ACGTO LOTR - Redrum (good) vs Balladeer (evil)

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dale
                Dale buy 1 lightCavalry, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 archers, 2 spearInfantrys and 1 trebuche moved from Celduin to E. Rhovanion
                1 archers moved from S. Dale to Celduin
                4 archerss and 4 spearInfantrys moved from S. Dale to N. Rhun
                2 archerss and 2 spearInfantrys moved from N. Dale to N. Rhun

    Combat - Dale
                Battle in E. Rhovanion
                    Dale attack with 1 archers, 2 spearInfantrys and 1 trebuche
                    Rhun defend with 1 spearInfantry
                    Dale win, taking E. Rhovanion from Rhun with 1 archers, 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry
                Battle in N. Rhun
                    Dale attack with 6 archerss and 6 spearInfantrys
                    Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Dale win, taking N. Rhun from Rhun with 6 archerss and 6 spearInfantrys remaining. Battle score for attacker is 8
                    Casualties for Rhun: 1 chariotArchers and 1 spearInfantry

    Non Combat Move - Dale
                2 spearInfantrys and 2 trebuches moved from Lake Town to N. Dale

    Place Units - Dale
                1 lightCavalry, 2 spearInfantrys and 1 trebuche placed in Lake Town

    Turn Complete - Dale
                Dale collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 21 / 21
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 19 / 19
        Elves : 27 / 28
        Haradrim : 15 / 19
        Gondor : 31 / 31
        Rhun : 10 / 16
        Dale : 15 / 15
        Khand : 14 / 15
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    Dale Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Rhun Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_38895_Dal7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Khand
                Khand buy 2 trebuches, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiders and 1 xbowInfantry moved from W. Osg. to Lossarnach
                2 raiderCavalrys moved from N. Ithilien to S. Brown Lands
                2 raiderCavalrys moved from S. Brown Lands to E. Emnet
                2 raiderCavalrys moved from Khand to N. Haradwaith

    Combat - Khand
                Battle in Lossarnach
                    Khand attack with 1 raiders and 1 xbowInfantry
                    Gondor defend with 1 spearInfantry
                    Khand win, taking Lossarnach from Gondor with 1 raiders and 1 xbowInfantry remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry
                Battle in N. Haradwaith
                    Khand attack with 2 raiderCavalrys
                    Gondor defend with 1 spearInfantry
                    Khand win, taking N. Haradwaith from Gondor with 1 raiderCavalry remaining. Battle score for attacker is -2
                    Casualties for Gondor: 1 spearInfantry
                    Casualties for Khand: 1 raiderCavalry
                Battle in E. Emnet
                    Khand attack with 2 raiderCavalrys
                    Rohan defend with 1 spearInfantry
                    Khand win, taking E. Emnet from Rohan with 2 raiderCavalrys remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Khand
                1 raiderCavalry moved from S. Brown Lands to S. E. Rhovanion
                5 raiderss and 1 xbowInfantry moved from Dagorlad to S. Rhovanion
                2 raiderCavalrys moved from N. Ithilien to S. Rhovanion
                1 trebuche moved from E. Osg. to N. Ithilien

    Place Units - Khand
                1 warWolves and 1 xbowInfantry placed in W. Osg.
                2 trebuches placed in E. Osg.

    Turn Complete - Khand
                Khand collect 20 PUs; end with 20 PUs total

    triplea_38895_Kha7.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dwarves
                Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                15 axeInfantrys, 2 berzerkerss, 6 cannons, 2 mortars and 2 phalanxs moved from S. Dale to N. Rhun
                2 cannons and 1 mortar moved from N. Dale to N. Rhun
                2 cannons and 1 mortar moved from Iron Hills to N. Rhun

    Non Combat Move - Dwarves

    Place Units - Dwarves
                2 cannons and 1 mortar placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 21 / 21
        Mordor : 23 / 23
        Rohan : 14 / 18
        Goblins : 19 / 19
        Elves : 27 / 28
        Haradrim : 17 / 19
        Gondor : 27 / 31
        Rhun : 10 / 16
        Dale : 15 / 15
        Khand : 20 / 20
        Dwarves : 16 / 16

    triplea_38895_Dwa7.tsvg

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Saruman
                Saruman buy 4 orcss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                3 orcss, 3 urukhais and 1 wizard moved from Isengard to S. Dunland

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 3 orcss, 3 urukhais and 1 wizard
                    Freefolk defend with 3 lightCavalrys; Rohan defend with 5 spearInfantrys

    triplea_38895_Sar8.tsvg

  • '18 '16 '15

    OOL plz

  • TripleA

    Max defense. lightCavalrys then spearInfantrys.

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Saruman
                Saruman buy 4 orcss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                3 orcss, 3 urukhais and 1 wizard moved from Isengard to S. Dunland

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 3 orcss, 3 urukhais and 1 wizard
                    Freefolk defend with 3 lightCavalrys; Rohan defend with 5 spearInfantrys
                    1 orcs, 3 urukhais and 1 wizard retreated to Isengard
                    Freefolk win with 1 lightCavalry and 5 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Saruman: 2 orcss
                    Casualties for Freefolk: 2 lightCavalrys

    Non Combat Move - Saruman

    Place Units - Saruman
                4 orcss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 10 PUs; end with 10 PUs total

    triplea_38895_Sar8.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Freefolk
                Freefolk buy 1 archers, 1 hobbits and 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                5 archerss, 10 hobbitss, 10 lightCavalrys and 3 spearInfantrys moved from Eregion to Moria
                2 lightCavalrys moved from Lond Daer to Moria

    Combat - Freefolk
                Battle in Moria
                    Freefolk attack with 5 archerss, 10 hobbitss, 12 lightCavalrys and 3 spearInfantrys
                    Goblins defend with 1 castle, 12 shooterss and 3 trollss
                    Freefolk captures 19PUs while taking Goblins capital
                    Freefolk win, taking Moria from Goblins with 4 archerss, 12 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 19
                    Casualties for Goblins: 12 shooterss and 3 trollss
                    Casualties for Freefolk: 1 archers and 10 hobbitss

    Non Combat Move - Freefolk
                1 hobbits moved from Tharbad to N. Enedwaith
                1 lightCavalry moved from S. Dunland to N. Enedwaith
                1 lightCavalry moved from N. Enedwaith to Eregion
                1 archers moved from Tharbad to Eregion
                2 lightCavalrys moved from Bree to Eregion

    Place Units - Freefolk
                1 archers and 1 hobbits placed in Tharbad
                2 lightCavalrys placed in Lond Daer
                2 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 29 PUs; end with 48 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 29 / 48
        Mordor : 23 / 23
        Rohan : 14 / 18
        Goblins : 11 / 0
        Elves : 27 / 28
        Haradrim : 17 / 19
        Gondor : 27 / 31
        Rhun : 10 / 16
        Dale : 15 / 15
        Khand : 20 / 20
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 17 times
                3 was rolled 16 times
                4 was rolled 23 times
                5 was rolled 25 times
                6 was rolled 20 times
            Average roll : 3.695
            Median : 4.000
            Variance : 0.598
            Standard Deviation : 0.773
            Total rolls : 118

    Goblins Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.586
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    Freefolk Combat
                1 was rolled 13 times
                2 was rolled 10 times
                3 was rolled 14 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 14 times
            Average roll : 3.730
            Median : 4.000
            Variance : 0.852
            Standard Deviation : 0.923
            Total rolls : 89

    triplea_38895_Fre8.tsvg

  • '18 '16 '15

    Well done, I resign.

  • TripleA

    GG. Well played. You had some interesting strategies I hadn’t really seen on this map before.

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