Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)

  • '19 '17 '16

    :aaa 2@2 3@3 3@4

  • '19 '17 '16

    Shit:

    DiceRolls: 2@2 3@3 4@4; Total Hits: 52@2: (5, 2)3@3: (5, 4, 2)4@4: (1, 1, 4, 5)

  • '19 '17 '16

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '19 '17 '16

    Sorry about that.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Sikang
                5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
                6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Manchuria to Korea
                1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China
                Japanese undo move 2.
                2 infantry placed in French Indo China
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs

    triplea_41357.0_Jap10.tsvg

  • '19 '17 '16

    Shit I have to edit in that battle

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Sikang
                5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
                6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Manchuria to Korea
                1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China
                Japanese undo move 2.
                2 infantry placed in French Indo China
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41357.0_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 3 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                5 bombers moved from Midway to 6 Sea Zone
                6 bombers and 3 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Korea

    triplea_41357.0_Ame10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    its time!

    scram etc

  • '19 '17 '16

    @Karl7:

    its time!

    scram etc

    Yikes!  OK:

    No scramble.

    Three kamikazes each on your two cruisers.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 3 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                5 bombers moved from Midway to 6 Sea Zone
                6 bombers and 3 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,5,6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,5,4
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 10 bombers, 6 carriers, 2 cruisers, 1 destroyer, 13 fighters, 4 submarines, 2 tactical_bombers and 4 transports
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 10 bombers, 6 carriers, 2 cruisers, 1 destroyer, 13 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 :  18/29 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 :  12/23 hits
                    Units damaged: 1 battleship owned by the Americans
                        5 destroyers owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 10 bombers, 4 carriers, 2 cruisers, 11 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 :  13/26 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 :  11/15 hits
                        2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 4 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 10 bombers, 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 4 :  10/17 hits
                        Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 :  0/2 hits
                        2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 10 bombers, 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 116
                    Casualties for Americans: 3 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 submarines
                    Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
                Battle in Korea
                    Americans attack with 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Korea, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Korea, round 2 :  1/4 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                10 bombers moved from 6 Sea Zone to Iwo Jima
                1 bomber moved from Korea to Iwo Jima
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from 39 Sea Zone to India
                1 armour moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 4 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
                3 submarines moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs

    triplea_41357.0_Ame10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                9 infantry moved from Kwangsi to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 9 infantry in Yunnan, round 2 :  2/9 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Kweichow to Hopei
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kiangsi to Kwangtung

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_41357.0_Chi10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from United Kingdom to 104 Sea Zone
                2 infantry moved from Kwangsi to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                2 fighters moved from Kwangsi to French Indo China
                4 infantry moved from Kwangsi to French Indo China
                2 infantry moved from Kwangsi to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                2 infantry moved from Kwangsi to French Indo China
                2 infantry moved from Northwest Persia to Caucasus
                1 bomber and 2 tactical_bombers moved from Eastern Persia to Caucasus

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 4 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 4 fighters in 104 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British lost in 104 Sea Zone
                        British roll dice for 3 fighters in 104 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 2 fighters
                Battle in Caucasus
                    British attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 2 artilleries, 2 fighters and 10 infantry
                    Japanese defend with 1 factory_minor and 2 infantry
                        British roll dice for 2 artilleries, 2 fighters and 10 infantry in French Indo China, round 2 :  4/14 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 aaGun moved from Kwangsi to French Indo China
                1 aaGun moved from Kwangsi to French Indo China
                1 aaGun, 1 artillery and 10 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Burma to India
                3 armour moved from Persia to Northwest Persia
                2 fighters moved from French Indo China to Yunnan
                1 armour, 2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 104 Sea Zone to United Kingdom
                2 fighters moved from Yunnan to India
                1 bomber and 2 tactical_bombers moved from Caucasus to Persia

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
                Some Units in India change ownership: 4 infantry

    triplea_41357.0_UK_10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Romania to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Southern Italy
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from France to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Rostov
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,5,3
                Italians collect 12 PUs (7 lost to blockades); end with 12 PUs

    triplea_41357.0_Ita10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                3 fighters moved from Kwangsi to Anhwe

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41357.0_ANZ10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    triplea_41357.0_Fre10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 bomber moved from Southern Italy to Persia
                1 bomber moved from Southern Italy to Iraq
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from Persia to Caucasus
                1 bomber moved from Iraq to Caucasus
                4 armour and 5 mech_infantrys moved from Volgograd to Turkmenistan
                1 armour and 1 mech_infantry moved from Kansu to Yenisey
                1 infantry moved from Timguska to Kansu
                2 artilleries and 1 infantry moved from Novosibirsk to Kansu
                2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 armour moved from Kazakhstan to Kansu
                5 armour moved from Kazakhstan to Caucasus
                3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                4 aaGuns and 3 artilleries moved from Rostov to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Kazakhstan to Caucasus
                3 armour moved from Russia to Kazakhstan
                3 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
                2 armour moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 fighters moved from Western Germany to Southern Italy
                1 bomber moved from Novosibirsk to Southern Italy

    Place Units - Germans
                2 armour and 1 artillery placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                2 infantry placed in France
                1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6,1,3
                Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_41357.0_Ger11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - Russians
                4 infantry moved from Siberia to Sakha

    Combat - Russians
                Battle in Sakha
                    Russians attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 4 infantry in Sakha, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 :  0/2 hits
                        Russians roll dice for 4 infantry in Sakha, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                    Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41357.0_Rus11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 3 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 bombers, 6 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Sikang to Burma
                1 armour moved from Sikang to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                1 artillery moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Tsinghai to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yakut S.S.R. to Buryatia

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 :  9/12 hits
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 6 fighters owned by the Japanese, 1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 bombers and 2 tactical_bombers in 6 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 :  6/10 hits
                        2 carriers owned by the Americans, 2 bombers owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -75
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 3 carriers
                    Casualties for Japanese: 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers
                Battle in Burma
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 tactical_bomber in Burma, round 3 :  0/1 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                    retreated to Burma
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    2 tactical_bombers owned by the Americans and 4 fighters owned by the Americans forced to land in Korea

    Non Combat Move - Japanese
                1 tactical_bomber moved from Burma to Shan State

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
                Japanese collect 28 PUs (6 lost to blockades); end with 28 PUs

    triplea_41357.0_Jap11.tsvg

  • '19 '17 '16

    F’ing 88% odds to win that one.  F’ing game’s over because of that sh*t

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