WAR WAR WAR AND MORE WAR!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Germany to Poland
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 artilleries moved from Slovakia Hungary to Yugoslavia
                3 armour and 1 mech_infantry moved from Greece to Yugoslavia
                1 artillery moved from Greater Southern Germany to Germany
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Yugoslavia to Germany
                1 armour moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 artillery moved from France to Western Germany
                8 infantry moved from Western Germany to Germany
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Western Germany
                1 armour moved from Slovakia Hungary to Germany

    Non Combat Move - Germans

    Place Units - Germans
                1 armour, 1 artillery and 6 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,4,3
                Germans collect 37 PUs (4 lost to blockades); end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_40618.0_Ger24.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
                3 artilleries and 3 infantry moved from Baltic States to Poland
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Eastern Poland to Slovakia Hungary
                2 artilleries moved from Eastern Poland to Poland
                1 tactical_bomber moved from Russia to Poland
                1 mech_infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    triplea_40618.0_Rus24.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
                3 artilleries and 3 infantry moved from Baltic States to Poland
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Eastern Poland to Slovakia Hungary
                2 artilleries moved from Eastern Poland to Poland
                1 tactical_bomber moved from Russia to Poland
                1 mech_infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Russians
                Battle in Poland
                    Russians attack with 5 artilleries, 3 infantry and 1 tactical_bomber
                    Germans defend with 5 infantry
                        Russians roll dice for 5 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 :  3/9 hits
                        Germans roll dice for 5 infantry in Poland, round 2 :  3/5 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
                        Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 3 :  0/6 hits
                        Germans roll dice for 2 infantry in Poland, round 3 :  0/2 hits
                        Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 4 :  3/6 hits
                        Germans roll dice for 2 infantry in Poland, round 4 :  0/2 hits
                        2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 5 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 3 infantry
                Battle in Slovakia Hungary
                    Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  3/6 hits
                        Germans roll dice for 4 infantry in Slovakia Hungary, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Bessarabia to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                3 artilleries moved from Novgorod to Baltic States
                1 tactical_bomber moved from Poland to Baltic States

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                Russians undo move 1.
                3 armour placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    Territory Summary for Russians :

    Shensi : 1 mech_infantry
        Tsinghai : 2 aaGuns
        Tsagaan Olom : 1 flag
        Slovakia Hungary : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
        Poland : 1 flag, 5 artilleries
        Baltic States : 3 artilleries and 1 tactical_bomber
        Urals : 1 armour and 1 mech_infantry
        Eastern Poland : 3 infantry
        Bessarabia : 3 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 36 / 37
        Russians : 34 / 40
        Japanese : 66 / 83
        Americans : 59 / 76
        Chinese : 4 / 4
        British : 34 / 32
        UK_Pacific : 6 / 6
        Italians : 8 / 2
        ANZAC : 14 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.756
            Standard Deviation : 0.869
            Total rolls : 46

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Russians Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.719
            Median : 4.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    triplea_40618.0_Rus24.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 submarine moved from 46 Sea Zone to 42 Sea Zone
                1 fighter moved from 38 Sea Zone to Burma
                1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 armour moved from Yunnan to Sikang

    triplea_40618.0_Jap24.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 submarine moved from 46 Sea Zone to 42 Sea Zone
                1 fighter moved from 38 Sea Zone to Burma
                1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 armour moved from Yunnan to Sikang

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 1 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 1 Sea Zone
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Shensi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 :  2/2 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 2 armour
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 :  1/3 hits
                        UK_Pacific roll dice for 2 armour in Burma, round 2 :  0/2 hits
                        1 armour owned by the British lost in Burma
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Burma, round 3 :  0/1 hits
                        1 armour owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour
                Battle in Sikang
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  1/2 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  0/2 hits
                        1 mech_infantry owned by the British lost in Sikang
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 :  1/2 hits
                        Chinese roll dice for 1 armour in Sikang, round 4 :  0/1 hits
                        1 armour owned by the British lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Burma to 36 Sea Zone
                1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Kwangtung to Yunnan

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                2 infantry placed in Kwangtung
                1 armour and 1 mech_infantry placed in Kiangsu
                1 submarine placed in 19 Sea Zone
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 4.194
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 31

    UK_Pacific Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.625
            Median : 4.500
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    triplea_40618.0_Jap24.tsvg


  • Great game, your making it tough on me

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 2 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to 1 Sea Zone
                4 fighters moved from 16 Sea Zone to 6 Sea Zone
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 1 Sea Zone
                1 bomber moved from Western United States to Alaska
                1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
                1 transport moved from 3 Sea Zone to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
                4 bombers moved from Eastern Poland to Western Germany
                1 fighter moved from Norway to Western Germany
                1 bomber moved from Norway to France
                3 bombers moved from Eastern Poland to Romania
                1 tactical_bomber moved from Norway to Romania

    triplea_40618.0_Ame24.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 2 Sea Zone to 1 Sea Zone
                2 bombers moved from Western United States to 1 Sea Zone
                1 bomber moved from Western United States to Alaska
                1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
                1 transport moved from 3 Sea Zone to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                4 fighters moved from 25 Sea Zone to 16 Sea Zone
                3 bombers moved from Midway to 16 Sea Zone
                3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Norway to France
                4 bombers moved from Eastern Poland to Western Germany
                1 fighter moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania

    triplea_40618.0_Ame24.tsvg

  • '19 '17

    Good game too.  Need to bring my A game against you.

    sz 6 scramble?

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 2 Sea Zone to 1 Sea Zone
                2 bombers moved from Western United States to 1 Sea Zone
                1 bomber moved from Western United States to Alaska
                1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
                1 transport moved from 3 Sea Zone to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                4 fighters moved from 25 Sea Zone to 16 Sea Zone
                3 bombers moved from Midway to 16 Sea Zone
                3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Norway to France
                4 bombers moved from Eastern Poland to Western Germany
                1 fighter moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 6 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                        AA fire in Western Germany :  2/4 hits
                    2 bombers killed by AA
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.  Damaged units is as follows: airfield = 4, factory_major = 7
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers and 8 fighters
                    Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 bombers and 8 fighters in 6 Sea Zone, round 2 :  7/11 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 :  1/5 hits
                        1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 44
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                Battle in Romania
                    Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                    Italians defend with 3 infantry
                        Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Romania, round 2 :  5/7 hits
                        Germans roll dice for 3 infantry in Romania, round 2 :  0/3 hits
                        3 infantry owned by the Italians lost in Romania
                    Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 infantry
                Battle in 1 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Alaska
                    Americans attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alaska, round 2 :  3/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 :  1/4 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                        Americans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Alaska, round 3 :  1/7 hits
                        Japanese roll dice for 1 armour in Alaska, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from 1 Sea Zone to Soviet Far East
                1 bomber moved from Alaska to Soviet Far East
                2 fighters moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to Soviet Far East
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                3 bombers moved from 6 Sea Zone to Soviet Far East
                2 carriers moved from 25 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Eastern Persia to India
                1 fighter moved from Western Germany to Poland
                1 tactical_bomber moved from Western Germany to Poland
                1 bomber moved from Western Germany to Poland
                3 mech_infantrys moved from Novgorod to Poland
                3 bombers, 2 fighters and 2 tactical_bombers moved from Romania to Poland
                3 mech_infantrys moved from Finland to Novgorod
                1 bomber moved from Western Germany to Poland
                1 bomber moved from France to Poland

    Place Units - Americans
                3 mech_infantrys placed in Finland
                1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40618.0_Ame24.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_40618.0_Chi24.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - British
                1 artillery and 1 infantry moved from India to Burma
                3 fighters moved from India to Burma
                1 armour moved from Novosibirsk to Sikang
                2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    triplea_40618.0_Bri24.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to Burma
                3 fighters moved from India to Burma
                1 armour moved from Novosibirsk to Sikang
                2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 5 infantry
                        British roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  5/6 hits
                        Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        5 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for British: 2 infantry
                Battle in Burma
                    British attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Sikang
                    British attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 :  4/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
                    British win, taking Sikang from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                3 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                3 fighters moved from Burma to India

    Place Units - British
                1 transport placed in 98 Sea Zone
                1 destroyer placed in 80 Sea Zone
                1 fighter placed in Persia
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 32 PUs (4 lost to blockades); end with 32 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Tsinghai : 2 fighters and 1 tactical_bomber
        Sikang : 1 armour
        Burma : 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        West India : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 destroyer
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
        98 Sea Zone : 2 destroyers and 1 transport
        110 Sea Zone : 2 aaGuns, 1 artillery and 2 transports

    Production/PUs Summary :

    Germans : 34 / 37
        Russians : 35 / 40
        Japanese : 63 / 69
        Americans : 61 / 82
        Chinese : 4 / 4
        British : 36 / 32
        UK_Pacific : 6 / 6
        Italians : 8 / 2
        ANZAC : 14 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 17 times
                3 was rolled 20 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 16 times
            Average roll : 3.550
            Median : 3.500
            Variance : 0.303
            Standard Deviation : 0.550
            Total rolls : 100

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.562
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.562
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    British Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.786
            Standard Deviation : 1.669
            Total rolls : 15

    Americans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.694
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 36

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    triplea_40618.0_UK_24.tsvg

  • '19 '17

    Hitler doesn’t want to go down.  He shot down 2 of my strategic bombers over West Germany!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                2 fighters moved from Northern Italy to Slovakia Hungary

    triplea_40618.0_Ita24.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                2 fighters moved from Northern Italy to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    Russians defend with 3 artilleries, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Slovakia Hungary, round 2 :  2/5 hits
                        Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  1/5 hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Slovakia Hungary
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Slovakia Hungary, round 3 :  2/4 hits
                        Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 :  1/3 hits
                        2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                        Italians roll dice for 1 artillery and 2 fighters in Slovakia Hungary, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 3 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Slovakia Hungary to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,5,2,5,5,1
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    triplea_40618.0_Ita24.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New Guinea to Java
                1 bomber moved from New Guinea to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                ANZAC collect 14 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_40618.0_ANZ24.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Combat Move - French

    Turn Complete - French

    triplea_40618.0_Fre24.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
                Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 mech_infantry moved from Yugoslavia to Poland
                3 artilleries and 8 infantry moved from Germany to Poland
                1 artillery and 6 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Western Germany to Poland
                1 armour moved from Western Germany to Poland
                1 armour moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Poland
                1 armour moved from Slovakia Hungary to Poland

    triplea_40618.0_Ger25.tsvg


  • OOL for Poland please

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