I actually try not to come up with perfect armies, but rather armies that will fill the following criteria:
(1) Is fun for me to play.
(2) Is fun for my opponent to face.
(3) Is somewhat historically accurate
(4) Isn’t Lame/Cheesy or can be interpreted as such.
But it’s not a suprise to my friends should any of them stumble across this post. I’m the guy, afterall, who used to look across the table at my opponents before a Warhammer, Flames of war, or Confrontation game and ask, “OK, why are we fighting? What’s the story behind this conflict here?”
That being said, the closest I’ve come to perfect as I’d like is my highly mobile Allied army. Until I actually get halftracks I’ve been using miniatures from another WWII game (but they look out of place), but I use 4 American Halftracks, 2 jeeps and 2 British Inspiring Lts. for movement. Since we use the HHR from the A&AM Forums on the WotC site, you bet there’s 2 American mortars in there too! I have 2 AB and 1 AB Commander (w00t to the Screaming Eagles) for further mobility. Then I use filler based on what I think my opponent is taking and what sort of battle we are doing*.
-=Grim=-
- We made up missions, such as “Hold the Line”, “Meeting Engagement”, “Break Out”, “Flanking Maneuver”, etc., so the games get a little bit more tactical at times. The two objective markers just add to Victory Points totals.