BSD (Axis+4) Vs Shin Ji (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 infantry moved from Caucasus to Volgograd
Americans take Volgograd from GermansCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Philippines
3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Guiana to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from French Guiana to 91 Sea ZonePlace Units - Americans
3 infantry placed in Iraq
2 carriers and 1 transport placed in 101 Sea Zone
1 artillery and 5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Iraq to Eastern PersiaCombat - British
Battle in Scotland
British attack with 9 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 3 : 1/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
5 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest PersiaPlace Units - British
1 artillery placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 31 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 infantry moved from Caucasus to Volgograd
Americans take Volgograd from GermansCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Philippines
3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Guiana to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from French Guiana to 91 Sea ZonePlace Units - Americans
3 infantry placed in Iraq
2 carriers and 1 transport placed in 101 Sea Zone
1 artillery and 5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Iraq to Eastern PersiaCombat - British
Battle in Scotland
British attack with 9 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 3 : 1/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
5 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest PersiaPlace Units - British
1 artillery placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 31 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Adding units owned by Dutch to Okinawa: 27 marines
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.33
Japanese : 1.33 -
It wouldn’t let me move the troops from Oki in my NCM for some reason, so I tried editing them. No luck.
So I just added them to Phi, and added 27 Dutch Marines to keep them company on Oki, and remind me that those two troops aren’t real.
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to remind me that those troops aren’t real!
Man, I’m working too hard. :lol:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 infantry moved from Caucasus to Volgograd
Americans take Volgograd from GermansCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Philippines
3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Guiana to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from French Guiana to 91 Sea ZonePlace Units - Americans
3 infantry placed in Iraq
2 carriers and 1 transport placed in 101 Sea Zone
1 artillery and 5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Iraq to Eastern PersiaCombat - British
Battle in Scotland
British attack with 9 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 3 : 1/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
5 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest PersiaPlace Units - British
1 artillery placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 31 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Adding units owned by Dutch to Okinawa: 27 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 35 Sea Zone: 2 destroyers
EDIT: Removing units owned by British from 21 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Adding units owned by British to 35 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Tunisia to Libya
Italians take Libya from French
2 transports moved from 94 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
EDIT: 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Northern Italy to Southern FranceCombat - Italians
Non Combat Move - Italians
3 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 airfield placed in Algeria
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 2 fighters
EDIT: Adding units owned by Italians to Algeria: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 bomber and 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber and 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Marshall Islands
Battle in Marianas
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking 37 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 21 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Removing units owned by British from 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Caroline Islands to Philippines
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 2 cruisers and 3 destroyers
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
4 infantry moved from Caucasus to Northwest PersiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Americans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 artillery and 2 infantry moved from Rostov to Volgograd
1 artillery and 3 infantry moved from Tambov to Volgograd
2 artilleries moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Vologda to Urals
Germans take Urals from British
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Gibraltar
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Rostov to Volgograd
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Greece to 92 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 5 artilleries and 8 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 8 infantry in Volgograd, round 2 : 4/13 hits
Americans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Americans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Gibraltar
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 fighter and 1 infantry
Germans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 5/11 hits
British roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 fighter owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Germans
2 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Algeria
1 aaGun, 25 armour, 3 artilleries and 65 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Russia to Samara
5 artilleries and 5 infantry moved from Bryansk to Tambov
2 artilleries moved from Russia to Tambov
3 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 destroyer and 1 transport moved from 111 Sea Zone to 113 Sea Zone
4 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Gibraltar to AlgeriaPlace Units - Germans
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in France
2 armour placed in Western Germany
Germans undo move 3.
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Yugoslavia
1 mech_infantry placed in Yugoslavia
3 mech_infantrys placed in Greece
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Adding units owned by Germans to Russia: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
14 infantry moved from Novosibirsk to Vologda
4 infantry moved from Timguska to Urals
34 infantry and 5 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Urals
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Urals, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 14 infantry
Germans defend with 1 infantry
Russians roll dice for 14 infantry in Vologda, round 2 : 0/14 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 13 infantry in Vologda, round 3 : 2/13 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
2 aaGuns moved from Northwest Persia to IraqTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.00
Russians : -2.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Americans
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 bombers moved from India to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from West India to Eastern PersiaCombat - Japanese
Battle in Ceylon
Battle in 37 Sea Zone
Japanese attack with 3 bombers and 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 bombers in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 37 Sea Zone from ANZAC with 3 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in Eastern Persia
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits
1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser and 8 submarines moved from 41 Sea Zone to 39 Sea Zone
3 bombers moved from 37 Sea Zone to India
6 infantry moved from India to West India
1 fighter moved from Eastern Persia to India
1 bomber and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Manchuria to Amur
1 infantry moved from French Indo China to Yunnan
4 mech_infantrys moved from West India to IndiaPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in India
3 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 11 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar
2 carriers moved from 101 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 36 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 fighter moved from Guam to French Indo China
4 fighters moved from Philippines to French Indo China
16 fighters moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 16 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 16 fighters and 1 transport in 37 Sea Zone, round 2 : 7/17 hits, 8.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking Sumatra from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 16 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in French Indo China
Americans attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 1 infantry in French Indo China, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery and 5 fighters in French Indo China, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win, taking Malaya from Japanese, taking French Indo China from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Gibraltar
Americans attack with 3 artilleries, 5 fighters and 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 5 fighters and 4 infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 artilleries, 5 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
5 fighters moved from Gibraltar to 91 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 armour and 5 mech_infantrys moved from Persia to Northwest Persia
4 fighters moved from French Indo China to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
12 fighters moved from 37 Sea Zone to 41 Sea Zone
6 carriers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
5 destroyers moved from 35 Sea Zone to 37 Sea ZonePlace Units - Americans
2 fighters and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
1 carrier and 4 transports placed in 101 Sea Zone
Americans undo move 2.
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 3 armour, 2 artilleries, 9 infantry and 5 mech_infantrys
EDIT: Adding units owned by Americans to Iraq: 3 armour, 2 artilleries, 9 infantry and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 0.00
Americans : -2.00
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 11 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar
2 carriers moved from 101 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 36 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 fighter moved from Guam to French Indo China
4 fighters moved from Philippines to French Indo China
16 fighters moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 16 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 16 fighters and 1 transport in 37 Sea Zone, round 2 : 7/17 hits, 8.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking Sumatra from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer, 16 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in French Indo China
Americans attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 5 fighters and 1 infantry in French Indo China, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery and 5 fighters in French Indo China, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win, taking Malaya from Japanese, taking French Indo China from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Gibraltar
Americans attack with 3 artilleries, 5 fighters and 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 5 fighters and 4 infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 artilleries, 5 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
5 fighters moved from Gibraltar to 91 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 armour and 5 mech_infantrys moved from Persia to Northwest Persia
4 fighters moved from French Indo China to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
12 fighters moved from 37 Sea Zone to 41 Sea Zone
6 carriers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
5 destroyers moved from 35 Sea Zone to 37 Sea ZonePlace Units - Americans
2 fighters and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
1 carrier and 4 transports placed in 101 Sea Zone
Americans undo move 2.
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 3 armour, 2 artilleries, 9 infantry and 5 mech_infantrys
EDIT: Adding units owned by Americans to Iraq: 3 armour, 2 artilleries, 9 infantry and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
4 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
7 fighters moved from Egypt to Iraq
2 armour moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Trans-Jordan to Iraq
2 cruisers and 3 destroyers moved from 35 Sea Zone to 37 Sea ZoneCombat - British
Non Combat Move - British
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
British collect 29 PUs (2 lost to blockades); end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
Americans : -2.00
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from FrenchCombat - Italians
Non Combat Move - Italians
2 transports moved from 94 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 aaGun and 3 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Rostov to CaucasusPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Philippines
2 fighters moved from Queensland to 36 Sea Zone
4 fighters moved from Philippines to YunnanCombat - ANZAC
Battle in Paulau Island
Battle in Kwangtung
Battle in Yunnan
ANZAC attack with 4 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 4 fighters in Yunnan, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Paulau Island from Japanese, taking Kwangtung from Japanese with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
4 fighters moved from Yunnan to French Indo ChinaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Northwest Persia to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67 -
waves
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@Shin:
waves
Hey, sorry man, meant to get to this turn, I feel like I’m at a crossroads on this Germany turn and was thinking about it too much. Sorry.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 1 infantry moved from Caucasus to Northwest Persia
25 armour and 65 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery, 2 infantry and 1 marine moved from Algeria to 92 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
4 fighters and 2 tactical_bombers moved from Algeria to GibraltarCombat - Germans
Battle in Northwest Persia
Germans attack with 25 armour, 3 artilleries, 1 infantry and 65 mech_infantrys
French defend with 1 infantry
Germans roll dice for 25 armour, 3 artilleries, 1 infantry and 65 mech_infantrys in Northwest Persia, round 2 : 28/94 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 25 armour, 3 artilleries, 1 infantry and 65 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 5 fighters, 2 infantry, 1 marine and 3 tactical_bombers
British defend with 1 airfield and 1 harbour; Americans defend with 3 artilleries and 3 infantry
Germans roll dice for 1 artillery, 5 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Gibraltar, round 2 : 8/12 hits
British roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits
3 artilleries owned by the Americans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 5 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Germans
1 battleship, 1 carrier and 2 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to Algeria
3 mech_infantrys moved from Greece to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
7 mech_infantrys moved from Western Germany to Poland
2 artilleries and 7 infantry moved from France to Northern Italy
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from Algeria to 94 Sea Zone
1 armour and 3 infantry moved from Bryansk to Russia
2 artilleries moved from Tambov to Russia
1 artillery and 1 infantry moved from Tambov to Russia
5 artilleries and 8 infantry moved from Volgograd to Caucasus
5 artilleries and 6 infantry moved from Tambov to Russia
2 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 fighters moved from Russia to CaucasusPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Caucasus
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber and 4 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
13 infantry moved from Vologda to Novosibirsk
3 infantry moved from Urals to Timguska
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central MongoliaCombat - Russians
Battle in Novosibirsk
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Novosibirsk, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Vologda to NovosibirskTurn Complete - Russians
Combat Hit Differential Summary :
Russians : 1.17
Japanese : 1.33 -
@BSD:
@Shin:
waves
Hey, sorry man, meant to get to this turn, I feel like I’m at a crossroads on this Germany turn and was thinking about it too much. Sorry.
I often find myself in the same position!
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Hey guys, very sorry for my absence, my internet went down suddenly and I’ve had no way to log on and explain my absence until now. Repair is scheduled for this Thursday 6/28 and please excuse my absence until then as I have no other way to log on and continue my games until this is fixed. Thank you.