I can say no scramble, not sure about the ool.
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 cruiser and 2 destroyers moved from 99 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to Ukraine
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
1 artillery moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Ukraine : : -0.17
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
106 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 3 submarines
Iraq : 3 armour and 2 mech_infantrys
81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 50 / 59
Russians : 20 / 22
Japanese : 76 / 83
Americans : 55 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 524 times
2 was rolled 488 times
3 was rolled 491 times
4 was rolled 491 times
5 was rolled 506 times
6 was rolled 469 times
Average roll : 3.463
Median : 3.000
Variance : 0.579
Standard Deviation : 0.761
Total rolls : 2969Null / Other
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.608
Median : 4.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 209Germans Combat
1 was rolled 148 times
2 was rolled 120 times
3 was rolled 151 times
4 was rolled 137 times
5 was rolled 125 times
6 was rolled 128 times
Average roll : 3.439
Median : 3.000
Variance : 0.994
Standard Deviation : 0.997
Total rolls : 809British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.608
Median : 4.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 209Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.694
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 36Americans Combat
1 was rolled 29 times
2 was rolled 30 times
3 was rolled 21 times
4 was rolled 33 times
5 was rolled 27 times
6 was rolled 19 times
Average roll : 3.352
Median : 3.000
Variance : 0.934
Standard Deviation : 0.966
Total rolls : 159Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 100 times
3 was rolled 102 times
4 was rolled 103 times
5 was rolled 93 times
6 was rolled 94 times
Average roll : 3.405
Median : 3.000
Variance : 0.435
Standard Deviation : 0.660
Total rolls : 605Japanese Combat
1 was rolled 106 times
2 was rolled 101 times
3 was rolled 107 times
4 was rolled 83 times
5 was rolled 91 times
6 was rolled 101 times
Average roll : 3.433
Median : 3.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 589 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,4,3,3,5,6,6
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to Queensland
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 50 / 59
Russians : 20 / 22
Japanese : 76 / 83
Americans : 55 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 50 / 59
Russians : 20 / 22
Japanese : 76 / 83
Americans : 55 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 54 PUs;
Germans buy 3 armour, 1 artillery, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Bessarabia to Rostov
1 bomber moved from Romania to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
5 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Karelia
1 bomber moved from Norway to Baltic States
1 bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 7 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 6 mech_infantrys in Bryansk, round 2 : 4/13 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Rostov to Kazakhstan
2 aaGuns moved from Northwest Persia to Persia
1 bomber moved from Rostov to Romania
1 bomber and 2 fighters moved from 125 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Romania to Kazakhstan
1 fighter moved from Eastern Poland to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour placed in Ukraine
1 artillery placed in France
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,4,2,3,5,3,1,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Urals
Russians take Urals from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to SamaraCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Urals : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 14 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 58
Russians : 18 / 18
Japanese : 74 / 83
Americans : 55 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 506 times
2 was rolled 461 times
3 was rolled 468 times
4 was rolled 463 times
5 was rolled 464 times
6 was rolled 452 times
Average roll : 3.453
Median : 3.000
Variance : 0.634
Standard Deviation : 0.796
Total rolls : 2814Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.586
Median : 4.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29Germans Combat
1 was rolled 152 times
2 was rolled 127 times
3 was rolled 152 times
4 was rolled 141 times
5 was rolled 130 times
6 was rolled 131 times
Average roll : 3.436
Median : 3.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 833British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.694
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 36Americans Combat
1 was rolled 29 times
2 was rolled 30 times
3 was rolled 21 times
4 was rolled 33 times
5 was rolled 27 times
6 was rolled 19 times
Average roll : 3.352
Median : 3.000
Variance : 0.934
Standard Deviation : 0.966
Total rolls : 159Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 103 times
4 was rolled 104 times
5 was rolled 93 times
6 was rolled 94 times
Average roll : 3.401
Median : 3.000
Variance : 0.443
Standard Deviation : 0.666
Total rolls : 609Japanese Combat
1 was rolled 105 times
2 was rolled 100 times
3 was rolled 107 times
4 was rolled 83 times
5 was rolled 91 times
6 was rolled 101 times
Average roll : 3.440
Median : 3.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 587 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 2 destroyers, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
1 fighter and 2 tactical_bombers moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Iraq
2 armour and 1 mech_infantry moved from Kazakhstan to CaucasusCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Caucasus
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Japanese attack with 3 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 armour and 2 mech_infantrys; Americans defend with 1 artillery and 1 factory_minor
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 7/13 hits
Americans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 3/6 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the Americans, 3 armour owned by the British and 2 mech_infantrys owned by the Japanese lost in Iraq
Japanese win, taking Iraq from Americans with 3 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Iraq to Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 39 Sea Zone
1 bomber moved from Philippines to India
1 bomber moved from Soviet Far East to Japan
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
1 armour moved from Kazakhstan to Kansu
1 aaGun moved from Kazakhstan to Caucasus
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 armour and 2 artilleries placed in Persia
Japanese undo move 1.
2 artilleries and 1 infantry placed in Persia
4 armour placed in India
1 infantry and 1 mech_infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in Kiangsu
2 mech_infantrys placed in French Indo China
Japanese undo move 6.
1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 7 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
5 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries moved from Trans-Jordan to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
3 artilleries, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 5 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 80 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 4 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Japanese with 2 carriers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/11 hits, 4.00 expected hits
Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 2.17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iraq
Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 5/10 hits, 3.83 expected hits
Japanese roll dice for 3 armour in Iraq, round 3 : 1/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Japanese with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 armour, 1 artillery and 1 mech_infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Iraq to 80 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0.50
Japanese : -1.67Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 artilleries, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery
42 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 7 submarines and 1 transport
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
54 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries and 2 infantry
Morocco : 5 artilleries and 5 infantry
Syria : 1 flag
80 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
97 Sea Zone : 1 submarine
Iraq : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 54 / 58
Russians : 16 / 18
Japanese : 76 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 517 times
2 was rolled 478 times
3 was rolled 480 times
4 was rolled 478 times
5 was rolled 478 times
6 was rolled 464 times
Average roll : 3.454
Median : 3.000
Variance : 0.553
Standard Deviation : 0.743
Total rolls : 2895Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.586
Median : 4.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29Germans Combat
1 was rolled 152 times
2 was rolled 127 times
3 was rolled 152 times
4 was rolled 141 times
5 was rolled 130 times
6 was rolled 131 times
Average roll : 3.436
Median : 3.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 833British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.694
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 36Americans Combat
1 was rolled 33 times
2 was rolled 38 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 26 times
Average roll : 3.405
Median : 3.000
Variance : 0.647
Standard Deviation : 0.804
Total rolls : 195Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 103 times
4 was rolled 107 times
5 was rolled 94 times
6 was rolled 94 times
Average roll : 3.406
Median : 3.000
Variance : 0.449
Standard Deviation : 0.670
Total rolls : 613Japanese Combat
1 was rolled 112 times
2 was rolled 109 times
3 was rolled 113 times
4 was rolled 91 times
5 was rolled 97 times
6 was rolled 106 times
Average roll : 3.430
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 628 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 54 / 58
Russians : 16 / 18
Japanese : 76 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 517 times
2 was rolled 478 times
3 was rolled 480 times
4 was rolled 478 times
5 was rolled 478 times
6 was rolled 464 times
Average roll : 3.454
Median : 3.000
Variance : 0.553
Standard Deviation : 0.743
Total rolls : 2895Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.586
Median : 4.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29Germans Combat
1 was rolled 152 times
2 was rolled 127 times
3 was rolled 152 times
4 was rolled 141 times
5 was rolled 130 times
6 was rolled 131 times
Average roll : 3.436
Median : 3.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 833British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.694
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 36Americans Combat
1 was rolled 33 times
2 was rolled 38 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 26 times
Average roll : 3.405
Median : 3.000
Variance : 0.647
Standard Deviation : 0.804
Total rolls : 195Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 103 times
4 was rolled 107 times
5 was rolled 94 times
6 was rolled 94 times
Average roll : 3.406
Median : 3.000
Variance : 0.449
Standard Deviation : 0.670
Total rolls : 613Japanese Combat
1 was rolled 112 times
2 was rolled 109 times
3 was rolled 113 times
4 was rolled 91 times
5 was rolled 97 times
6 was rolled 106 times
Average roll : 3.430
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 628 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
3 armour moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Russia to IraqCombat - British
Non Combat Move - British
1 aaGun moved from Egypt to 81 Sea Zone
1 aaGun and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun moved from 80 Sea Zone to IraqPlace Units - British
3 mech_infantrys placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
106 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 3 submarines
Iraq : 1 aaGun, 3 armour, 1 artillery and 1 bomberProduction/PUs Summary :
Germans : 54 / 58
Russians : 16 / 18
Japanese : 76 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 517 times
2 was rolled 478 times
3 was rolled 480 times
4 was rolled 478 times
5 was rolled 478 times
6 was rolled 464 times
Average roll : 3.454
Median : 3.000
Variance : 0.553
Standard Deviation : 0.743
Total rolls : 2895Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.586
Median : 4.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29Germans Combat
1 was rolled 152 times
2 was rolled 127 times
3 was rolled 152 times
4 was rolled 141 times
5 was rolled 130 times
6 was rolled 131 times
Average roll : 3.436
Median : 3.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 833British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.694
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 36Americans Combat
1 was rolled 33 times
2 was rolled 38 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 26 times
Average roll : 3.405
Median : 3.000
Variance : 0.647
Standard Deviation : 0.804
Total rolls : 195Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 103 times
4 was rolled 107 times
5 was rolled 94 times
6 was rolled 94 times
Average roll : 3.406
Median : 3.000
Variance : 0.449
Standard Deviation : 0.670
Total rolls : 613Japanese Combat
1 was rolled 112 times
2 was rolled 109 times
3 was rolled 113 times
4 was rolled 91 times
5 was rolled 97 times
6 was rolled 106 times
Average roll : 3.430
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 628 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,6,1,6,4,5,5
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
Say, I just remembered, this version has a bug that major factories don’t downgrade to minor factories after getting captured.
I should have been able to put 4 tanks on India. I honestly didn’t notice at first I just hit the max option on my tan placements not realizing I had 4 tanks.
I could take one off and put it on FIC, if you want. Let me know.
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While I’m at it, I should edit the India (and the Paris) factory down to minor factories.
-
While I’m at it, I should edit the India (and the Paris) factory down to minor factories.
either way is fine,im pretty easy :]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - ANZAC
1 bomber moved from Queensland to JavaPlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 2 carriers, 1 cruiser, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 54 / 58
Russians : 16 / 18
Japanese : 65 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 28 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 54 / 58
Russians : 16 / 18
Japanese : 65 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 28 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
1 bomber moved from Romania to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour and 1 mech_infantry moved from Poland to Novgorod
2 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Karelia to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 bomber moved from Western Germany to TambovCombat - Germans
Battle in Archangel
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Archangel from Russians, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits
Russians roll dice for 2 aaGuns and 3 infantry in Novgorod, round 2 : 0/3 hits
2 aaGuns owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/7 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 2 aaGuns and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 factory_major
EDIT: Adding units owned by Germans to France: 1 factory_minor
EDIT: Removing units owned by Japanese from India: 1 factory_major
EDIT: Adding units owned by Japanese to India: 1 factory_minor
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Tambov to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
1 bomber moved from Belarus to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 submarine placed in 112 Sea Zone
1 fighter and 2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3,2,2,4,1,4,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Kazakhstan : 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 79
Russians : 11 / 11
Japanese : 63 / 84
Americans : 55 / 78
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 28 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 523 times
2 was rolled 480 times
3 was rolled 487 times
4 was rolled 489 times
5 was rolled 482 times
6 was rolled 467 times
Average roll : 3.454
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 2928Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.586
Median : 4.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29Germans Combat
1 was rolled 157 times
2 was rolled 129 times
3 was rolled 158 times
4 was rolled 149 times
5 was rolled 132 times
6 was rolled 132 times
Average roll : 3.427
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 857British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.622
Median : 4.000
Variance : 1.190
Standard Deviation : 1.091
Total rolls : 37Americans Combat
1 was rolled 33 times
2 was rolled 38 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 26 times
Average roll : 3.405
Median : 3.000
Variance : 0.647
Standard Deviation : 0.804
Total rolls : 195Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 104 times
4 was rolled 110 times
5 was rolled 96 times
6 was rolled 96 times
Average roll : 3.422
Median : 3.000
Variance : 0.399
Standard Deviation : 0.632
Total rolls : 621Japanese Combat
1 was rolled 112 times
2 was rolled 109 times
3 was rolled 113 times
4 was rolled 91 times
5 was rolled 97 times
6 was rolled 106 times
Average roll : 3.430
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 628 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 5 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
2 armour and 1 mech_infantry moved from Caucasus to Iraq
2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 bomber moved from India to Iraq
1 fighter moved from 39 Sea Zone to Iraq
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to SikangCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Malaya, round 2 : 2/2 hits
1 fighter owned by the Japanese, 2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Iraq
Japanese attack with 4 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 artillery and 1 bomber; Americans defend with 3 artilleries, 1 factory_minor and 3 infantry
AA fire in Iraq : 1/3 hits
1 fighter owned by the Japanese lost in Iraq
Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 6/15 hits
Americans roll dice for 1 aaGun, 3 armour, 4 artilleries, 1 bomber and 3 infantry in Iraq, round 2 : 3/11 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the British, 1 aaGun owned by the British, 1 artillery owned by the Americans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Iraq
Japanese roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Iraq, round 3 : 8/12 hits
Americans roll dice for 3 armour and 3 artilleries in Iraq, round 3 : 3/6 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 2 artilleries owned by the Americans, 3 armour owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Iraq
Japanese win, taking Iraq from Americans with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 aaGun, 3 armour, 1 artillery and 1 bomber
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Iraq to Persia
2 armour moved from India to Eastern Persia
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 aaGun moved from Caucasus to Northwest Persia
1 bomber moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - Japanese
5 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,2,6,1,5,6,6,4,6,6,5
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports moved from 80 Sea Zone to 39 Sea Zone
Americans take 79 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 7 fighters in 55 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
7 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : -1.17
Japanese : 0.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 artilleries, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
39 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
26 Sea Zone : 7 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
2 Sea Zone : 1 flag
4 Sea Zone : 1 transport
54 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 3 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 2 fighters and 2 infantry
Morocco : 5 artilleries and 5 infantry
Syria : 1 flag
80 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier and 5 transports
101 Sea Zone : 1 destroyer
79 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 21 / 38
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 542 times
2 was rolled 500 times
3 was rolled 501 times
4 was rolled 504 times
5 was rolled 497 times
6 was rolled 486 times
Average roll : 3.453
Median : 3.000
Variance : 0.606
Standard Deviation : 0.779
Total rolls : 3030Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.562
Median : 3.500
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 32Germans Combat
1 was rolled 157 times
2 was rolled 130 times
3 was rolled 158 times
4 was rolled 149 times
5 was rolled 132 times
6 was rolled 132 times
Average roll : 3.425
Median : 3.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 858British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.535
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 43Americans Combat
1 was rolled 37 times
2 was rolled 45 times
3 was rolled 30 times
4 was rolled 43 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.427
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 225Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 104 times
4 was rolled 112 times
5 was rolled 96 times
6 was rolled 96 times
Average roll : 3.424
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 623Japanese Combat
1 was rolled 124 times
2 was rolled 120 times
3 was rolled 122 times
4 was rolled 98 times
5 was rolled 107 times
6 was rolled 117 times
Average roll : 3.429
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 688