16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 armour, 2 artilleries and 7 infantry moved from Normandy Bordeaux to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
3 artilleries, 4 infantry and 1 marine moved from Gibraltar to Spain
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Spain
Americans attack with 2 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking 19 Sea Zone from Japanese, taking Spain from Neutral_True with 2 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
4 aaGuns moved from Normandy Bordeaux to Spain
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 11 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Central United States to Western United States
3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to Gibraltar
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
35 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 5 destroyers, 2 submarines and 4 transports
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 bombers
Anglo Egyptian Sudan : 2 armour, 3 infantry and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 2 cruisers, 6 destroyers and 14 transports
Brazil : 1 flag
Spain : 1 flag, 4 aaGuns, 2 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry
91 Sea Zone : 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
2 artilleries and 9 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to HunanPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Yunnan : 1 artillery and 2 infantry
Hunan : 1 infantry
Anhwe : 2 artilleries and 15 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Burma to IndiaCombat - British
British creates battle in territory 41 Sea Zone
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking 41 Sea Zone from Japanese, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 artillery
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from French West Africa to Belgian Congo
1 tactical_bomber moved from Belgian Congo to Rhodesia
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Spain
1 aaGun, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 aaGuns and 2 infantry moved from Normandy Bordeaux to Spain
2 fighters moved from United Kingdom to 92 Sea Zone
3 fighters moved from Holland Belgium to Gibraltar
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 75 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Yunnan : 1 aaGun
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Anglo Egyptian Sudan : 2 armour, 2 infantry and 1 mech_infantry
Rhodesia : 1 tactical_bomber
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
76 Sea Zone : 1 submarine
75 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
99 Sea Zone : 1 destroyer
92 Sea Zone : 1 aaGun, 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 1 transport
72 Sea Zone : 1 submarine
82 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Spain : 3 aaGuns, 1 armour and 3 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 fighter moved from Southern Italy to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Northwest Persia to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
1 mech_infantry owned by the Italians retreated to Northwest Persia
Russians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGunNon Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
1 mech_infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
2 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Afghanistan
Italians take Afghanistan from Neutral_True
2 artilleries and 4 infantry moved from West India to Eastern Persia
1 bomber moved from West India to Kiangsu
1 aaGun and 12 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Poland to BelarusPlace Units - Italians
3 artilleries placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 16 PUs (5 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from New South Wales to New ZealandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 bomber, 3 fighters and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 submarine
30 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
35 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to SpainTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Spain : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from West India to Caucasus
1 fighter moved from Eastern Poland to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Archangel to Vologda
1 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Nenetsia
1 bomber moved from West India to Caucasus
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Nenetsia
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
12 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Iraq to Turkey
Germans take Turkey from Neutral_True
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Persia to Northwest Persia
5 bombers moved from West India to Kiangsu
1 infantry moved from West India to India
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun and 8 infantry moved from Finland to Norway
2 infantry moved from Finland to Karelia
3 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
4 artilleries moved from Archangel to Belarus
1 aaGun moved from France to Northern Italy
1 artillery and 5 infantry moved from France to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in France
1 infantry and 8 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
Grey Turkey :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour moved from Samara to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Samara to CaucasusCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 artillery and 3 infantry
1 armour owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Germans defend with 3 mech_infantrys
Russians win, taking Caucasus from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
1 armour moved from Volgograd to SamaraPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery placed in Volgograd
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for Russians :
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Urals : 1 infantry
Russia : 1 airfield, 1 armour, 4 artilleries, 1 factory_major and 17 infantry
Tambov : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 3 artilleries, 1 factory_minor and 1 infantry
Caucasus : 1 aaGun, 2 artilleries and 2 mech_infantrys
Smolensk : 1 artillery
Samara : 5 armour and 2 mech_infantrys
125 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to Jehol
1 mech_infantry moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Jehol
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun, 2 artilleries and 3 infantry moved from Shantung to Kiangsu
2 bombers moved from Jehol to Kiangsu
2 aaGuns and 1 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to Kwangtung
1 aaGun and 1 artillery moved from Shan State to French Indo China
1 fighter moved from West India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 19 Sea Zone
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 carriers moved from 25 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Manchuria to Shantung
1 aaGun and 1 artillery moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 27 Sea Zone to 11 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Kiangsu
3 infantry placed in French Indo China
1 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Japanese collect 47 PUs (15 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to Jehol
1 mech_infantry moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Jehol
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun, 2 artilleries and 3 infantry moved from Shantung to Kiangsu
2 bombers moved from Jehol to Kiangsu
2 aaGuns and 1 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to Kwangtung
1 aaGun and 1 artillery moved from Shan State to French Indo China
1 fighter moved from West India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 19 Sea Zone
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 carriers moved from 25 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Manchuria to Shantung
1 aaGun and 1 artillery moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 27 Sea Zone to 11 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Kiangsu
3 infantry placed in French Indo China
1 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Japanese collect 47 PUs (15 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 13 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 9 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Looks like it’s over.
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It is.
U were better.
I resign.
I think I made a big mistake at Egypt, and at Korea too, with loosing my USA navy, not that big as the Egypt one, that one was strategic mistake, and Korean one a tactical one.
Without them I would stood the chances to win this game :)
Would like that U comment my play, and tell me what was good and wrong, to improve it for the future.
thanks, it was a very good game, I ve learned a lot, and presented my best play against U so far :)
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Good game.
1. Still way too many AAs, in very rare cases an AA gun purchase will make you break even. The vast majority of the time they are not efficient.
2. Lots of Russian trading without the help of air. That weakens Russia considerably, and Germany could have gotten Russia pretty much when it wanted.
3. Not continuing to build in the Pacific when Japan lost a big part of its navy, which allowed Japan to keep most of its important territories and them go for the win.
You did take risks (sz 6 battle) which forced me to over-defend at some points in the game, costing time and units. I really encourage you to stop buying AA guns completely though :-).
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Ok, I ll keep that advice in mind. I ll try one game without them and see how it goes hehe
Yeah, I played good in the Pacific, but could do it better too.
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