I shouldn’t have said imminent. I’m trying new things, and it’s almost dinner time, but I’ll have it before long
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from South Australia to New South Wales
2 armour moved from Queensland to New South Wales
1 infantry moved from South Australia to Queensland
1 artillery moved from 63 Sea Zone to New Zealand
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 artilleries, 1 bomber and 6 infantry
Russians defend with 1 aaGun and 6 infantry
AA fire in Bryansk : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 artilleries, 1 bomber and 6 infantry in Bryansk, round 2 : 4/9 hits, 2,67 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 1 bomber and 4 infantry in Bryansk, round 3 : 2/7 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Karelia to Archangel
1 armour moved from Vyborg to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Western Ukraine to Ukraine
4 armour and 1 artillery moved from Bessarabia to Ukraine
6 armour and 2 mech_infantrys moved from Poland to Bessarabia
3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
3 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 2,67
AA fire in Bryansk : : -0,17
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 infantry moved from Bryansk to Russia
1 aaGun and 14 infantry moved from Samara to Russia
2 armour moved from Rostov to Russia
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Russia
1 aaGun, 1 fighter and 10 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 3 artilleries and 60 infantry moved from Rostov to TambovPlace Units - Russians
2 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 factory_minor, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to Burma
1 bomber moved from Anhwe to Burma
2 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 armour moved from Tsagaan Olom to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Kansu to Tsinghai
1 bomber moved from Anhwe to Tsinghai
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Buryatia to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 9 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Caroline Islands
Battle in Alaska
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Alaska from Americans, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Buryatia to Yakut S.S.R.
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Hunan
1 aaGun and 1 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 bomber moved from Tsinghai to Kweichow
1 bomber moved from Kweichow to YunnanPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
Japanese undo move 3.
1 carrier and 1 transport placed in 20 Sea Zone
1 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : 0,33
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Americans
Battle in Crete
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Crete from Italians, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from Iraq to 80 Sea Zone
1 marine moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 marines and 1 transport moved from 80 Sea Zone to 81 Sea Zone
3 marines moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
2 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Western United States
2 fighters moved from Algeria to 98 Sea Zone
1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Americans
4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
1 factory_minor placed in Iraq
1 factory_minor placed in PersiaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial AfricaNon Combat Move - British
2 armour and 3 mech_infantrys moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Scotland to Gibraltar
1 aaGun and 4 infantry moved from Scotland to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans : -0.33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
3 fighters moved from 95 Sea Zone to Algeria
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malta
Battle in Algeria
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits, 2,17 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Malta from British, taking Algeria from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
4 submarines moved from 95 Sea Zone to 91 Sea Zone
3 fighters moved from Algeria to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0,17
Americans : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian IslandsNon Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian IslandsNon Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 artillery
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
29 armour, 6 artilleries, 18 infantry and 7 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
6 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Eire from British, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 35 armour, 6 artilleries, 18 infantry and 9 mech_infantrys
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 35 armour, 6 artilleries, 18 infantry and 9 mech_infantrys in Rostov, round 2 : 25/68 hits, 25,00 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits, 2,33 expected hits
7 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 35 armour, 6 artilleries, 15 infantry and 9 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
3 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
4 aaGuns moved from Ukraine to Rostov
2 bombers moved from Ukraine to Southern ItalyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 1,17
British : -0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Yenisey to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to 99 Sea Zone
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 artilleries and 57 infantry moved from Tambov to Bryansk
2 armour, 27 infantry and 8 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Russians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 destroyer owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys in Bryansk, round 2 : 24/97 hits, 17.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun and 10 infantry moved from Yenisey to Timguska
1 fighter moved from 99 Sea Zone to CretePlace Units - Russians
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Russians : 7.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Yenisey to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to 99 Sea Zone
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 artilleries and 57 infantry moved from Tambov to Bryansk
2 armour, 27 infantry and 8 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Russians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 destroyer owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys in Bryansk, round 2 : 24/97 hits, 17.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun and 10 infantry moved from Yenisey to Timguska
1 fighter moved from 99 Sea Zone to CretePlace Units - Russians
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 artillery
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Russians : 7.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 6 infantry, 2 marines, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 9 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Kansu to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 fighter moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 bomber moved from French Indo China to India
1 bomber moved from Yunnan to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from BritishCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Dutch New Guinea
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Dutch New Guinea from ANZAC, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Dzavhan to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 fighter moved from Shensi to Kweichow
2 bombers moved from India to Kwangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 infantry, 5 submarines, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 carrier and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to Philippines
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 marines placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese : -0,33
AA fire in India : : -0,33
Japanese : 0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat Hit Differential Summary :
-
Scramble off Italy?
-
scramble 3 fighter
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Malta
Americans attack with 2 infantry, 3 marines and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 2 infantry, 3 marines and 2 mech_infantrys in Malta, round 2 : 1/7 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 infantry, 3 marines and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
Germans defend with 3 fighters; Italians defend with 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4.33 expected hitsCombat Hit Differential Summary :
Italians : -0.83
Americans : -0.17
Japanese : -0.67 -
Only 5 hits, sob. Where would you like them?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Malta
Americans attack with 2 infantry, 3 marines and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 2 infantry, 3 marines and 2 mech_infantrys in Malta, round 2 : 1/7 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 infantry, 3 marines and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
Germans defend with 3 fighters; Italians defend with 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits, 2,00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 6 fighters in 95 Sea Zone, round 2 : 5/6 hits, 4,00 expected hitsCombat Hit Differential Summary :
Italians : 0,17
Americans : -0,17
Japanese : -0,67 -
Well you were not far below average (6,33 hits instead of 5).
My fighters defended quite well though, scoring 1 more hit than average