edited 2 Inf that should have been pulled from Denmark not Germany.
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters moved from Novgorod to Norway
3 infantry moved from Finland to Norway
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Tambov to Rostov
1 artillery moved from Bryansk to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Tambov
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Dzavhan to Yenisey
1 armour moved from Novgorod to Eastern Poland
4 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Norway, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 fighters and 2 infantry in Norway, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Rostov to Russia
21 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Norway to KareliaPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
Russians : 0.00
Japanese : 0.67Territory Summary for Russians :
Shensi : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Yenisey : 1 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Norway : 1 flag, 2 infantry
Belarus : 4 infantry
Karelia : 2 fighters
Baltic States : 1 infantry
Bryansk : 1 artillery
Rostov : 1 artillery and 1 infantry
Eastern Poland : 1 aaGun, 1 armour, 1 artillery and 16 infantry
Bessarabia : 1 artillery and 2 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 6 infantry and 1 tactical_bomber
Tambov : 3 artilleries and 26 infantry
Western Ukraine : 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Samara : 5 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 39 / 72
Russians : 39 / 54
Japanese : 57 / 63
Americans : 54 / 73
Chinese : 6 / 4
British : 29 / 36
UK_Pacific : 6 / 6
Italians : 12 / 10
ANZAC : 14 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.786
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.550
Median : 3.500
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Sikang
2 armour and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
2 bombers moved from Kweichow to Burma
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 armour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 0/6 hits
Russians roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 2/4 hits
Russians roll dice for 2 armour and 2 infantry in Soviet Far East, round 3 : 2/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 fighter and 1 tactical_bomber in Soviet Far East, round 4 : 2/2 hits
Russians roll dice for 2 armour in Soviet Far East, round 4 : 2/2 hits
1 fighter owned by the Japanese, 2 armour owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Soviet Far East
Russians win with no units remaining. Battle score for attacker is -16
Casualties for Americans: 2 armour and 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Burma, round 4 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 bombers moved from Burma to French Indo China
2 armour moved from French Indo China to Szechwan
2 carriers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Iraq
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 tactical_bomber placed in Japan
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,3,3,1
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Sikang
2 armour and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
2 bombers moved from Kweichow to Burma
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 armour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 0/6 hits
Russians roll dice for 2 armour and 2 infantry in Soviet Far East, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 2/4 hits
Russians roll dice for 2 armour and 2 infantry in Soviet Far East, round 3 : 2/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 fighter and 1 tactical_bomber in Soviet Far East, round 4 : 2/2 hits
Russians roll dice for 2 armour in Soviet Far East, round 4 : 2/2 hits
1 fighter owned by the Japanese, 2 armour owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Soviet Far East
Russians win with no units remaining. Battle score for attacker is -16
Casualties for Americans: 2 armour and 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Burma, round 4 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 bombers moved from Burma to French Indo China
2 armour moved from French Indo China to Szechwan
2 carriers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Iraq
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 tactical_bomber placed in Japan
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,3,3,1
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 32 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 armour moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Tunisia to Libya
7 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
7 infantry, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 93 Sea Zone
7 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 carrier in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Southern France
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 22 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 14 Sea Zone to 26 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 91 Sea Zone to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Southern France: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.67
Americans : 1.83
Japanese : 1.17Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
23 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 4 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Egypt : 1 armour
United Kingdom : 1 fighter and 1 tactical_bomber
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Libya : 1 artillery and 2 infantry
104 Sea Zone : 1 submarine
93 Sea Zone : 6 transports
92 Sea Zone : 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 carriers, 2 destroyers and 1 fighterProduction/PUs Summary :
Germans : 36 / 72
Russians : 38 / 54
Japanese : 64 / 61
Americans : 55 / 75
Chinese : 3 / 4
British : 29 / 36
UK_Pacific : 5 / 6
Italians : 12 / 10
ANZAC : 14 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 36 / 72
Russians : 38 / 54
Japanese : 64 / 61
Americans : 55 / 75
Chinese : 3 / 4
British : 29 / 36
UK_Pacific : 5 / 6
Italians : 12 / 10
ANZAC : 14 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 3 destroyers and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Turkmenistan to Eastern Persia
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Normandy Bordeaux
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern FrancePlace Units - British
3 destroyers placed in 110 Sea Zone
1 aaGun and 2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Novgorod: 1 bomber
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 32 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.00
Japanese : -0.67Territory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 armour and 1 infantry
Southern France : 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 transport
99 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
97 Sea Zone : 3 submarines
Eastern Persia : 1 flag, 1 infantry
98 Sea Zone : 1 transport
110 Sea Zone : 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 34 / 72
Russians : 38 / 54
Japanese : 63 / 61
Americans : 55 / 75
Chinese : 3 / 4
British : 31 / 32
UK_Pacific : 6 / 6
Italians : 12 / 10
ANZAC : 14 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.571
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
edited my US Non combat infantry and AA from gib to southern france
edited my damn bomber, which i forgot was in novo AGAIN back to london, lol
thanks!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Eastern Persia
1 bomber moved from Volgograd to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Greece to Romania
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 6 transports
1 transport owned by the British and 6 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 49
Casualties for British: 1 transport
Casualties for Americans: 6 transports
Battle in Eastern Persia
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 armour owned by the Italians lost in Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Romania
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Slovakia Hungary, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
AA fire in Southern France : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 2 : 1/7 hits
Americans roll dice for 1 aaGun, 9 infantry and 4 mech_infantrys in Southern France, round 2 : 6/13 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGunNon Combat Move - Italians
1 bomber moved from Slovakia Hungary to Western Germany
1 aaGun moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from 93 Sea Zone to Western Germany
1 fighter moved from Southern France to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,6,5,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,5,2
Italians collect 1 PU (11 lost to blockades); end with 1 PU
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 33 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 submarines moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour
Java : 1 flag, 1 aaGun, 3 fighters and 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 3 submarines
62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 72
Russians : 32 / 54
Japanese : 60 / 61
Americans : 55 / 75
Chinese : 3 / 4
British : 31 / 32
UK_Pacific : 6 / 6
Italians : 12 / 3
ANZAC : 17 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 4 times
Average roll : 2.333
Median : 3.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Libya : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 72
Russians : 32 / 54
Japanese : 60 / 61
Americans : 55 / 75
Chinese : 3 / 4
British : 31 / 32
UK_Pacific : 6 / 6
Italians : 12 / 3
ANZAC : 17 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 4 times
Average roll : 2.333
Median : 3.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
7 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 bomber moved from Bulgaria to Southern France
3 mech_infantrys moved from Southern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Germany to Romania
1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys moved from Germany to PolandCombat - Germans
Battle in Eastern Persia
Germans attack with 8 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour and 3 mech_infantrys in Eastern Persia, round 2 : 5/11 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 1/3 hits
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys in Poland, round 2 : 5/19 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Norway
Germans roll dice for 1 artillery and 1 fighter in Norway, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/16 hits
Americans roll dice for 9 infantry and 4 mech_infantrys in Southern France, round 2 : 3/13 hits
1 mech_infantry owned by the Germans, 6 infantry owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 6/13 hits
Americans roll dice for 3 infantry and 4 mech_infantrys in Southern France, round 3 : 3/7 hits
3 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Southern France, round 4 : 5/10 hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 8 infantry and 3 mech_infantrysNon Combat Move - Germans
1 fighter moved from Norway to Western Germany
2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
2 aaGuns moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Southern France to Southern ItalyPlace Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 armour placed in Persia
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in Germany
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,2,4,4
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
7 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 bomber moved from Bulgaria to Southern France
3 mech_infantrys moved from Southern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Germany to Romania
1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys moved from Germany to PolandCombat - Germans
Battle in Eastern Persia
Germans attack with 8 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour and 3 mech_infantrys in Eastern Persia, round 2 : 5/11 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 1/3 hits
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys in Poland, round 2 : 5/19 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Norway
Germans roll dice for 1 artillery and 1 fighter in Norway, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 6/16 hits
Americans roll dice for 9 infantry and 4 mech_infantrys in Southern France, round 2 : 3/13 hits
1 mech_infantry owned by the Germans, 6 infantry owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 6/13 hits
Americans roll dice for 3 infantry and 4 mech_infantrys in Southern France, round 3 : 3/7 hits
3 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Southern France, round 4 : 5/10 hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 8 infantry and 3 mech_infantrysNon Combat Move - Germans
1 fighter moved from Norway to Western Germany
2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
2 aaGuns moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Southern France to Southern ItalyPlace Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 armour placed in Persia
1 artillery and 2 infantry placed in Ukraine
7 mech_infantrys placed in Germany
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,2,4,4
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
6 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Ukraine
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
3 artilleries and 25 infantry moved from Tambov to Rostov
1 artillery and 6 infantry moved from Russia to Bryansk
1 fighter moved from Karelia to Novgorod
3 infantry moved from Novgorod to Belarus
5 infantry moved from Samara to NovosibirskCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Bessarabia
retreated to Bessarabia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 4 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 4 infantry in Romania, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 4 infantry in Romania, round 3 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 3 infantry in Romania, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Romania, round 5 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Romania, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 3 artilleries and 25 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 25 infantry in Rostov, round 2 : 7/28 hits, 5.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 25 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 5 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Russians attack with 4 infantry
Italians defend with 1 artillery
Russians roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun moved from Eastern Poland to BelarusPlace Units - Russians
3 mech_infantrys placed in Novgorod
7 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -5.67
Russians : -2.17Territory Summary for Russians :
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 4 infantry
Romania : 1 flag, 3 infantry
Belarus : 1 aaGun and 13 infantry
Baltic States : 1 infantry
Bryansk : 1 artillery, 6 infantry and 1 tactical_bomber
Rostov : 3 artilleries and 25 infantry
Eastern Poland : 1 infantry
Russia : 1 aaGun, 1 airfield, 7 armour and 1 factory_major
Ukraine : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Novosibirsk : 5 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 40 / 70
Russians : 37 / 51
Japanese : 60 / 61
Americans : 52 / 75
Chinese : 3 / 4
British : 30 / 32
UK_Pacific : 6 / 6
Italians : 12 / 3
ANZAC : 17 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 17 times
4 was rolled 23 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.674
Median : 4.000
Variance : 1.966
Standard Deviation : 1.402
Total rolls : 89Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.042
Median : 4.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24Russians Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.538
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 65 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Kweichow to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kansu
2 armour moved from Szechwan to Kansu
1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kansu
1 armour and 1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
1 armour moved from Sikang to Kansu
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
1 bomber moved from French Indo China to Burma
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 bomber moved from French Indo China to Burma
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 3 submarines
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 bombers moved from Burma to Chahar
1 aaGun moved from Yenisey to Olgiy
1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Libya to Tobruk
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
3 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 infantry and 2 mech_infantrys
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 transports
2 Sea Zone : 1 flag
3 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Egypt : 1 armour
United Kingdom : 1 fighter and 1 tactical_bomber
Morocco : 2 artilleries and 2 infantry
Tobruk : 1 artillery and 2 infantry
97 Sea Zone : 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 2 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 70
Russians : 36 / 51
Japanese : 64 / 64
Americans : 52 / 72
Chinese : 1 / 4
British : 30 / 32
UK_Pacific : 5 / 6
Italians : 12 / 3
ANZAC : 17 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 40 / 70
Russians : 36 / 51
Japanese : 63 / 64
Americans : 52 / 72
Chinese : 2 / 3
British : 30 / 32
UK_Pacific : 5 / 6
Italians : 12 / 3
ANZAC : 17 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from British
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour and 1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 bomber moved from United Kingdom to Germany
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from India to West India
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 38 Sea ZoneCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Greece
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Trans-Jordan
Germans win with 1 armour remaining. Battle score for attacker is -13
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 fighter moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Germany to NovgorodPlace Units - British
3 infantry placed in Egypt
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 1.33
British : 0.50
Japanese : 0.33
AA fire in Germany : : -0.17Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Normandy Bordeaux : 2 infantry
France : 1 infantry
Tunisia : 1 infantry
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
Libya : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novgorod : 1 bomber
106 Sea Zone : 1 flag
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 1 transport
97 Sea Zone : 3 submarines
110 Sea Zone : 4 destroyers and 3 transportsProduction/PUs Summary :
Germans : 33 / 70
Russians : 36 / 51
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 10 / 3
ANZAC : 17 / 20
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to France
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to France
1 fighter moved from Southern Italy to FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 fighter
British defend with 1 artillery
Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in France
Italians attack with 1 artillery, 2 fighters and 4 infantry
French defend with 1 airfield, 1 factory_major and 4 infantry; British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 4 infantry in France, round 2 : 1/7 hits
French roll dice for 5 infantry in France, round 2 : 3/5 hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in France
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 3 : 2/4 hits
French roll dice for 4 infantry in France, round 3 : 3/4 hits
1 fighter owned by the Italians, 2 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in France
retreated to France
French win with 2 infantry remaining. Battle score for attacker is -17
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 4 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from France to Southern Italy
1 bomber and 1 fighter moved from Holland Belgium to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,4,5,1,5,3
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to India
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour
Java : 1 flag, 1 aaGun, 2 fighters and 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 33 / 70
Russians : 36 / 51
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 10 / 5
ANZAC : 17 / 20
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Germans defend with 1 armour
French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
Germans win with no units remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Germans: 1 armourNon Combat Move - French
Turn Complete - French
French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : 0.50
French : 0.17Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_major and 2 infantry
Libya : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 33 / 70
Russians : 36 / 51
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 10 / 5
ANZAC : 17 / 20
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5