16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 armour, 2 artilleries and 7 infantry moved from Normandy Bordeaux to Spain
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                3 artilleries, 4 infantry and 1 marine moved from Gibraltar to Spain
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Battle in Spain
                    Americans attack with 2 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking 19 Sea Zone from Japanese, taking Spain from Neutral_True with 2 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                4 aaGuns moved from Normandy Bordeaux to Spain
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 2 destroyers and 11 transports moved from 110 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to Western United States
                3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 94 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                2 bombers moved from Anglo Egyptian Sudan to Gibraltar
                1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 fighter and 1 tactical_bomber placed in Western United States
                1 carrier, 3 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        35 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 5 destroyers, 2 submarines and 4 transports
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 2 bombers
        Anglo Egyptian Sudan : 2 armour, 3 infantry and 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 carrier, 2 cruisers, 6 destroyers and 14 transports
        Brazil : 1 flag
        Spain : 1 flag, 4 aaGuns, 2 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry
        91 Sea Zone : 3 transports

    triplea_38040_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 9 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 11 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Yunnan : 1 artillery and 2 infantry
        Hunan : 1 infantry
        Anhwe : 2 artilleries and 15 infantry

    triplea_38040_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Burma to India

    Combat - British
                British creates battle in territory 41 Sea Zone
                Battle in Holland Belgium
                    British attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                    British win, taking 41 Sea Zone from Japanese, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in India
                    British attack with 1 artillery
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Japanese win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 tactical_bomber moved from French West Africa to Belgian Congo
                1 tactical_bomber moved from Belgian Congo to Rhodesia
                1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 82 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Spain
                1 aaGun, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                3 aaGuns and 2 infantry moved from Normandy Bordeaux to Spain
                2 fighters moved from United Kingdom to 92 Sea Zone
                3 fighters moved from Holland Belgium to Gibraltar
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 submarine moved from 80 Sea Zone to 75 Sea Zone
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 aaGun
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag, 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Anglo Egyptian Sudan : 2 armour, 2 infantry and 1 mech_infantry
        Rhodesia : 1 tactical_bomber
        Holland Belgium : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 submarine
        76 Sea Zone : 1 submarine
        75 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 destroyer
        92 Sea Zone : 1 aaGun, 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 1 transport
        72 Sea Zone : 1 submarine
        82 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Spain : 3 aaGuns, 1 armour and 3 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 submarine

    triplea_38040_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                2 mech_infantrys moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Northwest Persia to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
                    1 mech_infantry owned by the Italians retreated to Northwest Persia
                    Russians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Iraq to Saudi Arabia
                      Italians take Saudi Arabia from Neutral_True
                2 infantry moved from Persia to Northwest Persia
                1 infantry moved from West India to Afghanistan
                      Italians take Afghanistan from Neutral_True
                2 artilleries and 4 infantry moved from West India to Eastern Persia
                1 bomber moved from West India to Kiangsu
                1 aaGun and 12 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Eastern Poland to Belarus

    Place Units - Italians
                3 artilleries placed in Persia
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 16 PUs (5 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs

    triplea_38040_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 30 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from New South Wales to New Zealand

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 bomber, 3 fighters and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 flag, 1 submarine
        30 Sea Zone : 1 submarine
        37 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag
        62 Sea Zone : 1 destroyer and 1 submarine

    triplea_38040_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Normandy Bordeaux to Spain

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry
        Normandy Bordeaux : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Spain : 1 infantry

    triplea_38040_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Southern France
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Southern France
                1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
                1 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 tactical_bomber moved from West India to Caucasus
                1 fighter moved from Eastern Poland to Caucasus
                2 mech_infantrys moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Novgorod to Vologda
                2 infantry moved from Archangel to Vologda
                1 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Nenetsia
                1 bomber moved from West India to Caucasus
                1 mech_infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 2 infantry
                    French defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Vologda
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    retreated to Southern France
                    Americans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Nenetsia
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Nenetsia from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour and 5 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                1 tactical_bomber moved from Vologda to Novgorod
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 bomber moved from Caucasus to Northwest Persia
                1 aaGun moved from Bessarabia to Ukraine
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                12 mech_infantrys moved from Western Germany to Southern Italy
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 artillery and 3 infantry moved from Western Germany to France
                2 mech_infantrys moved from Germany to Yugoslavia
                1 mech_infantry moved from Iraq to Turkey
                      Germans take Turkey from Neutral_True
                1 artillery moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                2 infantry moved from Persia to Northwest Persia
                5 bombers moved from West India to Kiangsu
                1 infantry moved from West India to India
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Germany to Romania
                4 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun and 8 infantry moved from Finland to Norway
                2 infantry moved from Finland to Karelia
                3 infantry moved from Novgorod to Belarus
                1 artillery moved from Archangel to Belarus
                4 artilleries moved from Archangel to Belarus
                1 aaGun moved from France to Northern Italy
                1 artillery and 5 infantry moved from France to Northern Italy

    Place Units - Germans
                3 infantry placed in Novgorod
                1 fighter placed in Western Germany
                2 infantry placed in France
                1 infantry and 8 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,6,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_38040_Ger11.tsvg


  • Grey Turkey  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Samara to Bryansk
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Volgograd to Caucasus
                1 mech_infantry moved from Samara to Caucasus
                1 mech_infantry moved from Samara to Caucasus

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 1 artillery and 4 infantry
                    Germans defend with 1 artillery and 3 infantry
                    1 armour owned by the Russians retreated to Russia
                    Germans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
                    Germans defend with 3 mech_infantrys
                    Russians win, taking Caucasus from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Rostov to Caucasus
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Tambov
                1 armour moved from Volgograd to Samara

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                1 artillery placed in Volgograd
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Territory Summary for Russians :

    Timguska : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Urals : 1 infantry
        Russia : 1 airfield, 1 armour, 4 artilleries, 1 factory_major and 17 infantry
        Tambov : 1 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 3 artilleries, 1 factory_minor and 1 infantry
        Caucasus : 1 aaGun, 2 artilleries and 2 mech_infantrys
        Smolensk : 1 artillery
        Samara : 5 armour and 2 mech_infantrys
        125 Sea Zone : 1 submarine

    triplea_38040_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Java
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to Jehol
                1 mech_infantry moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in Jehol
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun, 2 artilleries and 3 infantry moved from Shantung to Kiangsu
                2 bombers moved from Jehol to Kiangsu
                2 aaGuns and 1 infantry moved from Kiangsi to Kiangsu
                1 mech_infantry moved from Kwangsi to Kiangsu
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 armour moved from French Indo China to Kwangtung
                1 aaGun and 1 artillery moved from Shan State to French Indo China
                1 fighter moved from West India to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Kiangsu
                1 fighter moved from Japan to Kiangsu
                1 destroyer moved from 25 Sea Zone to 27 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone
                3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 19 Sea Zone
                3 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                2 carriers moved from 25 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Manchuria to Shantung
                1 aaGun and 1 artillery moved from Yakut S.S.R. to Yenisey
                1 destroyer moved from 27 Sea Zone to 11 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                3 fighters placed in Kiangsu
                3 infantry placed in French Indo China
                1 infantry placed in India
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
                Japanese collect 47 PUs (15 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_38040_Jap11.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Java
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to Jehol
                1 mech_infantry moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in Jehol
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun, 2 artilleries and 3 infantry moved from Shantung to Kiangsu
                2 bombers moved from Jehol to Kiangsu
                2 aaGuns and 1 infantry moved from Kiangsi to Kiangsu
                1 mech_infantry moved from Kwangsi to Kiangsu
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 armour moved from French Indo China to Kwangtung
                1 aaGun and 1 artillery moved from Shan State to French Indo China
                1 fighter moved from West India to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Kiangsu
                1 fighter moved from Japan to Kiangsu
                1 destroyer moved from 25 Sea Zone to 27 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone
                3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 19 Sea Zone
                3 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                2 carriers moved from 25 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Manchuria to Shantung
                1 aaGun and 1 artillery moved from Yakut S.S.R. to Yenisey
                1 destroyer moved from 27 Sea Zone to 11 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                3 fighters placed in Kiangsu
                3 infantry placed in French Indo China
                1 infantry placed in India
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
                Japanese collect 47 PUs (15 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 13 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 9 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_38040_Jap11.tsvg


  • Looks like it’s over.


  • It is.

    U were better.

    I resign.

    I think I made a big mistake at Egypt, and at Korea too, with loosing my USA navy, not that big as the Egypt one, that one was strategic mistake, and Korean one a tactical one.

    Without them I would stood the chances to win  this game :)

    Would like that U comment my play, and tell me what was good and wrong, to improve it for the future.

    thanks, it was a very good game, I ve learned a lot, and presented my best play against U so far :)


  • Good game.

    1. Still way too many AAs, in very rare cases an AA gun purchase will make you break even. The vast majority of the time they are not efficient.

    2. Lots of Russian trading without the help of air. That weakens Russia considerably, and Germany could have gotten Russia pretty much when it wanted.

    3. Not continuing to build in the Pacific when Japan lost a big part of its navy, which allowed Japan to keep most of its important territories and them go for the win.

    You did take risks (sz 6 battle) which forced me to over-defend at some points in the game, costing time and units. I really encourage you to stop buying AA guns completely though  :-).


  • Ok, I ll keep that advice in mind. I ll try one game without them and see how it goes hehe

    Yeah, I played good in the Pacific, but could do it better too.

10 / 10

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