L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_41428.0_Ita16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre16.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 2 fighters, 1 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters moved from Iraq to Eastern Persia

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  3/4 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Eastern Persia
                    Germans attack with 2 fighters and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Eastern Persia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
                3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                3 armour and 6 mech_infantrys moved from Caucasus to Iraq
                2 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                3 submarines moved from 93 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                2 fighters moved from Western Germany to 95 Sea Zone

    Place Units - Germans
                2 fighters placed in Western Germany
                3 submarines placed in 93 Sea Zone
                2 artilleries and 1 infantry placed in Iraq
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

    triplea_41428.0_Ger17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Combat Move - Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun and 1 infantry moved from Tsinghai to Kazakhstan

    Turn Complete - Russians

    triplea_41428.0_Rus17.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 infantry and 2 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers and 2 infantry moved from Timguska to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Novosibirsk to Volgograd
                1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria
                2 marines moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 marines moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Caucasus
                3 infantry and 2 marines placed in Japan

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs

    triplea_41428.0_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 3 destroyers, 3 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 infantry moved from Egypt to Trans-Jordan
                18 fighters moved from Egypt to Trans-Jordan

    Combat - Americans
                Battle in Trans-Jordan
                    Americans attack with 18 fighters and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 18 fighters and 2 infantry in Trans-Jordan, round 2 :  8/20 hits
                        Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Germans with 18 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Americans
                18 fighters moved from Trans-Jordan to Egypt
                4 infantry moved from Alexandria to Egypt
                1 armour and 2 mech_infantrys moved from Tobruk to Egypt
                1 artillery and 5 infantry moved from Tobruk to Alexandria
                4 infantry moved from Libya to Tobruk
                3 infantry moved from Tunisia to Libya
                1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                3 infantry moved from Algeria to Tunisia
                4 mech_infantrys moved from Morocco to Tunisia
                4 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 4 destroyers, 2 fighters, 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                5 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 32 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone

    Place Units - Americans
                3 destroyers and 1 transport placed in 101 Sea Zone
                3 fighters, 5 infantry and 2 mech_infantrys placed in Eastern United States
                2 armour and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 66 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs

    triplea_41428.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41428.0_Chi17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - British
                British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 artilleries and 7 infantry moved from India to West India
                2 aaGuns and 1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 103 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 91 Sea Zone
                2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery, 1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 artillery, 1 fighter and 4 infantry

    triplea_41428.0_UK_17.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_41428.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre17.tsvg

  • '19 '18 '17 '16

    I concede. This game has already drug on too long. You’ve got too many units and too much income for me to hope to prevail at this point. I grossly underestimated how quickly you could load up Egypt. You played a good game. Thanks. I will post the results.


  • @Ferrousgryphon:

    I concede. This game has already drug on too long. You’ve got too many units and too much income for me to hope to prevail at this point. I grossly underestimated how quickly you could load up Egypt. You played a good game. Thanks. I will post the results.

    GG, you played a good game as well.  Thanks for the game!

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