@Argothair Hey, saw the post, are you waiting on a scramble decision? Sorry if you already know this, but in PTV the engine will prompt for land and carrier scrambles even in cases when there is not an eligible scramble. The land scramble requires a defending unit, so the prompt here for Scotland can be disregarded.
BM 3.0 DeadTom (axis) vs Amon-Sul (Allies)
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Scramble in 109?
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Purchase is 2 Fighters, 1 Sub, 11 Mechs.
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scramble 1 French and 2 UK fighters
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 bombers moved from Western Germany to 123 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPurchase Units - Germans
Germans buy 2 fighters, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Gibraltar
Battle in 97 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 fighter
Germans roll dice for 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/8 hits
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win, taking Gibraltar from British with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser and 1 fighter
Battle in 123 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 123 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 123 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 123 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans retreated to 110 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 2 fighters
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 2/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 armour and 1 mech_infantry moved from France to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Germany
2 bombers moved from 123 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 aaGuns moved from France to Holland Belgium
3 fighters and 4 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Germany
2 fighters and 1 mech_infantry placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 8 artilleries and 1 marine; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 fighters, 8 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from Belarus to Bryansk
4 artilleries moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 submarine moved from 111 Sea Zone to 123 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from Yakut S.S.R. to Buryatia
2 armour and 2 mech_infantrys moved from Bryansk to BelarusPlace Units - Russians
1 marine placed in Novgorod
3 artilleries placed in Ukraine
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
Sorry for the delay. I’ll post tomorrow.
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np. take r time
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Japanese
1 unit repaired.
2 infantry moved from French Indo China to Shan State
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 artilleries and 5 infantry moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Hopei
2 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesPurchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Guam
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 3 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun and 1 infantry
AA fire in Java : 1/3 hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/5 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 1/8 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 21 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
1 bomber moved from Hopei to French Indo China
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Americans
1 bomber moved from Western United States to 91 Sea ZonePurchase Units - Americans
Americans buy 4 fighters, 1 harbour and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to British Guiana
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from Hawaiian Islands to MidwayPlace Units - Americans
4 fighters and 2 tactical_bombers placed in Western United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
3 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
1 fighter moved from Chahar to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Move - British
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Egypt to EthiopiaPurchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ethiopia
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from Burma to India
1 infantry moved from India to Burma
1 fighter moved from Yunnan to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Eire to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 118 Sea Zone to 106 Sea ZonePlace Units - British
2 destroyers placed in 106 Sea Zone
1 tactical_bomber placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
refresh
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I’ll have my turn done this weekend at the latest. I’ll try to get it done sooner, but I can’t promise.
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I’ll have my turn done this weekend at the latest. I’ll try to get it done sooner, but I can’t promise.
take ur time.
cheers :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
Italians take Eastern Poland from Russians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to Morocco
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 cruiser moved from 93 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
2 aaGuns and 6 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
3 fighters moved from Queensland to 37 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 battleships, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -30
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 3 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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Thanks for being patient. I’ll post tomorrow.
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Thanks for being patient. I’ll post tomorrow.
np :)
take UR time, we have whole year if needed :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
2 units repaired.
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansPurchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Non Combat Move - Germans
1 infantry moved from Romania to Bessarabia
3 aaGuns, 5 artilleries and 21 infantry moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 aaGuns and 1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to Alexandria
2 bombers moved from Norway to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Norway to Finland
3 armour moved from Greece to Romania
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Greece to Bulgaria
1 infantry moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Alexandria
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Russians
1 marine moved from Novgorod to 115 Sea Zone
1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Denmark
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to BessarabiaPurchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Denmark
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Denmark from Germans, taking Bessarabia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
3 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 artilleries and 10 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Russia
1 infantry moved from Belarus to Smolensk
7 infantry moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I’ve been neglecting this game. I’m sorry :oops: I’ll play this evening.