Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea

    Combat - Americans

    triplea_41532.0_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 3 hits.  Rolls: 2,2,2,5
                Battle in Korea

    Non Combat Move - Americans
                1 carrier, 2 cruisers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Central United States to Quebec
                3 artilleries and 5 infantry moved from Eastern United States to Quebec
                2 mech_infantrys moved from Central United States to Quebec
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 7 transports moved from 101 Sea Zone to 106 Sea Zone
                2 infantry moved from 106 Sea Zone to Quebec
                2 infantry moved from French West Africa to French Central Africa
                1 bomber moved from Wake Island to Hawaiian Islands
                1 fighter moved from 33 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                2 carriers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_41532.0_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    triplea_41532.0_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 3 hits.  Rolls: 2,2,2,5
                Battle in Korea

    Non Combat Move - Americans
                1 carrier, 2 cruisers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Central United States to Quebec
                3 artilleries and 5 infantry moved from Eastern United States to Quebec
                2 mech_infantrys moved from Central United States to Quebec
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 7 transports moved from 101 Sea Zone to 106 Sea Zone
                2 infantry moved from 106 Sea Zone to Quebec
                2 infantry moved from French West Africa to French Central Africa
                1 bomber moved from Wake Island to Hawaiian Islands
                1 fighter moved from 33 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                2 carriers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kenya to Egypt
                1 bomber moved from Persia to Egypt
                2 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking 39 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Egypt
                    British attack with 1 armour, 1 bomber and 2 infantry
                    Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
                        British roll dice for 1 armour, 1 bomber and 2 infantry in Egypt, round 2 :  1/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 3 :  1/3 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 :  1/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                        British roll dice for 1 armour and 1 bomber in Egypt, round 4 :  1/2 hits
                        Italians roll dice for 1 armour in Egypt, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Egypt to Persia
                2 fighters and 1 tactical_bomber moved from Cyprus to Persia
                1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 mech_infantry moved from Eastern Persia to India
                1 infantry moved from Union of South Africa to Rhodesia
                2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41532.0_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Morocco, round 4 :  1/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    French win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Libya

    Place Units - Italians
                3 transports placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_41532.0_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                3 fighters moved from Caroline Islands to Korea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_41532.0_ANZ3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_41532.0_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                3 fighters moved from Caroline Islands to Korea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41532.0_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Norway to Finland
                5 bombers moved from Western Germany to Finland
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Slovakia Hungary

    Combat - Germans
                Battle in Finland
                    Germans attack with 5 bombers and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 bombers and 3 infantry in Finland, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 bombers moved from Finland to Western Germany
                2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
                1 aaGun, 3 artilleries and 9 infantry moved from Poland to Slovakia Hungary
                1 aaGun and 1 mech_infantry moved from Germany to Slovakia Hungary
                7 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                7 armour, 2 artilleries, 5 infantry and 9 transports moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Eire to Scotland
                5 armour, 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 submarines placed in 110 Sea Zone
                6 armour and 4 mech_infantrys placed in Germany
                3 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_41532.0_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 armour moved from Bessarabia to Poland
                      Russians take Eastern Poland from Germans
                      Russians take Poland from Germans
                1 infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                2 armour and 4 mech_infantrys moved from Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Bessarabia to Novgorod
                3 infantry moved from Novgorod to Baltic States
                2 aaGuns, 2 artilleries and 16 infantry moved from Belarus to Baltic States
                1 artillery and 2 infantry moved from Vyborg to Novgorod
                4 mech_infantrys moved from Russia to Western Ukraine
                2 aaGuns and 18 infantry moved from Amur to Korea
                1 infantry moved from Bessarabia to Eastern Poland

    Place Units - Russians
                1 aaGun, 1 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

    triplea_41532.0_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 bombers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 bombers moved from Anhwe to Hopei
                4 fighters and 3 tactical_bombers moved from French Indo China to Hopei
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hopei
                    Japanese attack with 2 bombers, 4 fighters and 3 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Hopei, round 2 :  7/9 hits
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  2/4 hits
                        4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Hopei
                    Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 fighters
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from Hopei to Anhwe
                3 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                2 destroyers moved from 36 Sea Zone to 19 Sea Zone
                2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 mech_infantrys moved from Kwangtung to Anhwe
                2 bombers moved from Hopei to Anhwe
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from 42 Sea Zone to Borneo

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                Japanese undo move 2.
                1 artillery and 2 mech_infantrys placed in Kwangtung
                2 artilleries and 1 mech_infantry placed in French Indo China
                1 artillery and 2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs

    triplea_41532.0_Jap4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa

    triplea_41532.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  9/11 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  5/13 hits
                    Units damaged: 1 battleship owned by the Americans
                        4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/11 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 6 Sea Zone, round 3 :  4/5 hits
                        1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 4 :  2/5 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 :  2/2 hits
                        1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 5 :  2/2 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 :  3/3 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -19
                    Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Americans
                1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
                3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_41532.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_41532.0_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  9/11 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  5/13 hits
                    Units damaged: 1 battleship owned by the Americans
                        4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/11 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 6 Sea Zone, round 3 :  4/5 hits
                        1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 4 :  2/5 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 :  2/2 hits
                        1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 5 :  2/2 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 :  3/3 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -19
                    Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Americans
                1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
                3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - British

    Non Combat Move - British
                1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                3 aaGuns, 4 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
                1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Burma
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41532.0_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                2 fighters moved from Southern Italy to Greece
                1 bomber moved from Libya to Greece

    Combat - Italians
                Battle in Syria
                Battle in Greece
                    Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Neutral_Allies defend with 2 infantry
                        Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 :  5/7 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Syria from French, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Greece to Southern Italy
                3 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41532.0_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_41532.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Turn Complete - French

    triplea_41532.0_Fre4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
                Germans buy 1 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                6 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
                1 armour moved from Norway to 112 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Poland
                2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
                4 bombers and 1 tactical_bomber moved from Western Germany to 127 Sea Zone
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                7 armour, 2 artilleries, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from Finland to 127 Sea Zone
                7 armour, 2 artilleries and 9 infantry moved from 127 Sea Zone to Novgorod
                2 tactical_bombers moved from Western Germany to Poland
                1 bomber moved from Western Germany to Eastern Poland

    triplea_41532.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
                Germans buy 1 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                6 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
                1 armour moved from Norway to 112 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Poland
                2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
                4 bombers and 1 tactical_bomber moved from Western Germany to 127 Sea Zone
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                7 armour, 2 artilleries, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from Finland to 127 Sea Zone
                7 armour, 2 artilleries and 9 infantry moved from 127 Sea Zone to Novgorod
                2 tactical_bombers moved from Western Germany to Poland
                1 bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in 127 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports
                    Russians defend with 1 submarine
                        Germans roll dice for 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports in 127 Sea Zone, round 2 :  5/6 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 127 Sea Zone
                    Germans win with 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Romania
                    Germans attack with 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry in Romania, round 2 :  10/25 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 armour
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 armour in Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Novgorod
                    Germans attack with 7 armour, 2 artilleries and 9 infantry
                    Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                        Germans roll dice for 7 armour, 2 artilleries and 9 infantry in Novgorod, round 2 :  8/18 hits
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 :  5/10 hits
                        1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 2 armour owned by the Russians, 5 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 7 armour, 2 artilleries and 4 infantry in Novgorod, round 3 :  4/13 hits
                        Russians roll dice for 2 fighters in Novgorod, round 3 :  2/2 hits
                        2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 47
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Suiyuyan: 3 fighters
                EDIT: Removing units owned by ANZAC from Korea: 3 fighters
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 127 Sea Zone to Finland
                4 bombers moved from 127 Sea Zone to Norway
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser and 3 submarines moved from 110 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Poland to Western Germany
                6 armour and 4 mech_infantrys moved from Germany to Romania
                1 bomber moved from Eastern Poland to Western Germany
                1 aaGun moved from Slovakia Hungary to Poland
                2 aaGuns moved from Slovakia Hungary to Romania
                1 fighter moved from Western Germany to Southern Italy
                1 submarine moved from 87 Sea Zone to 90 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                1 fighter moved from Western Germany to Scotland

    Place Units - Germans
                1 armour and 5 mech_infantrys placed in Germany
                2 destroyers placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_41532.0_Ger5.tsvg

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