@wizmark do you want to scramble in Normandy?
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to KazakhstanCombat - Germans
Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 4 transports
Americans defend with 3 carriers, 15 destroyers, 8 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Germans roll dice for 7 submarines in 101 Sea Zone, round 2 : 5/7 hits
Units damaged: 3 carriers owned by the Americans
Germans roll dice for 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 2 : 8/19 hits
Americans roll dice for 4 submarines in 101 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 3 carriers, 15 destroyers, 8 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 2 : 11/27 hits
4 submarines owned by the Americans, 6 destroyers owned by the Americans, 3 submarines owned by the Germans and 4 carriers owned by the Germans lost in 101 Sea Zone
Germans roll dice for 4 submarines in 101 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 6 bombers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 3 : 10/19 hits
Americans roll dice for 3 carriers, 9 destroyers, 8 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 3 : 10/21 hits
2 destroyers owned by the Germans, 9 destroyers owned by the Americans, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Germans and 3 carriers owned by the Americans lost in 101 Sea Zone
Germans roll dice for 6 bombers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 4 : 11/13 hits
Americans roll dice for 8 fighters and 5 transports in 101 Sea Zone, round 4 : 5/8 hits
4 fighters owned by the Germans, 8 fighters owned by the Americans, 3 transports owned by the Americans and 1 cruiser owned by the Germans lost in 101 Sea Zone
2 transports owned by the Americans lost in 101 Sea Zone
Germans win with 6 bombers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 104
Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 7 submarines
Casualties for Americans: 3 carriers, 15 destroyers, 8 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Battle in Timguska
Germans attack with 4 fighters
British defend with 1 mech_infantry
Germans roll dice for 4 fighters in Timguska, round 2 : 2/4 hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Timguska
Germans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 1 fighter in 103 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern United States
Germans attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 86PUs while taking Americans capital
Germans converts factory_major into different units
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Novosibirsk
Germans winGermans win, taking Eastern United States from Americans with 4 artilleries and 4 infantry remaining, taking Novosibirsk from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter and 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/5 hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Sikang
Germans win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 90 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 90 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 90 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 101 Sea Zone: 2 bombers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from 90 Sea Zone to Suriname
4 bombers moved from 101 Sea Zone to Suriname
3 bombers and 1 fighter moved from 103 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Timguska to Vologda
2 fighters moved from Kansu to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
8 armour and 14 mech_infantrys moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Kansu
5 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to CaucasusPlace Units - Germans
2 artilleries placed in Iraq
1 harbour placed in Brazil
2 carriers and 1 destroyer placed in 86 Sea Zone
2 destroyers and 1 submarine placed in 93 Sea Zone
3 infantry placed in Caucasus
3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 99 PUs; end with 186 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 191 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 197 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 202 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 217 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
8 fighters moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 25 Sea Zone
9 fighters moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
8 fighters moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 25 Sea Zone
9 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 8 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 8 fighters and 2 infantry in Amur, round 2 : 5/10 hits
UK_Pacific roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the British lost in Amur
Japanese win, taking Amur from UK_Pacific with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 9 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 9 fighters in 25 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
9 fighters moved from 25 Sea Zone to 6 Sea Zone
8 fighters moved from Amur to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 armour and 1 artillery placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs -
Made a couple of comments in middle. Here’s a summary: I accidentally hit the scramble button for the Americans without selecting the number. Went ahead and redid selecting 3. My rolls ended up better, so I reduced my survivors to match. Then I redid the German roll. I’m sorry I buggered that up.
Who knows how your original rolls would’ve done. If you aren’t happy, what we could is I’ll redo my combat move and not attack the East Coast or its waters.
I’ll let you choose…
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And that’s all she wrote! I guess we can start a L18 game? Damn German subs……I’m not aggressive enough against Germany…took too long toying with Japan for no reason.
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Well fought, well earned victory for you!!
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Massive game. Well fought on your side especially since I took Russia!
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Sure we could do an 18 game. I’m happy to take same bid of 20. If so I’ll take a UK fighter in Malta and a UK fighter on the carrier in SZ98
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Does the one we finished get logged as 18 since the playoff rankings have already kicked off?
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Sure we could do an 18 game. I’m happy to take same bid of 20. If so I’ll take a UK fighter in Malta and a UK fighter on the carrier in SZ98
Sounds good…will start some other time…
No idea if it counts on our 17 or 18 records…
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Pretty sure since it didn’t end in 17, it counts as 18. You can post and I’m sure they will determine.
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I’ll start tomorrow…