• '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Russia to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Vologda
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,33 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Volgograd
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                 retreated to Volgograd
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
            3 fighters and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Russians : -3,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Sakha to Amur
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 bomber moved from Kiangsu to 44 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters moved from Malaya to Shan State
            3 mech_infantrys moved from Kiangsu to Hopei
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            4 fighters moved from 19 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Shan State to Malaya
            1 tactical_bomber moved from Shan State to Malaya
            1 armour moved from Kwangtung to French Indo China
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 aaGun and 1 infantry moved from Manchuria to Jehol
            1 bomber moved from 44 Sea Zone to Borneo
            2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    UK_Pacific : 0,33
    Japanese : 0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from 112 Sea Zone to Norway
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            7 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Western United States to Wake Island
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Borneo
                Americans attack with 7 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 bomber
                    Americans roll dice for 7 fighters and 1 tactical_bomber in Borneo, round 2 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0,50 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Borneo
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 artillery and 1 bomber
    
        Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,17
    Japanese : -0,50
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Suiyuyan to Kansu
            2 infantry moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            5 artilleries and 8 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Kiangsi
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 0,00
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from West India to Eastern Persia
                  British take Eastern Persia from Italians
            1 bomber moved from India to French Indo China
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            5 fighters moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Persia
            1 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to India
            1 fighter moved from India to West India
            1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 5 fighters and 2 infantry
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    British roll dice for 5 fighters and 2 infantry in Egypt, round 2 : 3/7 hits, 2,83 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Persia to West India
            5 fighters moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
            1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 artillery and 1 fighter placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0,17
    British : 0,67
    Italians : -0,33
    Japanese : 0,67
    AA fire in French Indo China : : -0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; 
            Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Eastern Persia
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 bomber and 2 fighters moved from Southern Italy to Egypt
            2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
            2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            5 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • scramble ved gibraltar?


  • @Maxiheimer Nej tak


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; 
            Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Eastern Persia
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 bomber and 2 fighters moved from Southern Italy to Egypt
            2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
            2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            5 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 2 artilleries and 5 infantry
                British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 1,83 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 17
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 1 fighter
            Battle in Eastern Persia
                Italians attack with 1 bomber
                British defend with 1 artillery
                    Italians roll dice for 1 bomber in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Italians and 1 artillery owned by the British lost in Eastern Persia
                British win with no units remaining. Battle score for attacker is -8
                Casualties for Italians: 1 bomber
                Casualties for British: 1 artillery
            Battle in Egypt
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 1 airfield, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            5 infantry moved from Northern Italy to France
            2 armour and 2 mech_infantrys moved from Belarus to Karelia
            2 aaGuns moved from Belarus to Bryansk
    
        Place Units - Italians
            3 infantry placed in Persia
            1 carrier placed in 97 Sea Zone
            2 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,83
    British : -1,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            4 bombers moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Holland Belgium
                Germans attack with 4 bombers and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 3,00 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers moved from Holland Belgium to Western Germany
            10 infantry moved from Western Germany to France
            9 mech_infantrys moved from Germany to France
            4 tactical_bombers moved from Bryansk to Germany
            4 fighters moved from Bryansk to Germany
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            3 armour moved from Eastern Poland to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            3 artilleries and 3 infantry moved from Libya to Tobruk
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 mech_infantrys placed in Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Urals
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Urals
            1 fighter moved from Russia to Tambov
            2 fighters and 2 tactical_bombers moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Kazakhstan
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Urals, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Kazakhstan to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Urals to Russia
    
        Place Units - Russians
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : -0,33
    Russians : 1,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Kwangsi to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 armour moved from French Indo China to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            4 fighters moved from 6 Sea Zone to Kiangsi
            3 tactical_bombers moved from 6 Sea Zone to Kiangsi
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 4 infantry moved from French Indo China to Yunnan
            2 fighters moved from Malaya to Shan State
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery and 1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            2 battleships and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 artillery, 4 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 5 artilleries and 13 infantry
                    Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Kiangsi, round 2 : 7/17 hits, 6,33 expected hits
                    Chinese roll dice for 5 artilleries and 13 infantry in Kiangsi, round 2 : 7/18 hits, 6,00 expected hits
                    5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Kiangsi
                1 armour, 1 artillery and 1 mech_infantry retreated to Kiangsu
                Chinese win, taking 6 Sea Zone from Americans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 5 infantry and 2 mech_infantrys
                Casualties for Chinese: 8 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 2/5 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Kiangsi to 20 Sea Zone
            1 fighter moved from Malaya to 20 Sea Zone
            1 fighter moved from Shan State to 20 Sea Zone
            1 fighter moved from Shan State to 20 Sea Zone
            1 tactical_bomber moved from Kiangsi to 20 Sea Zone
            2 tactical_bombers moved from Kiangsi to Kiangsu
            1 fighter moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            1 mech_infantry moved from Hopei to Kiangsu
            1 mech_infantry moved from Hopei to Kiangsu
            1 aaGun moved from Jehol to Shantung
            4 carriers, 1 destroyer, 4 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Amur to Buryatia
    
        Place Units - Japanese
            3 infantry placed in Malaya
            Japanese undo move 1.
            3 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
            Japanese collect 51 PUs (2 lost to blockades); end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    UK_Pacific : -0,33
    Japanese : 0,83
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Wake Island to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to 125 Sea Zone
            2 fighters moved from Norway to 125 Sea Zone
            1 armour, 1 artillery, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 airfield, 2 artilleries, 1 harbour and 5 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/15 hits, 5,33 expected hits
                    Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 2,33 expected hits
                    3 infantry owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/12 hits, 4,83 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 artilleries and 5 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 125 Sea Zone to Norway
            1 fighter moved from 125 Sea Zone to Norway
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Norway
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Italians : 0,33
    Americans : 0,00
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Sikang to Shensi
            5 artilleries and 4 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,2,2,4,6,5,6,6,1,3,6,1,6,4,3,5,4,3,3,6,3,6,6,1,1,6,5
            Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 armour, 3 artilleries, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from West India to Persia
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 bomber moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from West India to India
            1 fighter moved from West India to India
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Gibraltar
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Morocco
            Battle in Yunnan
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 4 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                British win, taking Morocco from Germans, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 4 infantry
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Egypt
                British attack with 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 airfield, 1 harbour and 2 infantry
                    British roll dice for 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/17 hits, 7,00 expected hits
                    Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 3 armour, 3 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            5 fighters moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to Norway
            1 bomber moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,1,1,5,5,6,2,1,3,4,1,6,4,4,5,4,3,1,5,5,2,3,1,2,5,2
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1,00
    AA fire in Persia : : 0,83
    British : 1,83
    Italians : 0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries, 1 bomber, 2 fighters and 5 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                British defend with 1 airfield, 3 armour, 3 artilleries, 1 harbour and 4 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 4/10 hits, 3,50 expected hits
                    British roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in Egypt, round 2 : 3/10 hits, 3,83 expected hits
                    4 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 4/7 hits, 3,00 expected hits
                    British roll dice for 3 armour and 3 artilleries in Egypt, round 3 : 3/6 hits, 2,50 expected hits
                    3 artilleries owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 2/4 hits, 2,00 expected hits
                    British roll dice for 2 armour in Egypt, round 4 : 1/2 hits, 1,00 expected hits
                    1 artillery owned by the Italians and 2 armour owned by the British lost in Egypt
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 23
                Casualties for Italians: 2 artilleries and 5 infantry
                Casualties for British: 3 armour, 3 artilleries and 4 mech_infantrys
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Karelia to Novgorod
            2 artilleries moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            3 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Egypt to 95 Sea Zone
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Egypt to Southern Italy
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Persia to Northwest Persia
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 bomber and 1 fighter placed in Southern Italy
            1 infantry placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Italians collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    British : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 46 Sea Zone to New Guinea
            3 fighters moved from Philippines to Kwangsi
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Volgograd
            2 infantry moved from France to Holland Belgium
            2 bombers moved from Western Germany to Tambov
            1 tactical_bomber moved from Germany to Holland Belgium
            2 bombers moved from Western Germany to Smolensk
            1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in Tambov
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Germany to Southern Italy
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Volgograd to Bryansk
            2 bombers moved from Tambov to Bryansk
            2 bombers moved from Smolensk to Bryansk
            1 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Ukraine to Bryansk
            3 tactical_bombers moved from Germany to Bryansk
            2 fighters moved from Germany to Western Germany
            9 mech_infantrys moved from France to Germany
            3 artilleries and 3 infantry moved from Tobruk to Alexandria
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : 1,00
    Russians : 0,00
    

    Savegame

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