interesting switch from Sealion. The dice saved me
G40League StucTojo Allies +17 vs Lord Curtmungus
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Burma to Kwangtung
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 mech_infantry moved from Alaska to Western United States
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Kwangtung to Burma
1 bomber moved from Normandy Bordeaux to Norway
1 bomber moved from United Kingdom to Norway
2 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier and 2 fighters moved from 119 Sea Zone to 111 Sea Zone
2 fighters moved from 111 Sea Zone to Norway
1 fighter moved from Iceland to 111 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to Iceland
1 bomber moved from Caucasus to NorwayPlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
2 fighters placed in Eastern United States
1 armour, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Shantung to Jehol
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Burma to Kwangtung
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 mech_infantry moved from Alaska to Western United States
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Kwangtung to Burma
1 bomber moved from Normandy Bordeaux to Norway
1 bomber moved from United Kingdom to Norway
2 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier and 2 fighters moved from 119 Sea Zone to 111 Sea Zone
2 fighters moved from 111 Sea Zone to Norway
1 fighter moved from Iceland to 111 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to Iceland
1 bomber moved from Caucasus to NorwayPlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
2 fighters placed in Eastern United States
1 armour, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Shantung to Jehol
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 1 harbour and 7 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Ukraine to Bessarabia
British take Bessarabia from Germans
1 armour moved from Bessarabia to Eastern Poland
British take Eastern Poland from Germans
2 armour and 2 mech_infantrys moved from Ukraine to Romania
5 fighters moved from Rostov to Romania
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
1 mech_infantry moved from Norway to Vyborg
1 fighter moved from Norway to VyborgCombat - British
Battle in Romania
British attack with 2 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 mech_infantrys; Italians defend with 2 infantry and 2 mech_infantrys
British roll dice for 2 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 6/11 hits
Germans roll dice for 2 infantry and 6 mech_infantrys in Romania, round 2 : 3/8 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Italians, 1 armour owned by the British and 2 infantry owned by the Italians lost in Romania
British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Romania, round 3 : 3/8 hits
Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Romania
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 4 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Italians: 2 infantry and 2 mech_infantrys
Battle in Vyborg
British attack with 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vyborg
British roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
British win, taking Vyborg from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
2 artilleries moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
4 armour and 1 mech_infantry moved from Caucasus to Rostov
1 aaGun moved from Caucasus to Rostov
2 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Vyborg to Norway
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour moved from Burma to India
3 infantry moved from India to Burma
6 fighters and 1 tactical_bomber moved from Romania to Caucasus
2 mech_infantrys moved from Kazakhstan to Caucasus
1 infantry moved from Burma to Shan State
1 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 armour moved from Kweichow to HunanPlace Units - British
1 harbour placed in Iceland
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,5,2
Italians collect 7 PUs (4 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 infantry moved from Caucasus to RostovTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 fighters moved from 115 Sea Zone to Vyborg
1 fighter moved from Vyborg to Karelia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
11 armour, 2 artilleries and 1 mech_infantry moved from Belarus to Bryansk
11 armour moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 bomber moved from Russia to Eastern Poland
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Russia to Vologda
4 mech_infantrys moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Russia to VologdaCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 25 armour, 5 artilleries and 5 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 25 armour, 5 artilleries and 5 mech_infantrys in Bryansk, round 2 : 18/35 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 25 armour, 5 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Vyborg, round 2 : 2/2 hits
British roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/7 hits
British roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from British with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Karelia to 115 Sea Zone
1 fighter moved from Vyborg to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Samara to Novgorod
1 bomber and 2 tactical_bombers moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 artillery and 1 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
1 aaGun moved from Germany to PolandPlace Units - Germans
3 armour placed in Russia
3 infantry placed in Novgorod
2 infantry placed in Western Germany
2 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,3,4,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 fighter and 2 infantry moved from Novosibirsk to Samara
4 armour, 4 fighters and 1 tactical_bomber moved from Ukraine to Romania
1 artillery and 1 infantry moved from Szechwan to YunnanCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 4 armour, 4 fighters and 1 tactical_bomber
Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Romania, round 2 : 4/9 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Romania, round 2 : 0/6 hits
4 infantry owned by the Italians lost in Romania
Russians roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Romania, round 3 : 3/9 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Romania, round 3 : 1/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Romania to Caucasus
1 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Caucasus
2 aaGuns and 1 artillery moved from Rostov to Caucasus
1 fighter moved from Samara to Caucasus
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Nenetsia to UralsTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 36 PUs;
Japanese buy 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Buryatia
2 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
2 armour, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
2 fighters moved from 43 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to ShantungCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Buryatia
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 1 infantry; Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 2 : 3/8 hits
3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Russians lost in Yunnan
2 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 artillery remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to Kiangsi
5 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Borneo to 43 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
2 bombers and 1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Japanese collect 42 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Burma to Kwangtung
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Norway to Karelia
1 mech_infantry moved from Norway to Vyborg
2 fighters moved from Norway to Karelia
2 fighters moved from Norway to Vyborg
1 artillery and 3 infantry moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Scotland to United Kingdom
2 carriers and 4 destroyers moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Norway to Germany
1 bomber moved from Norway to KareliaCombat - Americans
Air Battle in Germany -
Intercept over the Fatherland, my lord?
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Sh*t. Ignore the dice rolls from MARTI. I thought I closed the game, but apparently I didn’t, so when I clicked “none” it started doing the bombing raids. :-P We can re-roll them, unless you got a hit or two and want to keep the results. In which case that’s cool.
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Burma to Kwangtung
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Norway to Karelia
1 mech_infantry moved from Norway to Vyborg
2 fighters moved from Norway to Karelia
2 fighters moved from Norway to Vyborg
1 artillery and 3 infantry moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Scotland to United Kingdom
2 carriers and 4 destroyers moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Norway to Germany
1 bomber moved from Norway to KareliaCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in Philippines
Battle in Normandy Bordeaux
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Philippines from Japanese, taking Normandy Bordeaux from Germans, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Karelia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Vyborg, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Karelia to Norway
2 fighters moved from Vyborg to Norway
2 fighters moved from Karelia to Norway
2 bombers moved from Germany to United Kingdom
2 fighters moved from Germany to Norway
2 fighters moved from Iceland to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Kwangtung to Burma
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from Western United States to 26 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
3 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Shantung
1 fighter moved from Kweichow to Shantung
1 artillery moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Hopei
4 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Burma to Kwangtung
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Norway to Karelia
1 mech_infantry moved from Norway to Vyborg
2 fighters moved from Norway to Karelia
2 fighters moved from Norway to Vyborg
1 artillery and 3 infantry moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Scotland to United Kingdom
2 carriers and 4 destroyers moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Norway to Germany
1 bomber moved from Norway to KareliaCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in Philippines
Battle in Normandy Bordeaux
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Philippines from Japanese, taking Normandy Bordeaux from Germans, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Karelia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Vyborg, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Karelia to Norway
2 fighters moved from Vyborg to Norway
2 fighters moved from Karelia to Norway
2 bombers moved from Germany to United Kingdom
2 fighters moved from Germany to Norway
2 fighters moved from Iceland to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Kwangtung to Burma
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from Western United States to 26 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
3 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Shantung
1 fighter moved from Kweichow to Shantung
1 artillery moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Hopei
4 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsPurchase Units - British
British buy 2 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Western Ukraine to BessarabiaCombat - British
Battle in BorneoNon Combat Move - British
1 armour moved from Hunan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 aaGun, 4 armour, 5 artilleries, 1 infantry and 5 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Norway to Finland
2 fighters moved from Norway to Normandy BordeauxPlace Units - British
2 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 42 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 artillery and 4 infantry moved from France to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,3,5
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Rostov to Caucasus
1 fighter moved from Caucasus to India
1 fighter moved from India to 42 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Rostov to Caucasus
1 fighter moved from Caucasus to India
1 fighter moved from India to 42 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Rostov to Volgograd
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
1 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from British
1 mech_infantry moved from Bryansk to Ukraine
Germans take Ukraine from British
25 armour, 5 artilleries and 4 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Russia to Tambov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
3 armour and 2 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
3 bombers moved from Western Germany to Romania
1 bomber moved from Russia to Bessarabia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Urals
1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from 115 Sea Zone to Vyborg
1 fighter moved from 115 Sea Zone to Finland
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Urals
1 tactical_bomber moved from Russia to Samara
2 tactical_bombers moved from Russia to TambovCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
British roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits
British roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Bessarabia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Romania
Germans attack with 3 bombers, 1 infantry and 3 mech_infantrys
Russians defend with 3 armour
Germans roll dice for 3 bombers, 1 infantry and 3 mech_infantrys in Romania, round 2 : 1/7 hits
Russians roll dice for 3 armour in Romania, round 2 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 3 bombers and 3 mech_infantrys in Romania, round 3 : 1/6 hits
Russians roll dice for 2 armour in Romania, round 3 : 0/2 hits
1 armour owned by the Russians lost in Romania
Germans roll dice for 3 bombers and 3 mech_infantrys in Romania, round 4 : 3/6 hits
Russians roll dice for 1 armour in Romania, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Finland
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Urals
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Germans attack with 28 armour, 5 artilleries and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 28 armour, 5 artilleries and 6 mech_infantrys in Rostov, round 2 : 23/39 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 28 armour, 5 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vyborg
retreated to Vyborg
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 fighter moved from Vyborg to 115 Sea Zone
1 fighter moved from Finland to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Samara to Novgorod
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 tactical_bomber moved from Samara to Russia
5 artilleries moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 tactical_bombers moved from Tambov to Russia
3 bombers moved from Romania to Western Germany
1 bomber moved from Bessarabia to Western Germany
1 fighter moved from Germany to Western Germany
1 aaGun, 1 artillery and 4 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Russia
1 artillery, 1 fighter and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,5,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs