Combat - Japanese
            Battle in Borneo
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 4,17 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
            4 fighters and 3 tactical_bombers moved from Philippines to 36 Sea Zone
            3 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 destroyers placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,3,5,3,4,3,3,4,4,4,3,2,1,6,1,4,6,1,1,3,5,1,4,2,4,6,5,6,2,5,5,2,5,5,5,6,5,5,6,3,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
            Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    UK_Pacific : -0,33
    Japanese : -0,50
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 tactical_bomber moved from Queensland to 37 Sea Zone
            1 bomber moved from Queensland to Malaya
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            6 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone
            5 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 transports moved from 92 Sea Zone to 91 Sea Zone
            2 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar
            6 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Novgorod to Baltic States
            2 infantry moved from Novgorod to Belarus
            2 fighters moved from Novgorod to Belarus
            3 fighters moved from Novgorod to Baltic States
            3 armour moved from Karelia to Archangel
            4 armour moved from Novgorod to Archangel
            3 artilleries moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 artillery and 2 infantry moved from Karelia to Novgorod
            2 armour and 1 mech_infantry moved from Finland to Novgorod
            3 mech_infantrys moved from Norway to Karelia
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 98 Sea Zone
                Americans attack with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports
                Italians defend with 3 transports
                    3 transports owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Italians with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 21
                Casualties for Italians: 3 transports
            Battle in Belarus
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Americans win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Trans-Jordan
                Americans attack with 6 artilleries and 6 infantry
                Germans defend with 3 artilleries and 3 infantry
                    Americans roll dice for 6 artilleries and 6 infantry in Trans-Jordan, round 2 : 2/12 hits, 4,00 expected hits
                    Italians roll dice for 3 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Trans-Jordan
                    Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 3 : 3/10 hits, 3,33 expected hits
                    Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/4 hits, 1,33 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
                    Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 4 : 3/10 hits, 3,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Italians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 artilleries and 3 infantry
            Battle in Baltic States
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Americans win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Borneo
                Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Marianas
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            4 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Belarus to Novgorod
            3 fighters moved from Baltic States to Novgorod
    
        Place Units - Americans
            3 armour placed in Finland
            3 mech_infantrys placed in Norway
            2 bombers placed in Western United States
            3 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -1,67
    Americans : -5,50
    Japanese : -1,00
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 artilleries and 5 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,3,4,1,5,1,6,5,6,4,2,3,4,1,6,4,3,6,2,2,2,1,4,2,2,5,3,4,6,6,5,2
            Chinese collect 7 PUs (1 lost to blockades); end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : 0,33
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 17 PUs; 
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            3 artilleries moved from Karelia to Novgorod
            1 infantry moved from Karelia to Novgorod
            4 armour, 5 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Belgian Congo to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 artillery moved from Algeria to 92 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from India to French Indo China
            4 mech_infantrys moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
    
        Combat - British
            Battle in Alexandria
            Battle in French Indo China
                British attack with 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/6 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
                British win, taking Alexandria from Italians, taking French Indo China from Japanese with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
            Battle in Eastern Persia
                British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/6 hits, 1,83 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 3 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 3 mech_infantrys
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Egypt
                British attack with 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 airfield, 2 artilleries, 1 harbour and 9 infantry
                    British roll dice for 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/20 hits, 8,33 expected hits
                    Italians roll dice for 2 artilleries and 9 infantry in Egypt, round 2 : 5/11 hits, 3,67 expected hits
                    4 mech_infantrys owned by the British, 8 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 6 armour, 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/15 hits, 7,50 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 1/3 hits, 1,00 expected hits
                    2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 6 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys
                Casualties for Italians: 2 artilleries and 9 infantry
    
        Non Combat Move - British
            5 fighters moved from Egypt to Anglo Egyptian Sudan
            2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 fighter moved from French Indo China to India
            1 bomber moved from French Indo China to India
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,5,4,1,4,3,4,3,1,2,4,4,2,4,2,6,1,6,6,2,4,5,4,6,3,5,5,5,1,4,6
            UK_Pacific collect 13 PUs (2 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,00
    Italians : 1,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from Southern Italy to 98 Sea Zone
            3 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 submarines moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters, 4 submarines and 2 tactical_bombers
                British defend with 2 transports; Americans defend with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 9/14 hits, 7,67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    3 destroyers owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Italians and 2 carriers owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 2 bombers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 10/14 hits, 7,67 expected hits
                    Americans roll dice for 3 carriers, 1 destroyer, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 3 : 4/12 hits, 6,50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in 98 Sea Zone, round 4 : 4/11 hits, 6,17 expected hits
                    Americans roll dice for 2 fighters and 8 transports in 98 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the British and 4 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 145
                Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Americans: 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports
                Casualties for British: 2 transports
    
        Non Combat Move - Italians
            6 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 bombers moved from 98 Sea Zone to Persia
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
            3 mech_infantrys placed in Persia
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    Americans : -3,00
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from West India to 79 Sea Zone
            3 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from 80 Sea Zone to Persia
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from 37 Sea Zone to Shan State
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Persia
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Italians defend with 2 bombers, 1 factory_minor and 6 mech_infantrys
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 0/6 hits, 2,00 expected hits
                    Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 2 : 3/8 hits, 2,33 expected hits
                    3 infantry owned by the ANZAC lost in Persia
                2 fighters owned by the ANZAC retreated
                    ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 3 : 1/8 hits, 2,33 expected hits
                    1 artillery owned by the ANZAC lost in Persia
                Italians win with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -13
                Casualties for ANZAC: 1 artillery and 3 infantry
            Battle in Philippines
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Persia to 80 Sea Zone
            2 fighters moved from Shan State to Kwangsi
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    ANZAC : -0,50
    Japanese : -0,67
    

    Savegame

  • '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    Du kan bare springe rusland over :)


  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Baltic States
            7 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Belarus
            2 armour and 5 mech_infantrys moved from Germany to Baltic States
            5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Norway
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Jeg springer let og elegant hen over rusland:grin:

    vil du scramble ved Gibraltar?


  • @Maxiheimer Ja tak, 2 britiske og 1 amerikansk fighter


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Baltic States
            7 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Belarus
            2 armour and 5 mech_infantrys moved from Germany to Baltic States
            5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Norway
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0,17 expected hits
                Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in Finland
                    AA fire in Finland : 0/1 hits, 0,17 expected hits
                Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Finland causes 6 damage total. 
            Battle in 91 Sea Zone
                Germans attack with 7 bombers
                British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 fighter and 4 transports
                    Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 destroyer owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
                    2 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 5 bombers remaining. Battle score for attacker is 56
                Casualties for Germans: 2 bombers
                Casualties for British: 1 destroyer, 2 fighters and 2 transports
                Casualties for Americans: 1 fighter and 4 transports
            Battle in Baltic States
                Germans attack with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/25 hits, 7,83 expected hits
                    Americans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Baltic States
                Germans win, taking Baltic States from Americans with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/6 hits, 2,67 expected hits
                    Americans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 6/6 hits, 2,67 expected hits
                    Americans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Belarus
                Germans win, taking Belarus from Americans with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Russia
            2 tactical_bombers moved from Baltic States to Russia
            2 tactical_bombers moved from Belarus to Russia
            2 armour moved from Rostov to Russia
            1 armour moved from Volgograd to Russia
            1 bomber moved from Belarus to Russia
            1 aaGun moved from Germany to Poland
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Finland to Western Germany
            5 bombers moved from 91 Sea Zone to Southern France
            4 infantry moved from France to Southern France
            2 infantry moved from France to Southern France
            10 infantry moved from Northern Italy to Greater Southern Germany
            3 infantry moved from Western Germany to Germany
            2 artilleries moved from Western Germany to Germany
            8 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,83
    AA fire in Norway : : -0,17
    Americans : -2,33
    AA fire in Finland : : -0,17
    

    Savegame


  • @Maxiheimer Og du husker at springe let og elegant over Rusland? :)


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Urals to Nenetsia
                  Japanese take Nenetsia from Russians
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 5 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Chahar to 19 Sea Zone
            1 fighter moved from 43 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from 19 Sea Zone to Japan
            1 tactical_bomber moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 fighter placed in 19 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
            Japanese collect 43 PUs (2 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -1,17
    

    Savegame

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