and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea ZoneCombat - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 4 infantry and 7 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
7 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Kenya, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 infantry moved from Shan State to Burma
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 cruiser and 2 destroyers moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to 106 Sea Zone
1 battleship moved from 102 Sea Zone to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 bomber moved from 97 Sea Zone to PersiaPlace Units - British
1 carrier, 1 fighter and 1 transport placed in 106 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,2,2,1
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits
British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 2/3 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 artillery moved from Southern France to Northern Italy
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 102 Sea Zone to 106 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 3 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 mech_infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 armour moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
3 armour and 1 artillery moved from Western Germany to 112 Sea Zone
3 armour, 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 armour, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
7 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 87 Sea ZoneCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in United Kingdom
Germans attack with 7 armour, 2 artilleries and 10 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 7 armour, 2 artilleries and 10 infantry in United Kingdom, round 2 : 6/19 hits
British roll dice for 5 aaGuns, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/7 hits
5 aaGuns owned by the British, 2 infantry owned by the French and 4 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 7 armour, 2 artilleries and 6 infantry in United Kingdom, round 3 : 5/15 hits
British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 32
Casualties for French: 2 infantry
Casualties for Germans: 5 infantry
Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Germany to Slovakia Hungary
3 artilleries moved from Germany to Poland
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Holland Belgium to Germany
2 bombers moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 carrier and 2 destroyers placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
Germans undo move 2.
Germans undo move 2.
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Non Combat Move - Russians
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns, 5 artilleries and 9 infantry moved from Western Ukraine to Bessarabia
2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
2 fighters and 2 tactical_bombers moved from Novgorod to Bessarabia
2 armour and 1 mech_infantry moved from Russia to Ukraine
3 infantry moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to VyborgPlace Units - Russians
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 4 infantry moved from Hopei to Suiyuyan
2 bombers moved from French Indo China to Suiyuyan
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from 41 Sea Zone to Burma
4 tactical_bombers moved from French Indo China to Burma
4 fighters moved from French Indo China to BurmaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in Burma
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 5/11 hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 4/4 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Malaya from UK_Pacific with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -15
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 4 infantry
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 4/7 hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
1 artillery owned by the Japanese retreated to Hopei
Chinese win with 6 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
2 bombers moved from Suiyuyan to Anhwe
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter and 6 infantry placed in Japan
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 3 hits. Rolls: 2,2,2,5
Battle in KoreaNon Combat Move - Americans
1 carrier, 2 cruisers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Quebec
3 artilleries and 5 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 7 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
2 infantry moved from French West Africa to French Central Africa
1 bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 carriers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 3 hits. Rolls: 2,2,2,5
Battle in KoreaNon Combat Move - Americans
1 carrier, 2 cruisers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Quebec
3 artilleries and 5 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 7 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
2 infantry moved from French West Africa to French Central Africa
1 bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 carriers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kenya to Egypt
1 bomber moved from Persia to Egypt
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
British attack with 1 armour, 1 bomber and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Egypt, round 2 : 1/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 3 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour and 1 bomber in Egypt, round 4 : 1/2 hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
1 bomber moved from Egypt to Persia
2 fighters and 1 tactical_bomber moved from Cyprus to Persia
1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to LibyaPlace Units - Italians
3 transports placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
3 fighters moved from Caroline Islands to KoreaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
3 fighters moved from Caroline Islands to KoreaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Norway to Finland
5 bombers moved from Western Germany to Finland
1 armour moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia HungaryCombat - Germans
Battle in Finland
Germans attack with 5 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 bombers and 3 infantry in Finland, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 bombers moved from Finland to Western Germany
2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
1 aaGun, 3 artilleries and 9 infantry moved from Poland to Slovakia Hungary
1 aaGun and 1 mech_infantry moved from Germany to Slovakia Hungary
7 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
7 armour, 2 artilleries, 5 infantry and 9 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eire to Scotland
5 armour, 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 submarines placed in 110 Sea Zone
6 armour and 4 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun, 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 armour moved from Bessarabia to Poland
Russians take Eastern Poland from Germans
Russians take Poland from Germans
1 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 armour and 4 mech_infantrys moved from Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Bessarabia to Novgorod
3 infantry moved from Novgorod to Baltic States
2 aaGuns, 2 artilleries and 16 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Vyborg to Novgorod
4 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns and 18 infantry moved from Amur to Korea
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Russians
1 aaGun, 1 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 bombers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 bombers moved from Anhwe to Hopei
4 fighters and 3 tactical_bombers moved from French Indo China to Hopei
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship
Americans defend with 2 transports
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 2 bombers, 4 fighters and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Hopei, round 2 : 7/9 hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits
4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Hopei
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 fighters
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Hopei to Anhwe
3 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Kwangtung to Anhwe
2 bombers moved from Hopei to Anhwe
1 infantry moved from Shan State to Yunnan
1 fighter moved from 42 Sea Zone to BorneoPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 artillery and 2 mech_infantrys placed in Kwangtung
2 artilleries and 1 mech_infantry placed in French Indo China
1 artillery and 2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs