TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from 115 Sea Zone to Baltic States
1 fighter moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Poland
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 artilleries and 15 infantry moved from Western Germany to France
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 5 transports moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Romania
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 3 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 3 infantry
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
2 fighters moved from Southern France to France
2 fighters moved from Poland to Western Germany
5 infantry moved from United Kingdom to Scotland
5 artilleries moved from United Kingdom to Scotland
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in France
3 armour and 7 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Eastern Poland to 115 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Romania to Caucasus
2 artilleries moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Poland to Bessarabia
1 fighter moved from 115 Sea Zone to Belarus
8 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
10 infantry moved from Russia to Bryansk
3 artilleries moved from Eastern Poland to Bessarabia
2 aaGuns and 25 infantry moved from Eastern Poland to Bessarabia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Eastern Poland to 115 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Romania to Caucasus
2 artilleries moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Poland to Bessarabia
1 fighter moved from 115 Sea Zone to Belarus
8 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
10 infantry moved from Russia to Bryansk
3 artilleries moved from Eastern Poland to Bessarabia
2 aaGuns and 25 infantry moved from Eastern Poland to Bessarabia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 6 infantry
EDIT: Adding units owned by Russians to Rostov: 6 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 artilleries, 16 infantry and 6 mech_infantrys moved from Sikang to Kazakhstan
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Manchuria to Buryatia
2 mech_infantrys moved from Jehol to Amur
1 armour moved from Jehol to Amur
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 armour moved from Shantung to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
10 fighters moved from 35 Sea Zone to Celebes
6 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 3 artilleries, 16 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 artilleries, 16 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 10 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 10 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
10 fighters moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to 35 Sea Zone
5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 1.
2 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 11 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to Southern France
8 fighters moved from Gibraltar to Southern France
1 fighter moved from 92 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Guam
Battle in Southern France
Americans attack with 2 bombers, 9 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Guam from Japanese with 2 bombers and 9 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers and 9 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 102 Sea Zone to 101 Sea Zone
6 bombers moved from Western United States to Normandy Bordeaux
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
8 carriers, 2 cruisers, 11 destroyers, 13 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 1 infantry placed in Normandy Bordeaux
3 artilleries, 5 infantry and 2 mech_infantrys placed in Eastern United States
2 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Tsinghai from Japanese, taking Sikang from Japanese, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
20 infantry moved from Kansu to Shensi
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Kweichow to Kiangsi
Chinese take Kiangsi from Japanese
2 mech_infantrys moved from Kweichow to Anhwe
2 mech_infantrys moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
2 armour moved from Kweichow to Anhwe
Combat - British
Battle in Hopei
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hopei from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
8 artilleries and 18 infantry moved from Yunnan to Hunan
16 mech_infantrys moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Hopei to Hunan
2 armour and 1 mech_infantry moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kweichow to Anhwe
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 fighter and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to Sardinia
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Sardinia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Sardinia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Sardinia to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Paulau Island from Japanese, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 43 Sea Zone
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Scotland to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
OOL FOR NORMANDY, 10 HITS
lose 4 bombers and 6 infantry. Ask again next round please. Thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Scotland to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
7 hits more
Blast, I forgot to have you take off my AA gun. No matter, let’s play it as is. This round lose the AA gun, 4 art and two strat bombers. Please ask again if you continue.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Scotland to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
3 armour owned by the Germans and 4 artilleries owned by the Germans retreated to France
Americans win with 7 armour, 2 bombers, 8 fighters and 1 marine remaining. Battle score for attacker is 26
Casualties for Germans: 3 artilleries, 15 infantry and 7 mech_infantrys
Casualties for Americans: 1 aaGun, 4 artilleries, 6 bombers and 6 infantry
Battle in Romania
Germans attack with 1 armour, 6 artilleries and 37 infantry
Russians defend with 1 artillery
Germans win, taking Romania from Russians with 1 armour, 6 artilleries and 37 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Poland
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Poland from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
6 fighters moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
3 armour and 7 mech_infantrys placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Baltic States to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians win, taking Caucasus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
9 infantry moved from Rostov to Tambov
10 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Volgograd to Tambov
9 infantry moved from Russia to Tambov
1 fighter moved from Caucasus to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
2 artilleries moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Bessarabia to Russia
2 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 5 artilleries and 28 infantry moved from Bessarabia to Ukraine
1 aaGun, 5 artilleries and 11 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 6 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
1 armour moved from Urals to Novosibirsk
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
2 artilleries, 12 infantry and 6 mech_infantrys moved from Kazakhstan to Novosibirsk
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
13 fighters and 6 tactical_bombers moved from 35 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries, 11 infantry and 4 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Buryatia to Novosibirsk
1 armour moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Amur to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
2 mech_infantrys moved from Shantung to Manchuria
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 2 transports
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsi
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 13 fighters, 1 infantry and 6 tactical_bombers
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 13 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Philippines
13 fighters and 6 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total