Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsWhackamatt Axis -vs- wheatbeer Allies Game on!
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wheat! for whatever reason I couldn’t find the post combat move button.
Regardless, 2 fighters and a bomber are attacking the UK 2 tts, 1 dd, 1 sub.
I got one hit round 1, do you want to submerge the sub, or take it as a loss?
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I’ll take the sub as the first casualty.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
1 Artillery and 1 Infantry moved from Woleai to Truk
Yamamoto take Truk from Americans
1 Infantry moved from Ulithi to Woleai
1 Battleship, 2 Carriers and 4 Fighters moved from 88 Sea Zone to 87 Sea Zone
1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
2 Infantrys and 3 Tanks moved from Davao to 107 Sea Zone
1 Infantry moved from Mindanao to 107 Sea Zone
3 Infantrys, 3 Tanks and 3 Transports moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from Kyushu to 93 Sea Zone
1 Tank moved from Manila to Panay
2 Infantrys moved from 93 Sea Zone to Panay
1 Battleship, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 111 Sea Zone
3 Infantrys and 3 Tanks moved from 111 Sea Zone to East And South Borneo
2 Transports moved from 93 Sea Zone to 92 Sea Zone
2 Artillerys and 2 Infantrys moved from Hainan to 92 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 106 Sea Zone
2 Artillerys and 2 Infantrys moved from 106 Sea Zone to West Borneo
Yamamoto take West Borneo from Dutch
2 Fighters moved from Tokyo to Panay
1 Fighter moved from Formosa to Panay
1 Artillery moved from Chubu to Kyushu
1 Bomber moved from Kwajalein to 114 Sea Zone
1 Artillery moved from Hokkaido to Tohoku
1 Bomber moved from Hainan to 65 Sea Zone
2 Fighters moved from 107 Sea Zone to 65 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bomber, 3 Elites, 3 Fighters and 1 Infantry; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Panay
Yamamoto attack with 3 Fighters, 2 Infantrys and 1 Tank
Dutch defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 3 Fighters, 2 Infantrys and 1 Tank in Panay, round 2 : 3/6 hits, 1.83 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Panay, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Panay
Yamamoto win, taking Panay from Americans with 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Artillery and 1 Infantry
Battle in 111 Sea Zone
Yamamoto attack with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports
Dutch defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 2 Submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 111 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
1 Transport owned by the Dutch lost in 111 Sea Zone
Yamamoto roll dice for 2 Submarines in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 111 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Dutch lost in 111 Sea Zone
Yamamoto win with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports remaining. Battle score for attacker is 14
Casualties for Dutch: 1 Destroyer and 1 Transport
Battle in East And South Borneo
Battle in 114 Sea Zone
Yamamoto attack with 1 Bomber
British defend with 1 Submarine
Yamamoto roll dice for 1 Bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the British lost in 114 Sea Zone
Yamamoto win, taking East And South Borneo from Dutch with 1 Bomber remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in 65 Sea Zone
Yamamoto attack with 1 Bomber and 2 Fighters
British defend with 1 Destroyer, 1 Submarine and 2 Transports
Yamamoto roll dice for 1 Bomber and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
1 Submarine owned by the British and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone
Yamamoto roll dice for 1 Bomber and 1 Fighter in 65 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 3 : 0/3 hits, 0.67 expected hits
2 Transports owned by the British lost in 65 Sea Zone
Yamamoto roll dice for 1 Bomber and 1 Fighter in 65 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Destroyer in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 65 Sea Zone
Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 19
Casualties for Yamamoto: 1 Fighter
Casualties for British: 1 Destroyer, 1 Submarine and 2 TransportsNon Combat Move - Yamamoto
1 Fighter moved from 65 Sea Zone to Malaya
1 Bomber moved from 65 Sea Zone to Malaya
1 Fighter moved from Panay to 107 Sea Zone
1 Fighter moved from Panay to Mindoro
1 Fighter moved from Panay to Mindoro
1 Fighter moved from Hainan to Malaya
1 Bomber moved from 114 Sea Zone to EniwetokPlace Units - Yamamoto
1 B.Transport placed in 84 Sea Zone
2 Artillerys and 2 Elites placed in Davao
1 Bomber, 1 Elite and 1 Infantry placed in Kyushu
3 Fighters placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0.67
Yamamoto : 0.17
Americans : -0.67
Dutch : 0.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Hunan to Kwangtung
1 Infantry moved from Hunan to Kiangsi
1 Tank moved from Hupeh to Kiangsi
1 Infantry moved from N.French Indochina to Kwangsi
1 Tank moved from Hunan to Kwangsi
1 Infantry moved from Hunan to Kiangsi
1 Tank moved from Hupeh to Kwangtung
1 Fighter moved from Hupeh to KiangsiPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Bomber and 5 Infantrys; Remaining resources: 4 PUs;Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 Artillery and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Kwangtung
Chinese win, taking Kwangtung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Kiangsi
Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kiangsi
Chinese win, taking Kiangsi from Hisaichi with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Kwangsi
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArtilleryNon Combat Move - Chinese
1 Artillery and 1 Infantry moved from Hupeh to Kweichow
1 Fighter moved from Kiangsi to Kweichow
1 Infantry moved from Shensi to Hupeh
1 Infantry moved from Shensi to Szechwan
1 Infantry moved from Lanchow to Szechwan
1 Tank moved from Lanchow to Kweichow
1 AAGun, 1 Artillery and 4 Infantrys moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from W.Qinghai to E.Qinghai
1 AAGun and 2 Infantrys moved from E.Sinkiang to W.Qinghai
1 Tank moved from C.Sinkiang to W.QinghaiPlace Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
2 ArmoredCars, 1 Bomber and 1 Infantry placed in UrumqiTurn Complete - Chinese
Chinese collect 35 PUs; end with 39 PUsCombat Hit Differential Summary :
Hisaichi : -1.33
Chinese : 1.17Production/PUs Summary :
Germans : 88 / 88
Russians : 116 / 119
Italians : 64 / 65
French : 43 / 43
Yamamoto : 63 / 63
Chinese : 35 / 39
Hisaichi : 47 / 55
British : 84 / 91
Anzac : 36 / 36
Dutch : 23 / 28
Finns : 8 / 10
Romanians : 12 / 12
Thai : 14 / 14
Americans : 97 / 100 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
1 Artillery and 2 Infantrys moved from Chahar to Suiyuan
Hisaichi take Suiyuan from Chinese
1 Artillery and 2 Infantrys moved from Shansi to Shensi
3 Tanks moved from Chahar to Shensi
2 Tanks moved from Peking to Suiyuan
4 Tanks moved from Shansi to Shensi
1 Infantry moved from Anhwei to Hupeh
1 Artillery and 1 Infantry moved from Shanghai to Hunan
Hisaichi take Hunan from Chinese
2 Fighters moved from Shantung to Hupeh
2 ArmoredCars moved from Changchun to 84 Sea Zone
2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars moved from 92 Sea Zone to Kiangsi
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 ArmoredCars moved from Changchun to 84 Sea Zone
2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars moved from 92 Sea Zone to Kwangtung
2 Transports moved from 92 Sea Zone to 84 Sea Zone
4 ArmoredCars moved from Changchun to 84 Sea Zone
1 Infantry moved from Mindoro to 93 Sea Zone
1 Tank moved from Hong Kong to Kwangtung
1 Tank moved from Hong Kong to Kiangsi
1 Fighter moved from 92 Sea Zone to Kiangsi
1 Fighter moved from 92 Sea Zone to Kwangtung
1 Artillery and 6 Infantrys moved from Peking to Hulunbuir
1 Artillery and 1 Infantry moved from Kirin to Khabarovsk
1 Artillery and 2 Infantrys moved from Heilungchiang to Khabarovsk
1 Infantry moved from Liaoning to Hulunbuir
2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars moved from 92 Sea Zone to Kwangsi
1 Bomber moved from Hainan to Kwangsi
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
Hisaichi take N.French Indochina from French
2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars moved from 92 Sea Zone to S.French Indochina
Hisaichi take S.French Indochina from French
1 Carrier and 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
3 Transports moved from 92 Sea Zone to 84 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 7 Infantrys and 6 Tanks; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 2 Artillerys and 3 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Khabarovsk, round 2 : 1/5 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Khabarovsk, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Kiangsi
Hisaichi attack with 2 ArmoredCars, 1 Fighter and 1 Tank
Chinese defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Kiangsi, round 4 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 2 Infantrys and 1 Tank
Battle in Kwangsi
Hisaichi attack with 2 ArmoredCars and 1 Bomber
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi roll dice for 2 ArmoredCars and 1 Bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 ArmoredCar
Battle in Shensi
Hisaichi attack with 1 Artillery, 2 Infantrys and 7 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 7 Tanks in Shensi, round 2 : 4/10 hits, 4.33 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shensi
Hisaichi win, taking Shensi from Chinese with 1 Artillery, 2 Infantrys and 7 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 2 Fighters and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 1 Infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Hupeh, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Hupeh, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Hupeh, round 5 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kwangtung
Hisaichi attack with 2 ArmoredCars, 1 Fighter and 1 Tank
Chinese defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kwangtung
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Kwangtung, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangtung
Hisaichi roll dice for 1 Fighter and 1 Tank in Kwangtung, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Kwangtung, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter and 1 Tank in Kwangtung, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Kwangtung, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter and 1 Tank in Kwangtung, round 6 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Kwangtung, round 6 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Tank remaining. Battle score for attacker is -7
Casualties for Hisaichi: 2 ArmoredCars and 1 Fighter
Casualties for Chinese: 1 Artillery and 1 TankNon Combat Move - Hisaichi
1 Bomber moved from Kwangsi to Hong Kong
1 Fighter moved from Kiangsi to 110 Sea Zone
1 Submarine moved from 92 Sea Zone to 110 Sea Zone
1 Submarine moved from 92 Sea Zone to 110 Sea Zone
2 Fighters moved from Hupeh to ShantungPlace Units - Hisaichi
6 Tanks placed in Hong Kong
1 Adv.Fighter and 7 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 68 PUsCombat Hit Differential Summary :
Hisaichi : -4.67
Chinese : -1.50
Russians : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
2 Infantrys moved from French Sudan to French Equatorial Africa
1 Infantry moved from Lower Egypt to Mersa Matruh
British take Mersa Matruh from Italians
1 Tank moved from Italian East Africa to French Equatorial Africa
2 Fighters moved from E.Morocco to 42 Sea Zone
1 Artillery and 1 Infantry moved from Yunnan to N.French Indochina
1 Infantry moved from Nubia to New Valley
2 Fighters moved from Palestine to New Valley
2 Infantrys and 2 Tanks moved from Northern Ireland to Dublin
1 Tank moved from Italian East Africa to French Equatorial Africa
1 Fighter moved from British Somaliland to French Equatorial Africa
1 Bomber moved from Gibraltar to 42 Sea Zone
2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 58 Sea Zone to 56 Sea Zone
1 Destroyer and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
2 Infantrys moved from Cairo to 56 Sea Zone
2 Infantrys moved from 56 Sea Zone to Crete
1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete
1 Infantry moved from Cairo to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Crete
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Artillery and 1 Infantry moved from Manchester to 18 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Artillery and 1 Infantry moved from 20 Sea Zone to Belgium
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
2 Fighters moved from Manchester to Belgium
1 Fighter moved from Manchester to Dublin
1 T.Boat moved from 20 Sea Zone to 21 Sea ZonePurchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 2 Carriers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs;Combat - British
Battle in Belgium
British attack with 1 Artillery, 2 Fighters and 2 Infantrys
Germans defend with 1 Artillery, 1 Infantry and 1 Tank
British roll dice for 1 Battleship in Belgium, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Belgium, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Belgium, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Germans, 1 Infantry owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 9
Casualties for British: 1 Infantry
Casualties for Germans: 1 Artillery, 1 Infantry and 1 Tank
Battle in Crete
British attack with 1 Artillery and 4 Infantrys
Italians defend with 1 AAGun, 2 Artillerys and 2 Infantrys
British roll dice for 2 Cruisers in Crete, round 2 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Italians lost in Crete
British roll dice for 1 Artillery and 4 Infantrys in Crete, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 2 Artillerys in Crete, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Artillery and 4 Infantrys in Crete, round 3 : 2/5 hits, 1.17 expected hits
Italians roll dice for 2 Artillerys in Crete, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 2 Artillerys and 2 Infantrys
Battle in 42 Sea Zone
British attack with 1 Bomber and 2 Fighters
Germans defend with 3 Submarines
British roll dice for 1 Bomber and 2 Fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
2 Submarines owned by the Germans lost in 42 Sea Zone
1 Submarine owned by the Germans Submerged
British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 Submarines
Battle in New Valley
British attack with 2 Fighters and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 2 Fighters and 1 Infantry in New Valley, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
British win with 2 Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in N.French Indochina
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French Indochina
1 Artillery retreated to Yunnan
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in Dublin
British attack with 1 Fighter, 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Dublin, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Dublin
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Dublin, round 3 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery in Dublin, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in French Equatorial Africa
British attack with 1 Fighter, 2 Infantrys and 2 Tanks
Germans defend with 2 Tanks
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 4/5 hits, 1.67 expected hits
Germans roll dice for 2 Tanks in French Equatorial Africa, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the British and 2 Tanks owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Germans: 2 TanksNon Combat Move - British
1 Infantry moved from Kenya to Equatoria
4 Artillerys and 7 Infantrys moved from Italian East Africa to Equatoria
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from South Africa to Rhodesia
2 Fighters moved from New Valley to 56 Sea Zone
1 Fighter moved from French Equatorial Africa to Equatoria
1 Infantry moved from Palestine to Lower Egypt
2 Fighters moved from 42 Sea Zone to E.Morocco
1 Bomber moved from 42 Sea Zone to Gibraltar
1 Fighter moved from Dublin to 20 Sea Zone
2 Fighters moved from Belgium to 20 Sea Zone
3 Infantrys moved from Wales to Manchester
2 Destroyers and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
2 Infantrys and 2 Tanks moved from Assam to Yunnan
2 Infantrys moved from Bihar to Assam
1 Artillery and 1 Infantry moved from Hyderabad to Bihar
1 Infantry moved from Rajputana to Hyderabad
1 Destroyer, 2 Infantrys and 1 Transport moved from 99 Sea Zone to 25 Sea Zone
2 Infantrys moved from 25 Sea Zone to Colombia
2 Infantrys moved from Ontario to South Central USA
1 Infantry moved from North Central USA to South Central USA
2 Tanks moved from South Central USA to Central America
1 Fighter moved from Quebec to Colombia
1 AAGun, 6 Infantrys and 3 Tanks moved from Cairo to Lower Egypt
1 Tank moved from Palestine to Lower Egypt
1 Infantry moved from Normandy to Brittany
1 Infantry moved from Normandy to PicardyPlace Units - British
1 Carrier placed in 20 Sea Zone
1 Carrier placed in 56 Sea Zone
3 Submarines placed in 56 Sea Zone
2 Artillerys and 2 Infantrys placed in Manchester
British undo move 4.
3 Artillerys and 1 Infantry placed in Manchester
2 ArmoredCars placed in Cape Town
1 Artillery and 4 Infantrys placed in Madras
1 Artillery and 2 Infantrys placed in Delhi
1 Artillery placed in CairoTurn Complete - British
British collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -0.17
Neutral : -1.33
British : 4.00
Italians : -0.67
Hisaichi : 0.33Production/PUs Summary :
Germans : 82 / 88
Russians : 114 / 119
Italians : 61 / 65
French : 42 / 43
Yamamoto : 63 / 63
Chinese : 21 / 39
Hisaichi : 67 / 68
British : 92 / 92
Anzac : 36 / 36
Dutch : 23 / 28
Finns : 8 / 10
Romanians : 12 / 12
Thai : 14 / 14
Americans : 97 / 100 -
Don’t forget the Anzac and Dutch!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:53:52 AM
Savegame -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Anzac Purchase Units - Anzac Anzac buy 1 Destroyer, 2 Fighters, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 2 Transports moved from 67 Sea Zone to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 2 Infantrys moved from New South Wales to 70 Sea Zone 2 Infantrys, 1 Submarine and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 1 Infantry and 1 Tank moved from Western Australia to Broome 1 Infantry moved from Northern Territory to Western Australia 1 Artillery and 1 Infantry moved from Wellington to South New Zealand 1 Infantry moved from North New Zealand to Wellington Place Units - Anzac 1 Destroyer and 2 Fighters placed in 67 Sea Zone 1 Transport placed in 122 Sea Zone 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 82 / 88 Russians : 114 / 119 Italians : 61 / 65 French : 42 / 43 Yamamoto : 63 / 63 Chinese : 21 / 39 Hisaichi : 67 / 68 British : 92 / 92 Anzac : 36 / 36 Dutch : 23 / 28 Finns : 8 / 10 Romanians : 12 / 12 Thai : 14 / 14 Americans : 97 / 100
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Dutch 1 Fighter, 9 Infantrys and 2 Tanks moved from Banjarmasin to West Borneo Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Fighter and 2 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in West Borneo Dutch attack with 1 Fighter, 9 Infantrys and 2 Tanks Yamamoto defend with 2 Artillerys and 2 Infantrys Dutch roll dice for 1 Fighter, 9 Infantrys and 2 Tanks in West Borneo, round 2 : 1/12 hits, 2.83 expected hits Yamamoto roll dice for 2 Artillerys and 2 Infantrys in West Borneo, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in West Borneo 7 Infantrys and 2 Tanks retreated to Banjarmasin Yamamoto win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Dutch: 2 Infantrys Casualties for Yamamoto: 1 Infantry Non Combat Move - Dutch 1 Fighter moved from West Borneo to Banjarmasin 1 Infantry moved from Java to Sumatra Place Units - Dutch 1 Adv.Fighter, 1 Fighter and 2 Tanks placed in Banjarmasin Turn Complete - Dutch Dutch collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Dutch : -1.83
Production/PUs Summary :
Germans : 82 / 88 Russians : 114 / 119 Italians : 61 / 65 French : 42 / 43 Yamamoto : 63 / 63 Chinese : 21 / 39 Hisaichi : 67 / 68 British : 92 / 92 Anzac : 36 / 36 Dutch : 23 / 23 Finns : 8 / 10 Romanians : 12 / 12 Thai : 14 / 14 Americans : 97 / 100
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TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Finns 3 Infantrys moved from Tampere to Kotka 1 Infantry moved from Oulu to N.Karelia 1 Fighter moved from Tampere to N.Karelia 2 Infantrys moved from Tampere to Oulu 1 Tank moved from Tampere to Lapland Finns take Lapland from Russians 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 1 Infantry in N.Karelia, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 1 Infantry in N.Karelia, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Finns roll dice for 1 Fighter in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits retreated to N.Karelia Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Finns: 1 Infantry Battle in Kotka Finns attack with 3 Infantrys Russians defend with 1 Infantry Finns roll dice for 3 Infantrys in Kotka, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from N.Karelia to Tampere Place Units - Finns 2 Elites and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -0.83 Russians : -0.33
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TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa Romanians take Odessa from Russians 2 Artillerys and 3 Infantrys moved from E.Romania to Vinnytsia 1 Tank moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Fighter and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from Bangkok to 105 Sea Zone 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Tank moved from Malaya to 110 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys and 1 Tank moved from 110 Sea Zone to Lombok 1 Fighter moved from Bangkok to Lombok 2 Infantrys moved from Bangkok to Malaya Purchase Units - Thai Thai buy 2 Artillerys and 2 Elites; Remaining resources: 1 PUs; Combat - Thai Battle in Lombok Thai attack with 1 Fighter, 2 Infantrys and 1 Tank Anzac defend with 2 Infantrys Thai roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Lombok, round 2 : 1/4 hits, 1.17 expected hits Dutch roll dice for 2 Infantrys in Lombok, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 3 : 3/3 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lombok Thai win, taking Lombok from Dutch with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Anzac: 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Lombok to 110 Sea Zone Place Units - Thai 2 Artillerys and 2 Elites placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Thai from 106 Sea Zone: 1 Destroyer EDIT: Adding units owned by Thai to 110 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thai : 1.83 Dutch : 0.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Americans 2 Infantrys moved from Pearl Harbor to 91 Sea Zone 2 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein 4 Fighters moved from 91 Sea Zone to Kwajalein 1 Infantry moved from South Central USA to 25 Sea Zone 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 Artillery and 2 Infantrys moved from Peru to N.Chile 2 Bombers and 1 Fighter moved from Colombia to N.Chile 2 Transports moved from 100 Sea Zone to 99 Sea Zone 2 Artillerys and 2 Infantrys moved from W.Mexico to 99 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 99 Sea Zone to 119 Sea Zone 2 Artillerys and 2 Infantrys moved from 119 Sea Zone to N.Chile 2 Infantrys and 1 Transport moved from 25 Sea Zone to 119 Sea Zone 2 Infantrys moved from 119 Sea Zone to N.Chile Purchase Units - Americans Americans buy 1 Bomber, 1 Carrier, 2 Destroyers, 2 Elites, 1 Fighter, 4 Infantrys, 4 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in N.Chile Americans attack with 3 Artillerys, 2 Bombers, 1 Fighter and 6 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 3 Artillerys, 2 Bombers, 1 Fighter and 6 Infantrys in N.Chile, round 2 : 4/12 hits, 4.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 3 Artillerys, 2 Bombers, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Kwajalein Americans attack with 1 Artillery, 4 Fighters and 1 Infantry Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Kwajalein, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Americans 4 Fighters moved from Kwajalein to 96 Sea Zone 2 Carriers, 3 Destroyers and 4 Submarines moved from 91 Sea Zone to 96 Sea Zone 1 Fighter moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from W.Mexico to 83 Sea Zone 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Infantry moved from Johnston to 91 Sea Zone 2 Infantrys moved from 91 Sea Zone to Pearl Harbor 5 Tanks moved from E.Mexico to Colombia 1 Tank moved from Central America to Peru 3 Infantrys moved from Northeast USA to South Atlantic USA 1 Artillery and 3 Infantrys moved from Central America to Colombia 1 Submarine moved from 80 Sea Zone to 83 Sea Zone 2 Bombers and 1 Fighter moved from N.Chile to Peru 1 Destroyer and 1 Submarine moved from 25 Sea Zone to 119 Sea Zone Place Units - Americans 1 Carrier and 1 Destroyer placed in 91 Sea Zone 1 Fighter placed in 91 Sea Zone 1 Destroyer, 3 Submarines and 1 Transport placed in 83 Sea Zone 2 Elites and 4 Infantrys placed in San Francisco Americans undo move 4. 1 Bomber, 2 Elites and 4 Infantrys placed in San Francisco 1 Submarine placed in 25 Sea Zone Turn Complete - Americans Americans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Yamamoto : -0.67 Americans : -0.17
Production/PUs Summary :
Germans : 82 / 88 Russians : 109 / 119 Italians : 61 / 65 French : 42 / 43 Yamamoto : 61 / 63 Chinese : 21 / 39 Hisaichi : 67 / 68 British : 92 / 92 Anzac : 36 / 36 Dutch : 22 / 23 Finns : 12 / 12 Romanians : 13 / 13 Thai : 15 / 16 Americans : 101 / 101
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Kirin to Vladivostok 1 Artillery and 1 Infantry moved from Heilungchiang to Khabarovsk 1 ArmoredCar moved from Changchun to Vladivostok 1 ArmoredCar moved from Changchun to Khabarovsk 1 Tank moved from Chahar to Suiyuan Hisaichi take Suiyuan from Chinese 1 Tank moved from Suiyuan to Shensi 2 Tanks moved from Chahar to Shensi 1 Infantry moved from Anhwei to Hupeh 1 Artillery moved from Shansi to Hupeh 1 Infantry moved from Shanghai to Hunan Hisaichi take Hunan from Chinese 2 Infantrys and 4 Tanks moved from Shansi to Shensi 1 Artillery and 2 Infantrys moved from Chahar to Suiyuan 2 Tanks moved from Peking to Suiyuan 1 Tank moved from Hong Kong to Kwangtung 1 Tank moved from Hong Kong to Kiangsi 1 Artillery moved from Shanghai to Kiangsi 1 Tank moved from Hong Kong to Kwangtung 1 Infantry moved from Mindoro to 93 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Liaoning to Hulunbuir 4 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to Kwangtung 2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to Kiangsi 1 Infantry and 1 T.Boat moved from 93 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from Peking to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Changchun to 84 Sea Zone 1 ArmoredCar and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 ArmoredCar moved from 92 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Changchun to 84 Sea Zone 1 ArmoredCar and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 ArmoredCar moved from 92 Sea Zone to Kwangsi 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Fighter moved from Shantung to Hupeh 1 Fighter moved from Shantung to Kiangsi 1 Fighter moved from 92 Sea Zone to Kwangtung 1 Fighter moved from 92 Sea Zone to Kwangsi 1 Bomber moved from Hainan to Kwangsi 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Destroyer moved from 84 Sea Zone to 92 Sea Zone 1 Battleship moved from 92 Sea Zone to 110 Sea Zone 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Carrier moved from 92 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 10 ArmoredCars, 1 Destroyer, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians defend with 1 Bunker Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Vladivostok Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians defend with 1 Bunker Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Vladivostok, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Vladivostok, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Shensi Hisaichi attack with 2 Infantrys and 7 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 7 Tanks in Shensi, round 2 : 5/9 hits, 3.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Infantry and 7 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Kiangsi Hisaichi attack with 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank Chinese defend with 2 Infantrys and 1 Tank Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 Tank in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 2 Infantrys and 1 Tank Battle in Hupeh Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kwangsi Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Kwangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry and 1 Tank Battle in Kwangtung Hisaichi attack with 2 ArmoredCars, 1 Fighter and 2 Tanks Chinese defend with 1 Artillery and 1 Tank Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 2 ArmoredCars, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 9 Casualties for Chinese: 1 Artillery and 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from Kwangsi to 110 Sea Zone 1 Fighter moved from Kiangsi to Peking 5 Infantrys moved from Peking to Hulunbuir 1 Fighter moved from Kwangtung to Peking 1 Fighter moved from Hupeh to Shantung 1 Bomber moved from Kwangsi to Hong Kong 1 Submarine moved from 84 Sea Zone to 106 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 4 ArmoredCars and 2 Infantrys placed in Hong Kong 6 ArmoredCars and 1 Fighter placed in Changchun Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Hisaichi : 3.83 Chinese : -1.00 Russians : -0.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - British British loses 0 PUs for violating Greenlands neutrality. 2 Fighters moved from E.Morocco to 42 Sea Zone 2 Infantrys moved from French Sudan to French Equatorial Africa 2 Tanks moved from South Central USA to Central America 1 Destroyer, 2 Infantrys and 1 Transport moved from 99 Sea Zone to 25 Sea Zone 2 Infantrys moved from 25 Sea Zone to Colombia 1 Infantry moved from Lower Egypt to Mersa Matruh British take Mersa Matruh from Italians 1 Tank moved from Italian East Africa to French Equatorial Africa 2 Infantrys and 2 Tanks moved from Northern Ireland to Dublin 3 Fighters moved from Manchester to Dublin 1 Infantry moved from North Central USA to South Central USA 2 Infantrys moved from Ontario to South Central USA 1 Artillery and 1 Infantry moved from Yunnan to N.French Indochina 1 Infantry moved from Nubia to New Valley 2 Fighters moved from Palestine to New Valley 1 Fighter moved from British Somaliland to French Equatorial Africa 1 Bomber moved from Gibraltar to French Equatorial Africa 1 Transport moved from 8 Sea Zone to 7 Sea Zone 2 Infantrys moved from Quebec to 7 Sea Zone 2 Infantrys and 1 Transport moved from 7 Sea Zone to 8 Sea Zone 2 Infantrys moved from 8 Sea Zone to Greenland British take Greenland from Neutral 2 Destroyers moved from 8 Sea Zone to 17 Sea Zone Purchase Units - British British buy 4 Artillerys, 1 Carrier, 1 Destroyer, 4 Elites, 15 Infantrys, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - British Battle in New Valley British attack with 2 Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 2 Fighters and 1 Infantry in New Valley, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley British win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Dublin British attack with 3 Fighters, 2 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Dublin, round 2 : 4/7 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 3 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in N.French Indochina British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina British win, taking N.French Indochina from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 42 Sea Zone British attack with 2 Fighters Germans defend with 3 Submarines British roll dice for 2 Fighters in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 42 Sea Zone 2 Submarines owned by the Germans Submerged British win with 2 Fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in French Equatorial Africa British attack with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank Germans defend with 2 Tanks British roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 2 Tanks in French Equatorial Africa, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in French Equatorial Africa British roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in French Equatorial Africa, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 Tanks in French Equatorial Africa, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Germans: 2 Tanks Non Combat Move - British 1 Fighter moved from French Equatorial Africa to Equatoria 1 Infantry moved from Kenya to Equatoria 2 Fighters moved from New Valley to Equatoria 1 Tank moved from Palestine to Cairo 3 Artillerys moved from Italian East Africa to Equatoria 3 Infantrys moved from Italian East Africa to Equatoria 1 Infantry moved from Italian East Africa to Equatoria 1 Bomber moved from French Equatorial Africa to Italian East Africa 2 Fighters moved from 42 Sea Zone to E.Morocco 3 Fighters moved from Dublin to 20 Sea Zone 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Fighter moved from Quebec to Colombia 1 Infantry moved from British Columbia to Northwest USA 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from Palestine to Lower Egypt 2 Infantrys and 2 Tanks moved from Assam to Yunnan 1 AAGun and 2 Infantrys moved from Bihar to Assam 1 Artillery and 1 Infantry moved from Hyderabad to Calcutta 1 Infantry moved from Rajputana to Hyderabad 1 Destroyer and 1 Transport moved from 57 Sea Zone to 59 Sea Zone 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 58 Sea Zone to 64 Sea Zone 2 Infantrys moved from Wales to Manchester 1 Infantry moved from Wales to Manchester 1 Infantry moved from Wales to Manchester Place Units - British 1 Carrier, 1 Destroyer, 1 Submarine and 1 T.Boat placed in 20 Sea Zone 2 Artillerys and 2 Infantrys placed in Manchester 2 Artillerys and 4 Infantrys placed in London British undo move 2. 1 Artillery and 3 Infantrys placed in Manchester 1 Artillery, 4 Elites and 1 Infantry placed in Cairo 5 Infantrys placed in Madras 2 Infantrys placed in Bombay Turn Complete - British British collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.00 Neutral : -1.00 British : 0.33 Italians : 0.67 Hisaichi : -0.67
Production/PUs Summary :
Germans : 85 / 88 Russians : 112 / 119 Italians : 63 / 65 French : 44 / 43 Yamamoto : 63 / 63 Chinese : 21 / 39 Hisaichi : 67 / 69 British : 88 / 88 Anzac : 36 / 36 Dutch : 23 / 28 Finns : 8 / 10 Romanians : 12 / 12 Thai : 14 / 14 Americans : 97 / 100
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Purchase Units - Anzac Anzac buy 1 Destroyer, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 70 Sea Zone 2 Infantrys moved from New South Wales to 70 Sea Zone 2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 1 Submarine moved from 70 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from Western Australia to Broome 1 Transport moved from 67 Sea Zone to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 1 Infantry moved from Northern Territory to Western Australia Place Units - Anzac 1 Destroyer and 2 Fighters placed in 67 Sea Zone 2 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 1 Infantry placed in Canberra Anzac undo move 2. 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 85 / 88 Russians : 112 / 119 Italians : 63 / 65 French : 44 / 43 Yamamoto : 63 / 63 Chinese : 21 / 39 Hisaichi : 67 / 69 British : 88 / 88 Anzac : 36 / 36 Dutch : 23 / 28 Finns : 8 / 10 Romanians : 12 / 12 Thai : 14 / 14 Americans : 97 / 100
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Fighter and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Infantry moved from Java to Sumatra Place Units - Dutch 1 Adv.Fighter, 1 Fighter and 2 Tanks placed in Banjarmasin Turn Complete - Dutch Dutch collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 85 / 88 Russians : 112 / 119 Italians : 63 / 65 French : 44 / 43 Yamamoto : 63 / 63 Chinese : 21 / 39 Hisaichi : 67 / 69 British : 88 / 88 Anzac : 36 / 36 Dutch : 23 / 23 Finns : 8 / 10 Romanians : 12 / 12 Thai : 14 / 14 Americans : 97 / 100
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TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Finns 1 Infantry moved from Oulu to Vyborg Finns take Vyborg from Russians 1 Infantry moved from Tampere to Oulu 4 Infantrys moved from Tampere to Kotka 1 Tank moved from Tampere to Kotka 1 Fighter moved from Tampere to Kotka 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Fighter, 4 Infantrys and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Kotka, round 2 : 3/6 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Kotka to Helsinki Place Units - Finns 2 ArmoredCars and 1 Elite placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : 1.50 Russians : -0.33
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TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa Romanians take Odessa from Russians 2 Artillerys, 3 Infantrys and 1 Tank moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 4 Infantrys; Remaining resources: 4 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :