@abh Scramble to Shan St ?
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour
Libya : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 83
Russians : 35 / 46
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 0
British : 32 / 34
UK_Pacific : 3 / 0
Italians : 9 / 8
ANZAC : 17 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.462
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 82 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour, 2 artilleries and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 bombers moved from Western Germany to Caucasus
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from British
3 mech_infantrys moved from Yugoslavia to Bulgaria
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 fighter moved from Western Germany to Bulgaria
3 mech_infantrys moved from Slovakia Hungary to Baltic States
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 4 armour, 2 artilleries, 2 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 9 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 4 mech_infantrys in Caucasus, round 2 : 5/12 hits
Russians roll dice for 1 artillery and 9 infantry in Caucasus, round 2 : 3/10 hits
3 mech_infantrys owned by the Germans and 5 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 4/9 hits
Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits
1 mech_infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 2 artilleries and 2 bombers in Caucasus, round 4 : 3/8 hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 9 infantry
Battle in Baltic States
Germans attack with 1 armour and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 9 mech_infantrys in Baltic States, round 2 : 0/10 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 8 mech_infantrys in Baltic States, round 3 : 1/9 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour and 7 mech_infantrys in Baltic States, round 4 : 0/8 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 6 mech_infantrys in Baltic States, round 5 : 0/7 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
Germans roll dice for 1 armour and 6 mech_infantrys in Baltic States, round 6 : 0/7 hits
Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits
Germans roll dice for 1 armour and 6 mech_infantrys in Baltic States, round 7 : 2/7 hits
Russians roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 5 mech_infantrys in Bulgaria, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/3 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from France to Southern Italy
2 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Finland to Norway
1 fighter moved from Bulgaria to Slovakia Hungary
2 bombers moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from West India to Persia
2 aaGuns moved from Northwest Persia to Caucasus
2 aaGuns moved from Northwest Persia to Caucasus
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Slovakia HungaryPlace Units - Germans
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 armour and 6 mech_infantrys placed in Germany
2 artilleries, 1 bomber and 1 infantry placed in Western Germany
Germans undo move 4.
1 artillery placed in France
1 artillery, 1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,3,1,4,5
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Novgorod to Finland
5 infantry moved from Belarus to Novgorod
1 artillery and 4 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Samara to Kazakhstan
2 fighters moved from Novgorod to Finland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Russians take 125 Sea Zone from Germans
9 infantry moved from Russia to SmolenskCombat - Russians
Battle in Finland
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Finland to Novgorod
1 aaGun moved from Belarus to Novgorod
1 tactical_bomber moved from Kazakhstan to TambovPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Novgorod
1 fighter and 7 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.83
Russians : 1.67Territory Summary for Russians :
Kazakhstan : 1 artillery and 2 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Rostov : 1 artillery and 4 infantry
Urals : 1 infantry
Eastern Poland : 1 artillery
Bessarabia : 4 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 7 infantry
Tambov : 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 4 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Smolensk : 9 infantry
Samara : 1 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 67
Russians : 28 / 31
Japanese : 66 / 66
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 34
UK_Pacific : 3 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.850
Median : 2.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
2 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 bomber moved from Kansu to India
1 artillery, 1 infantry and 6 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from West India to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Kansu to Ulaanbaatar
1 tactical_bomber moved from Kansu to KazakhstanCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Ulaanbaatar
Japanese attack with 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 fighter in Ulaanbaatar, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Ulaanbaatar
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in India
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun, 2 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 3 fighters
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/17 hits
UK_Pacific roll dice for 1 aaGun, 2 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 6/14 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 armour owned by the British, 5 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 7/11 hits
UK_Pacific roll dice for 5 fighters and 1 tactical_bomber in India, round 3 : 3/6 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 2 fighters owned by the British, 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for British: 1 aaGun, 2 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Urals
Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Urals
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 5 armour, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 5 armour, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/10 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 5 armour, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 5/9 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Persia
2 fighters and 1 tactical_bomber moved from India to Persia
1 fighter and 2 tactical_bombers moved from India to French Indo China
1 aaGun moved from Kansu to Tsinghai
1 fighter moved from Ulaanbaatar to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from India to West India
1 mech_infantry moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Tsinghai
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from French Indo China to Szechwan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.17Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Trans-Jordan : 1 armour
Egypt : 1 artillery and 2 infantry
Morocco : 4 artilleries and 4 infantry
Algeria : 2 infantry
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 50 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 34
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 34
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in West India, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in West India, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in West India
British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Libya to Tobruk
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
1 aaGun and 2 armour placed in Greece
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33Territory Summary for British and UK_Pacific :
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novgorod : 1 bomber
106 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 2 armour, 1 factory_minor and 5 infantry
99 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 1 transport
97 Sea Zone : 3 submarines
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 8
ANZAC : 17 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,5,4,2,3
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour
Java : 1 flag, 1 aaGun and 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 67
Russians : 25 / 31
Japanese : 72 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 2 artilleries moved from Caucasus to Volgograd
1 bomber moved from Persia to Greece
1 bomber moved from Persia to Volgograd
1 mech_infantry moved from Albania to Greece
6 mech_infantrys moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Greece
2 mech_infantrys moved from Baltic States to Eastern Poland
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Norway to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Volgograd
Germans attack with 4 armour, 2 artilleries and 1 bomber
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 2 artilleries and 1 bomber in Volgograd, round 2 : 3/7 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Volgograd, round 2 : 1/6 hits
1 artillery owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour, 1 artillery and 1 bomber in Volgograd, round 3 : 5/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 3 : 1/3 hits
1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 armour, 1 factory_minor and 5 infantry
AA fire in Greece : 0/3 hits
Germans roll dice for 1 bomber, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/12 hits
British roll dice for 1 aaGun, 2 armour and 5 infantry in Greece, round 2 : 1/7 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 1 infantry owned by the British lost in Greece
Germans roll dice for 1 bomber, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 4/11 hits
British roll dice for 2 armour and 4 infantry in Greece, round 3 : 2/6 hits
2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Greece, round 4 : 3/9 hits
British roll dice for 2 armour in Greece, round 4 : 0/2 hits
2 armour owned by the British lost in Greece
Germans win, taking Greece from British with 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun, 2 armour and 5 infantry
Battle in Eastern Poland
Germans attack with 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 fighter owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Finland to Western Germany
2 armour and 6 mech_infantrys moved from Germany to Romania
1 armour and 9 mech_infantrys moved from Baltic States to Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to Bulgaria
1 bomber moved from Greece to Romania
1 bomber moved from Volgograd to Iraq
2 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to CaucasusPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 infantry placed in France
2 armour and 4 mech_infantrys placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 bomber
EDIT: Adding units owned by Germans to Bulgaria: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 4.
2 armour and 3 mech_infantrys placed in Germany
Germans undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,3,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6,3,5,3,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
4 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Smolensk to Bryansk
2 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 artillery and 4 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
5 infantry moved from Russia to Tambov
4 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to RostovCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 4 armour in Volgograd, round 2 : 4/4 hits, 2.00 expected hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter and 4 infantry
Casualties for Germans: 4 armour
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 9 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 9 infantry in Eastern Poland, round 2 : 3/12 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Russia
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 3.17
Russians : 1.17Territory Summary for Russians :
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 infantry
Karelia : 5 infantry
Baltic States : 1 infantry
Bryansk : 9 infantry
Rostov : 2 infantry
Eastern Poland : 1 artillery and 8 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Tambov : 5 infantry
Ukraine : 1 factory_minor and 3 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Samara : 1 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 71
Russians : 25 / 25
Japanese : 71 / 78
Americans : 52 / 74
Chinese : 0 / 0
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.714
Median : 2.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28Germans Combat
1 was rolled 4 times
2 was rolled 2 times
Average roll : 1.333
Median : 1.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6Russians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Persia to West India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 armour in Celebes, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in West India
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 4/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Japanese attack with 1 armour
Russians defend with 1 artillery and 1 factory_minor
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Volgograd
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Rostov
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Rostov
Japanese roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 2/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
Japanese roll dice for 1 armour in Rostov, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Japanese win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 fighter moved from Amur to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 fighter and 2 tactical_bombers moved from West India to Persia
1 fighter moved from Persia to Iraq
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Siberia to Amur
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
3 armour placed in India
1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Trans-Jordan to Syria
Americans take Syria from Germans
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
4 artilleries, 2 carriers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Tunisia
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
5 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 0.33
Japanese : 0.83Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 fighters and 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Trans-Jordan : 1 artillery and 2 infantry
Morocco : 5 artilleries and 5 infantry
Syria : 1 flag, 1 armour, 4 artilleries and 4 infantry
Tunisia : 2 infantry
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
98 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
91 Sea Zone : 2 destroyers and 5 transportsProduction/PUs Summary :
Germans : 50 / 71
Russians : 21 / 25
Japanese : 78 / 83
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 71
Russians : 21 / 25
Japanese : 78 / 83
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to AlexandriaNon Combat Move - British
Place Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 armour placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novgorod : 1 bomber
106 Sea Zone : 1 flag
99 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
97 Sea Zone : 3 submarines
71 Sea Zone : 1 transport
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 71
Russians : 21 / 25
Japanese : 78 / 83
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to AlexandriaNon Combat Move - British
Place Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 armour placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Novgorod: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
99 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
97 Sea Zone : 3 submarines
71 Sea Zone : 1 transport
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 71
Russians : 21 / 25
Japanese : 78 / 83
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 10 / 7
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy BordeauxPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4,5,5,1,5
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun and 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 50 / 71
Russians : 21 / 25
Japanese : 78 / 83
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 10 / 9
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 71
Russians : 21 / 25
Japanese : 78 / 83
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 10 / 9
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0