• '13

    @Bar91:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 3 infantry
                EDIT: Removing units owned by Chinese from Szechwan: 3 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Game crashed in the middle of the Yunnan fight. I had dice for the first two rounds so set it up from that and ran the fight from there.  You got one more hit, I got zero and retreated.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.17 expected hits
                        British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits, 2.17 expected hits
                        British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Alexandria
                2 infantry moved from Albania to Yugoslavia
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        British : -1.33

    triplea_42340_Ita3.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Shan State to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC
                Battle in 42 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from Shan State to India
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,2,4,6,5,6,4,6,6,6,3
                ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.17
        Japanese : -0.33

    triplea_42340_Fre3.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers and 9 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                1 bomber moved from Southern Italy to 127 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 7 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Morocco
                Battle in Gibraltar
                    Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 harbour and 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
                    Germans win, taking Morocco from French, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Algeria
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
                        French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Algeria
                    Germans win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in 127 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 127 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from 127 Sea Zone to Finland
                3 aaGuns and 20 infantry moved from Poland to Baltic States
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                3 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                6 armour moved from Germany to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                3 fighters moved from Alexandria to Egypt
                3 tactical_bombers moved from Alexandria to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                2 submarines moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from Algeria to Southern Italy

    Place Units - Germans
                9 mech_infantrys placed in Germany
                2 destroyers placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        British : 0.17
        French : 0.67
        Russians : -0.33

    triplea_42340_Ger4.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
                1 tactical_bomber moved from Russia to Shensi
                1 fighter moved from Russia to Shensi
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Shensi
                    Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2.50 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Shensi to Sikang
                1 tactical_bomber moved from Shensi to Sikang
                3 armour and 2 mech_infantrys moved from Volgograd to Sikang
                2 infantry moved from Kazakhstan to Sikang
                1 artillery moved from Ukraine to Bryansk
                3 artilleries and 12 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Belarus
                4 aaGuns, 2 artilleries and 20 infantry moved from Belarus to Bryansk
                1 fighter and 6 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                2 aaGuns and 8 infantry moved from Korea to Amur

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 fighter
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter and 6 infantry placed in Russia
                2 armour placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Russians collect 37 PUs; end with 37 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Russians : 0.50
        Japanese : 0.00

    triplea_42340_Rus4.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                3 infantry moved from Jehol to Manchuria
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
                3 tactical_bombers moved from Kwangsi to 42 Sea Zone
                3 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter moved from 37 Sea Zone to Siam
                1 fighter moved from Siam to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Korea
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer; ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking Korea from Russians with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 1 artillery in Siam, round 4 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Siam, round 5 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Siam, round 6 : 1/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 6 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                    ANZAC win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits, 2.33 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Russians defend with 2 armour and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Shensi, round 2 : 5/6 hits, 3.67 expected hits
                        Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 armour owned by the Russians lost in Shensi
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Russians: 2 armour and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
                3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                3 carriers moved from 37 Sea Zone to 36 Sea Zone
                3 fighters moved from 42 Sea Zone to Kwangsi
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Americans : 0.33
        Chinese : 0.33
        Japanese : -0.83

    triplea_42340_Jap4.tsvg

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 bomber moved from 6 Sea Zone to Japan
                3 bombers moved from Western United States to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone

    triplea_42340_Ame4.tsvg

  • '13

    Scram SZ6 or against the SBR on Japan?

  • '13

    Yes scramble both.

    I’m out for the weekend - cya next week

  • '13

    Scramble against SBR or the attack on SZ6?

  • '13

    Sbr

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 bomber moved from 6 Sea Zone to Japan
                3 bombers moved from Western United States to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 3 units heading to Japan
                    Japanese launches 2 interceptors out of Japan
                        Attackers Fire,  : 1/3 hits, 0.50 expected hits
                        Defenders Fire,  : 1/2 hits, 0.33 expected hits
                        1 bomber owned by the Americans lost in Japan
                        1 fighter owned by the Japanese lost in Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan : 1/2 hits, 0.33 expected hits
                    1 bomber killed by AA
                    Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Japan causes 4 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 battleship and 2 carriers moved from 25 Sea Zone to 5 Sea Zone
                1 bomber moved from Japan to Amur
                3 bombers moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from Midway to 5 Sea Zone
                1 artillery, 2 cruisers, 2 destroyers, 5 infantry and 3 transports moved from 25 Sea Zone to 5 Sea Zone
                1 artillery and 4 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                2 submarines moved from 25 Sea Zone to 17 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 17 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 24 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                1 infantry moved from Szechwan to Shensi
                2 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British buy 3 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
                2 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Egypt
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Egypt
                    British attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
                        British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/12 hits, 5.00 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 6/9 hits, 4.17 expected hits
                        1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 2 artilleries owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                        British roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3.33 expected hits
                        Italians roll dice for 1 armour and 3 fighters in Egypt, round 3 : 1/4 hits, 2.50 expected hits
                        2 fighters owned by the Germans, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                        British roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/5 hits, 2.83 expected hits
                        Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the Germans lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for British: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Germans: 3 fighters

    Non Combat Move - British
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                2 mech_infantrys moved from India to Eastern Persia
                10 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Ontario to Eastern United States

    Place Units - British
                3 artilleries placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 30 PUs (3 lost to blockades); end with 31 PUs

    Place Units - UK_Pacific
                1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
        British : -0.67
        Italians : -0.33
        AA fire in Japan : : 0.67
        Americans : 1.17
        Chinese : 0.00
        Attackers Fire,  : : 0.50
        Japanese : -0.83

    triplea_42340_UK_4.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 armour moved from Baltic States to Novgorod
                      Italians take Novgorod from Russians
                1 armour moved from Eastern Poland to Novgorod

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 fighter moved from Alexandria to Southern Italy
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery and 1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    triplea_42340_Ita4.tsvg

  • '13

    My internet was down when I got home yesterday.  Comcast is sending a tech to look at it on Friday so may be Friday night before I can do my turn.

  • '13

    Yikes! That’s as bad as the heat and lights being out!

    I’m gone this weekend anyhow

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42340_Fre4.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to 81 Sea Zone
                20 infantry moved from Baltic States to Belarus

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Belarus
                    Germans attack with 20 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 20 infantry in Belarus, round 2 : 3/20 hits, 3.33 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 19 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Tunisia: 1 artillery
                EDIT: Changing ownership of Tunisia from French to Germans
                EDIT: Removing units owned by Germans from Algeria: 1 artillery
                EDIT: Turning off Edit Mode
                1 infantry moved from Karelia to Novgorod
                1 artillery and 7 infantry moved from Vyborg to Novgorod
                3 aaGuns moved from Baltic States to Belarus
                15 armour, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Slovakia Hungary to Belarus
                9 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 113 Sea Zone to 126 Sea Zone
                1 destroyer moved from 127 Sea Zone to 126 Sea Zone
                1 bomber moved from Finland to Southern Italy
                1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from 81 Sea Zone to Greece
                3 tactical_bombers moved from Yugoslavia to Eastern Poland

    Place Units - Germans
                3 infantry placed in Southern France
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 0.33

    triplea_42340_Ger5.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Amur to Manchuria
                6 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 8 infantry
                    Japanese defend with 1 artillery and 4 infantry
                        Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 3 : 0/7 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 5 infantry in Manchuria, round 4 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Russians lost in Manchuria
                    3 infantry owned by the Russians retreated to Amur
                    Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
                EDIT: Changing ownership of Bessarabia from Italians to Russians
                EDIT: Turning off Edit Mode
                3 armour and 2 mech_infantrys moved from Sikang to Volgograd
                2 armour moved from Volgograd to Russia
                1 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Sikang to Russia
                2 artilleries moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Smolensk
                4 artilleries moved from Bryansk to Russia
                2 infantry moved from Sikang to Kazakhstan
                2 aaGuns and 38 infantry moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Russians
                6 infantry placed in Russia
                1 armour placed in Russia
                3 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Russians : -2.33
        Japanese : 0.67

    triplea_42340_Rus5.tsvg

  • '13

    Japanese made a good stand against my Siberians  :x

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                2 bombers and 6 fighters moved from Kwangsi to 6 Sea Zone
                3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 11/18 hits, 9.67 expected hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Manchuria to Korea
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from Kwangsi to Philippines
                3 fighters moved from 6 Sea Zone to Japan
                3 tactical_bombers moved from 6 Sea Zone to Japan
                2 bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 destroyers and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Americans : -0.67
        Japanese : 1.00

    triplea_42340_Jap5.tsvg

Suggested Topics

  • 5
  • 41
  • 34
  • 108
  • 33
  • 53
  • 49
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.4k

Users

39.9k

Topics

1.7m

Posts