I shouldn’t have said imminent. I’m trying new things, and it’s almost dinner time, but I’ll have it before long
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
-
Where would you like these hits allocated?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 3/7 hits, 4,00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 41 Sea Zone, round 3 : 5/8 hits, 4,50 expected hitsCombat Hit Differential Summary :
British : -0,17
Japanese : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 marines, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry, 3 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry, 3 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/7 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Morocco to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to 91 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 6 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 16 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 4 artilleries and 7 infantry
Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 5/17 hits, 3.17 expected hits
Japanese roll dice for 4 artilleries and 7 infantry in Kweichow, round 2 : 3/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 3 : 3/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 4 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 5 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 5 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 6 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 6 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Kweichow
10 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 11
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 7 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 41 Sea Zone, round 3 : 5/8 hits, 4.50 expected hits
2 tactical_bombers owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 battleship owned by the British retreated to 39 Sea Zone
Japanese win with 1 battleship, 4 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Battle in Eire
British attack with 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Eire, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 artillery owned by the British and 2 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantry
4 fighters owned by the Japanese forced to land in SumatraNon Combat Move - British
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 41 Sea Zone to India
1 bomber moved from Eire to Gibraltar
1 fighter moved from Eire to United Kingdom
2 fighters moved from Eire to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,1,3,3,1,6,2,2,3,4,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,1,1,6
British collect 20 PUs (9 lost to blockades); end with 20 PUsPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : 0.33
British : 2.50
Americans : 0.50
Chinese : -3.50
Neutral_Axis : 0.67
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 3 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Poland to Eastern Poland
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_AxisPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns and 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 3 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Poland to Eastern Poland
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_AxisPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns and 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
Let’s see if the French destroyer can be a hero or not
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 armour and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 fighter moved from Egypt to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
5 armour, 1 artillery and 5 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Baltic States
4 aaGuns, 20 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
1 infantry placed in France
1 armour and 1 fighter placed in Western Germany
3 armour placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 fighter moved from Egypt to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
5 armour, 1 artillery and 5 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Baltic States
4 aaGuns, 20 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
1 infantry placed in France
1 armour and 1 fighter placed in Western Germany
3 armour placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Bessarabia: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 2 armour, 3 artilleries, 38 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Russia
10 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun and 6 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to TimguskaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -0.17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
4 fighters moved from Sumatra to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Shensi
2 bombers, 4 fighters and 4 tactical_bombers moved from Kiangsi to Shensi
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
Scramble India? And any specific OOL?
-
Yep, scramble and best defense.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
4 fighters moved from Sumatra to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Shensi
2 bombers, 4 fighters and 4 tactical_bombers moved from Kiangsi to Shensi
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
British scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Java
Battle in Celebes
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Shensi, round 2 : 10/20 hits, 9,50 expected hits
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 5/13 hits, 4,67 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 10 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 6 tactical_bombers in Shensi, round 3 : 6/15 hits, 8,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 1,33 expected hits
2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Shensi from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 1 fighter and 12 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 fighter and 2 transports; French defend with 1 destroyer; ANZAC defend with 1 fighter
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 0/4 hits, 2,17 expected hits
British roll dice for 1 battleship, 1 fighter and 2 transports in 39 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
British roll dice for 1 battleship, 1 fighter and 2 transports in 39 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the British and 1 fighter owned by the British lost in 39 Sea Zone
2 transports owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 destroyer and 4 fighters
Casualties for ANZAC: 1 fighter
Casualties for British: 1 battleship, 1 carrier, 1 fighter and 2 transports
Casualties for French: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Sumatra: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
4 fighters and 4 tactical_bombers moved from Shensi to Kweichow
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Shensi to Anhwe
1 fighter moved from Japan to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 aaGun, 2 armour and 1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to ChaharPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Manchuria
1 fighter placed in Japan
1 carrier and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
British : -0,33
Chinese : -1,00
Japanese : -3,17 -
What a game. I like that you’re trading at all places - even when it’s slightly disadvantageous for you; You always have a slight chance to win which would be a huge boost. And trades generally hurt the axis more than the Allies.
I don’t know who’s gonna take this one home, although I think I am a little bit ahead.
-
Yea, I’m biased toward trying new things at this point. As you’ve said, the possible benefits are pretty big, and it’s easier for me to resupply than it is for you.
-
India is really unguarded now, though. I guess I have to make a decisive push soon. Your fleet is in a very good position, which causes a lot of headache
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Morocco to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to Algeria
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
3 marines moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 3 marines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 42 Sea Zone to Java
1 tactical_bomber moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to Java
1 bomber moved from Gibraltar to 98 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery, 1 fighter, 1 infantry and 3 marines
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 marines in Java, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 3 marines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
Italians defend with 3 infantry
Americans roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Algeria, round 2 : 3/7 hits, 3.17 expected hits
Italians roll dice for 3 infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
4 fighters moved from Algeria to 92 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
2 fighters moved from 34 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 bomber moved from 98 Sea Zone to MaltaPlace Units - Americans
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 armour, 2 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Gibraltar to Egypt
2 artilleries and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Egypt
British attack with 3 armour, 1 bomber, 2 infantry and 5 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 3 armour, 1 bomber, 2 infantry and 5 mech_infantrys in Egypt, round 2 : 5/11 hits, 3.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 6 infantry in Egypt, round 2 : 3/9 hits, 3.17 expected hits
1 mech_infantry owned by the British, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 1 bomber and 4 mech_infantrys in Egypt, round 3 : 5/8 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 3 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Germans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Turning off Edit Mode
1 bomber moved from Egypt to Anglo Egyptian Sudan
4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Scotland to Eire
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.00
Italians : -2.00
British : 3.83
Americans : 0.33
Japanese : -1.67 -
Damn, I completely miscalculated Egypt