Ready. Game on. GL, HF!
Scramble orders?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
5 fighters moved from Norway to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Romania to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 submarines
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 1 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 1 destroyer owned by the Americans lost in 1 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 3 submarines
Non Combat Move - Americans
1 bomber moved from 89 Sea Zone to Western United States
2 fighters moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to Western United States
1 fighter moved from 1 Sea Zone to Alaska
1 mech_infantry moved from British Columbia to Alaska
2 bombers moved from 95 Sea Zone to Yugoslavia
3 bombers moved from India to Yugoslavia
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 2 fighters placed in Norway
1 bomber placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
5 fighters moved from Norway to Finland
Combat - British
Battle in Finland
British attack with 5 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 5 fighters in Finland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits
2 fighters owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 fighters
Non Combat Move - British
3 fighters moved from Finland to Norway
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 aaGuns, 5 artilleries, 5 fighters and 11 mech_infantrys moved from India to West India
1 fighter and 14 infantry moved from India to West India
Place Units - British
1 armour and 2 fighters placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
British collect 29 PUs (5 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,5,2,2,5,4,5,4,3,4,3,6,2,6,2,2,1,3,1,4,4,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from West Indies to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Central America
2 artilleries and 2 infantry moved from Morocco to Algeria
1 infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
5 fighters moved from Western Germany to Eastern Poland
3 infantry moved from Poland to Eastern Poland
Combat - Italians
Battle in Central America
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Algeria
Italians win, taking Central America from Americans, taking Algeria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 5 fighters and 3 infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 5 fighters and 3 infantry in Eastern Poland, round 2 : 4/8 hits, 3,00 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 5 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
5 fighters moved from Eastern Poland to Greater Southern Germany
4 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : 0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;
Combat Move - ANZAC
EDIT: Resetting and Giving Bonus Movement to Units
Non Combat Move - ANZAC
EDIT: Cleaning up during movement phase
EDIT: 3 fighters moved from India to West India
EDIT: 1 artillery moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs
Combat Move - French
EDIT: Resetting and Giving Bonus Movement to Units
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
4 fighters moved from 115 Sea Zone to Novgorod
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 4 fighters and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Novgorod, round 2 : 4/8 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 fighters moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 aaGun, 9 artilleries, 37 infantry and 10 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
2 artilleries and 6 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Western Germany
2 mech_infantrys placed in France
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Germans
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Bryansk to Romania
2 infantry moved from Yugoslavia to Northern Italy
1 armour and 2 artilleries moved from Yugoslavia to Northern Italy
13 infantry and 5 mech_infantrys moved from Yugoslavia to Romania
6 artilleries moved from Yugoslavia to Romania
13 armour moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Germans
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Bryansk to Romania
2 infantry moved from Yugoslavia to Northern Italy
1 armour and 2 artilleries moved from Yugoslavia to Northern Italy
13 infantry and 5 mech_infantrys moved from Yugoslavia to Romania
6 artilleries moved from Yugoslavia to Romania
13 armour moved from Yugoslavia to Romania
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Northern Italy
Russians attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 factory_major and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Northern Italy
Russians converts factory_major into different units
Russians win, taking Northern Italy from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Romania
Russians attack with 13 armour, 6 artilleries, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 13 armour, 6 artilleries, 13 infantry, 7 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 15/40 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 13 armour, 6 artilleries, 13 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Yugoslavia to Romania
2 aaGuns moved from Bryansk to Russia
2 artilleries and 10 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Urals
1 infantry moved from Tambov to Russia
2 fighters moved from Caucasus to West India
1 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Romania to Bulgaria
Place Units - Russians
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Ukraine
1 artillery, 1 infantry and 3 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 armour, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 armour, 4 artilleries, 1 fighter and 24 infantry moved from Burma to India
5 armour and 2 infantry moved from Kansu to Novosibirsk
4 armour moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 armour moved from Timguska to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 10 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 10 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 2 : 8/13 hits, 5,50 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 10 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in India
Japanese attack with 9 armour, 4 artilleries, 1 fighter and 24 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 armour, 4 artilleries, 1 fighter and 24 infantry in India, round 2 : 11/38 hits, 11,00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 4 artilleries, 1 fighter and 24 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
3 armour and 3 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from French Indo China to Burma
2 armour moved from Malaya to Burma
1 aaGun moved from Burma to India
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries and 4 infantry moved from Yenisey to Timguska
3 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Kansu
3 armour moved from Manchuria to Chahar
3 fighters and 2 tactical_bombers moved from Yunnan to Timguska
1 bomber moved from Aleutian Islands to Japan
4 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from India to Burma
1 bomber moved from Burma to Timguska
Place Units - Japanese
2 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kwangtung
3 armour placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 78 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,33
Russians : -0,33
Japanese : 2,50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Novgorod
5 bombers moved from Yugoslavia to Novgorod
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from Western United States to Central America
1 bomber moved from Western United States to Central America
1 bomber moved from Eastern United States to Central America
1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 10 Sea Zone to Central America
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Novgorod
5 bombers moved from Yugoslavia to Novgorod
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from Western United States to Central America
1 bomber moved from Western United States to Central America
1 bomber moved from Eastern United States to Central America
1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 10 Sea Zone to Central America
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central America
Americans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Central America, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Central America, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Central America
Americans win, taking Central America from Italians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Novgorod
Americans attack with 6 bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits
1 bomber owned by the Americans, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Americans win with 5 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
4 bombers moved from Novgorod to Belarus
1 fighter moved from Alaska to 10 Sea Zone
1 fighter moved from Central America to Southeast Mexico
1 tactical_bomber moved from Central America to Southeast Mexico
2 bombers moved from Central America to Western United States
1 fighter moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour placed in Norway
1 bomber and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Novgorod
5 bombers moved from Yugoslavia to Novgorod
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from Western United States to Central America
1 bomber moved from Western United States to Central America
1 bomber moved from Eastern United States to Central America
1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 10 Sea Zone to Central America
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central America
Americans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Central America, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Central America, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Central America
Americans win, taking Central America from Italians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Novgorod
Americans attack with 6 bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits
1 bomber owned by the Americans, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Americans win with 5 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
4 bombers moved from Novgorod to Belarus
1 fighter moved from Alaska to 10 Sea Zone
1 fighter moved from Central America to Southeast Mexico
1 tactical_bomber moved from Central America to Southeast Mexico
2 bombers moved from Central America to Western United States
1 fighter moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour placed in Norway
1 bomber and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUs
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Iraq to Northwest Persia
2 fighters moved from Iraq to West India
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,1,3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
British collect 20 PUs (13 lost to blockades); end with 22 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
3 fighters moved from Greater Southern Germany to Northern Italy
2 fighters moved from Greater Southern Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
3 submarines moved from 109 Sea Zone to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 110 Sea Zone
Italians roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Northern Italy
Italians attack with 1 artillery, 5 fighters and 3 infantry
Russians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 5 fighters and 3 infantry in Northern Italy, round 2 : 0/9 hits, 3,50 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Northern Italy, round 2 : 3/4 hits, 1,50 expected hits
3 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 5 fighters in Northern Italy, round 3 : 5/6 hits, 2,83 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Northern Italy
Italians win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery, 2 fighters and 3 infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Slovakia Hungary to Southern Italy
3 fighters moved from Northern Italy to Western Germany
1 infantry moved from Baltic States to Eastern Poland
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -3,00
British : 0,33
Russians : 2,00
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3,600
Median : 4,000
Variance : 0,614
Standard Deviation : 0,783
Total rolls : 45
Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3,719
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32
British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 38 PUs;
Germans buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
11 artilleries, 43 infantry and 10 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Russians
3 armour moved from Western Germany to Greater Southern Germany
3 armour moved from Greater Southern Germany to Yugoslavia
2 carriers, 4 destroyers, 4 fighters and 2 transports moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 2 carriers, 4 destroyers, 4 fighters and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 2 carriers, 4 destroyers, 4 fighters and 2 transports in 113 Sea Zone, round 2 : 3/8 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans lost in 113 Sea Zone
Germans win with 2 carriers, 4 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 11 artilleries, 43 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 11 artilleries, 43 infantry and 10 mech_infantrys in Yugoslavia, round 2 : 14/67 hits, 15,83 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 3 armour, 11 artilleries, 43 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from Greater Southern Germany to Yugoslavia
2 artilleries and 4 infantry moved from Western Germany to Germany
2 fighters moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2,17
Americans : 0,67
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
6 artilleries and 10 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
6 artilleries and 10 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Bessarabia
Russians attack with 6 artilleries and 10 infantry
Italians defend with 1 infantry
Russians roll dice for 6 artilleries and 10 infantry in Bessarabia, round 2 : 4/16 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Romania to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Belarus
2 artilleries and 8 infantry moved from Belarus to Bryansk
13 armour and 7 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Persia to West India
Place Units - Russians
5 armour placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Persia
2 artilleries placed in Finland
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 5 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from India to 39 Sea Zone
5 fighters and 3 tactical_bombers moved from 39 Sea Zone to West India
2 battleships, 2 cruisers, 4 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Burma to West India
12 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from India to West India
1 bomber moved from Timguska to West India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kansu to Sikang
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
1 fighter and 1 tactical_bomber moved from Timguska to Samara
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Kansu to Samara
10 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Timguska to Urals
2 infantry moved from Timguska to Urals
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 1 fighter
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Urals
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Urals, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 10 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 10 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 6/12 hits, 5,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 10 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 14 armour, 6 artilleries, 1 bomber, 7 fighters, 28 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 5 artilleries, 8 fighters, 14 infantry and 11 mech_infantrys; ANZAC defend with 3 fighters; Russians defend with 1 armour, 2 fighters and 5 mech_infantrys
AA fire in West India : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 14 armour, 6 artilleries, 1 bomber, 6 fighters, 28 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 2 : 24/63 hits, 21,67 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 5 artilleries, 13 fighters, 14 infantry and 16 mech_infantrys in West India, round 2 : 19/49 hits, 20,83 expected hits
19 infantry owned by the Japanese, 9 mech_infantrys owned by the British, 2 aaGuns owned by the British and 14 infantry owned by the British lost in West India
Japanese roll dice for 14 armour, 6 artilleries, 1 bomber, 6 fighters, 9 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 3 : 12/44 hits, 18,50 expected hits
UK_Pacific roll dice for 1 armour, 5 artilleries, 13 fighters and 7 mech_infantrys in West India, round 3 : 15/26 hits, 13,17 expected hits
5 mech_infantrys owned by the Russians, 9 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 artilleries owned by the British lost in West India
Japanese roll dice for 14 armour, 4 artilleries, 1 bomber, 6 fighters and 4 tactical_bombers in West India, round 4 : 10/29 hits, 14,67 expected hits
UK_Pacific roll dice for 1 armour and 13 fighters in West India, round 4 : 9/14 hits, 9,17 expected hits
4 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 armour owned by the Russians, 5 armour owned by the Japanese and 6 fighters owned by the British lost in West India
Japanese roll dice for 9 armour, 1 bomber, 6 fighters and 4 tactical_bombers in West India, round 5 : 9/20 hits, 10,83 expected hits
UK_Pacific roll dice for 4 fighters in West India, round 5 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Russians, 2 armour owned by the Japanese and 2 fighters owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Japanese: 7 armour, 6 artilleries, 1 fighter, 28 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns, 5 artilleries, 8 fighters, 14 infantry and 11 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 5 mech_infantrys
Casualties for ANZAC: 3 fighters
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 aaGun moved from India to West India
2 carriers moved from 39 Sea Zone to 79 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber and 2 fighters moved from West India to India
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from Chahar to Kansu
1 infantry moved from Kansu to Novosibirsk
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Vologda to Kansu
1 fighter and 1 tactical_bomber moved from Samara to Kansu
1 fighter moved from Urals to Kansu
3 mech_infantrys moved from Manchuria to Central Mongolia
Place Units - Japanese
3 infantry placed in India
2 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
AA fire in West India : : 0,00
Chinese : -0,33
UK_Pacific : -0,83
Russians : -1,33
Japanese : -8,33
The allies surrender - well played - sucks to loose when Russia makes so much $$ You defended well Europe; never had a chance to settle and really threating Germany- you played flawlessly!
Thanks for the game, I will post the results.
Soviet.
Thanks for the praise.
But I didn’t play flawlessly.
I miscalculated and therefore lost my German Navy and airforce, which crippled me a lot!
Also, losing the troops at Ceylon slowed me down a lot, I never managed to conquer Africa.
You almost had me in Europe, but then your supply line got longer and longer
The worst of it, is you didn’t have to land your troops in Ceylon at all!
You are right, I was almost there in Europe, but it is difficult to outrun Ger in Europe :lol: