@GeneralDisarray intercept?
War on top of war
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to MaltaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 artillery and 2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Germany to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 artillery and 2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Germany to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in Morocco
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Morocco from French, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Germany
2 bombers moved from Germany to Western Germany
1 tactical_bomber moved from Eastern Poland to Germany
2 infantry moved from 127 Sea Zone to Archangel
1 artillery and 5 infantry moved from Novgorod to Belarus
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 armour moved from Germany to Slovakia Hungary
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 artillery and 2 infantry moved from Karelia to NovgorodPlace Units - Germans
2 fighters placed in Novgorod
1 destroyer placed in 127 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.143
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.235
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
18 infantry moved from Urals to Vologda
3 artilleries and 5 infantry moved from Russia to Smolensk
1 artillery and 9 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Ukraine to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
18 infantry moved from Urals to Vologda
3 artilleries and 5 infantry moved from Russia to Smolensk
1 artillery and 9 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Ukraine to RomaniaCombat - Russians
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 1 infantry
Russians roll dice for 18 infantry in Vologda, round 2 : 3/18 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Romania, round 2 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Romania, round 2 : 3/6 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Romania, round 3 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 3 : 1/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Battle in Smolensk
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 3 artilleries and 5 infantry in Smolensk, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits
3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Smolensk
Russians roll dice for 3 artilleries and 2 infantry in Smolensk, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 1 artillery and 9 infantry in Belarus, round 2 : 0/10 hits
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 7 infantry in Belarus, round 3 : 0/8 hits
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 : 3/6 hits
3 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 4 : 0/5 hits
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 4 : 0/6 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 5 : 2/5 hits
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 5 : 2/6 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 6 : 1/3 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 6 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 7 : 1/2 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 7 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 8 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 8 : 0/2 hits
Russians roll dice for 1 artillery in Belarus, round 9 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 9 : 1/2 hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 9 infantryNon Combat Move - Russians
2 aaGuns moved from Urals to Vologda
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Bessarabia to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
3 mech_infantrys placed in Ukraine
3 artilleries, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Philippines to 46 Sea Zone
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Philippines to 46 Sea Zone
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to BurmaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in New Britain
Battle in Alaska
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kansu, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking New Britain from ANZAC, taking Alaska from Americans, taking Kansu from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Buryatia
2 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Kweichow
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 bomber moved from 46 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Kansu to HopeiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,6,5,4,5,4,1,2
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.686
Median : 4.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 35Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from 10 Sea Zone to Alaska
9 bombers moved from United Kingdom to Slovakia Hungary
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 fighter moved from Queensland to 47 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from 10 Sea Zone to Alaska
9 bombers moved from United Kingdom to Slovakia Hungary
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 fighter moved from Queensland to 47 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 transport; Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Germans: 1 transport
Casualties for Italians: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Alaska, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Alaska, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery and 1 fighter in Alaska, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 fighter in Alaska, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits
Americans roll dice for 1 artillery and 1 fighter in Alaska, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Slovakia Hungary
Americans attack with 9 bombers
Germans defend with 2 armour, 1 artillery and 5 infantry
Americans roll dice for 9 bombers in Slovakia Hungary, round 2 : 9/9 hits
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits
2 bombers owned by the Americans, 5 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Slovakia Hungary
Americans win with 7 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 artillery and 5 infantry
Casualties for Americans: 2 bombers
Battle in Hawaiian Islands
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 47 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
7 bombers moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
4 bombers and 1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Alexandria to Libya
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Alexandria to Libya
British take Libya from ItaliansCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 fighters moved from Bessarabia to Romania
4 fighters and 1 tactical_bomber moved from Persia to Romania
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Eastern Persia to West India
1 armour moved from Alexandria to Trans-JordanPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,2,4,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 28 PUs (4 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Western Germany to Romania
1 submarine moved from 109 Sea Zone to 91 Sea Zone -
OOl for Romania and does your sub in 91 want to submerge
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Sz 91, no submerge.
Romania : US Bombers, tac , fighters , Russian troops.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Western Germany to Romania
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Romania
Italians attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry
Russians defend with 2 armour and 2 artilleries; British defend with 7 fighters and 1 tactical_bomber; Americans defend with 7 bombers
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Romania, round 2 : 4/10 hits
Russians roll dice for 2 armour, 2 artilleries, 7 bombers, 7 fighters and 1 tactical_bomber in Romania, round 2 : 9/19 hits
1 mech_infantry owned by the Italians, 4 bombers owned by the Americans, 1 fighter owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Romania
retreated to Romania
Russians win with 2 armour, 2 artilleries, 3 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Americans: 4 bombersNon Combat Move - Italians
1 fighter moved from Romania to Yugoslavia
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.306
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.769
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.842
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4