• If you are planning a Sealion you properly will fail.
    1- US can bomb your airport in w-ger, and removing your ability to scramble. (You can intercept with 2xfighter though) UK attack in their turn 55-60 vs. 45-40. French fighter might follow up. 
    2- If I place a sea unit(destroyer) in SZ110, you cant load your unit from Belgium, leaving your landforce to 7xINF + 2xTanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                4 infantry moved from Manchuria to Korea
                2 bombers moved from Kwangsi to Korea
                1 infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Shan State
                2 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                4 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Japan to Korea
                5 tactical_bombers moved from Kwangsi to Shan State
                5 fighters moved from Kwangsi to Shan State
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 infantry and 1 transport
                        1 transport owned by the British and 1 infantry owned by the British lost in 42 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
                    Casualties for British: 1 infantry and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking Java from Dutch with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Hunan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 7/12 hits, 6.17 expected hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Korea
                    Japanese attack with 2 bombers, 1 fighter and 4 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 4 infantry in Korea, round 2 : 2/7 hits, 2.50 expected hits
                        Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 cruiser

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 6 Sea Zone
                5 fighters moved from Shan State to Kwangsi
                5 tactical_bombers moved from Shan State to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                6 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                1 aaGun moved from Jehol to Anhwe
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 battleships moved from 35 Sea Zone to 6 Sea Zone
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                2 bombers moved from Korea to Manchuria
                1 fighter moved from Korea to Japan
                1 fighter moved from 36 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Philippines

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    British : 1.17
        Chinese : 0.00
        UK_Pacific : -1.00
        Russians : 0.33
        Japanese : -0.17

    triplea_41930_Jap2.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom

    Combat - Americans
                Air Battle in Western Germany

    triplea_41930_Ame2.tsvg


  • Intercept?


  • ???


  • yeah go ahead and intercept


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 1 units heading to Western Germany
                    Germans launches 2 interceptors out of Western Germany
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/2 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Iceland to United Kingdom

    Place Units - Americans
                2 bombers and 1 fighter placed in Eastern United States
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_41930_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                3 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Hunan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 7 infantry
                    Japanese defend with 4 infantry
                        Chinese roll dice for 7 infantry in Kweichow, round 2 :  1/7 hits
                        Japanese roll dice for 4 infantry in Kweichow, round 2 :  2/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 5 infantry in Kweichow, round 3 :  0/5 hits
                        Japanese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Chinese roll dice for 5 infantry in Kweichow, round 4 :  1/5 hits
                        Japanese roll dice for 3 infantry in Kweichow, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 4 infantry in Kweichow, round 5 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 5 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 6 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 4 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 5 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 6 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 6 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 7 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 7 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 8 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 8 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                4 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_41930_Chi2.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                2 fighters moved from Scotland to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 58 Sea Zone to 41 Sea Zone
                2 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                2 infantry moved from Persia to 80 Sea Zone
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 5 infantry moved from Burma to Yunnan
                1 bomber moved from Malta to Northern Italy

    Combat - British

    triplea_41930_Bri2.tsvg


  • Scramble

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