Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Western Australia
Battle in 33 Sea Zone
Japanese attack with 7 bombers, 1 carrier, 6 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Western Australia from ANZAC with 7 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 95
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters and 1 transport
Casualties for Japanese: 1 carrier, 4 fighters, 3 submarines and 1 tactical_bomber
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
6 bombers moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from 33 Sea Zone to 34 Sea Zone
7 bombers moved from 34 Sea Zone to Paulau Island
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 mech_infantrys and 2 tactical_bombers moved from Yunnan to India
2 artilleries moved from Szechwan to Kweichow
2 infantry moved from Hopei to Anhwe
Place Units - Japanese
1 armour and 2 fighters placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Greece to Iraq
5 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Persia to Iraq
1 artillery and 7 infantry moved from West India to Eastern Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
2 aaGuns moved from West India to Eastern Persia
2 armour and 4 mech_infantrys moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
not giving up yet, but that first round in the Med where I had the worst luck ever…that probably cost me the game haha, been too busy keeping Italy trapped there to go save India…oh well, we’ll see what happens
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Greece to Iraq
5 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Persia to Iraq
1 artillery and 7 infantry moved from West India to Eastern Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
2 aaGuns moved from West India to Eastern Persia
2 armour and 4 mech_infantrys moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 artilleries
EDIT: Adding units owned by Americans to Spain: 3 artilleries
EDIT: Turning off Edit Mode
you can move them back if you want, but I realized that I didn’t actually use my spain factory as america, so I just placed 3 arts there instead of East US
you can move them back if you want, but I realized that I didn’t actually use my spain factory as america, so I just placed 3 arts there instead of East US
No problem :)
appreciate it…now if only they could turn into super nukes and go stop Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Albania to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 3 infantry; French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
2 aaGuns and 10 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 aaGuns, 3 artilleries and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Albania to Greece
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Greece
1 bomber moved from Western Germany to Rostov
2 bombers moved from Southern Italy to Bryansk
4 bombers moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 4 bombers, 2 fighters and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 4 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Rostov to Novgorod
2 bombers moved from Bryansk to Novgorod
4 bombers moved from Greece to Southern Italy
2 fighters moved from Greece to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Western Germany to Trans-Jordan
2 infantry moved from Normandy Bordeaux to Southern France
3 artilleries and 6 infantry moved from France to Southern France
1 infantry moved from Holland Belgium to France
2 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
3 aaGuns, 4 artilleries and 13 infantry moved from Baltic States to Novgorod
5 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Romania
2 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Western Germany
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 bomber moved from Rostov to Ukraine
Place Units - Germans
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
2 fighters and 7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Removing units owned by Germans from Ukraine: 1 bomber
EDIT: Turning off Edit Mode
I meant to use one of my bombers from Western Germany to Bryansk, not Rostov so that it could land in Novgorod. Hope that edit was ok. It would have been to bombers each place anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 1 factory_upgrade and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Tambov to Bryansk
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
3 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 12 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 3 fighters and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
4 aaGuns moved from Archangel to Smolensk
2 aaGuns moved from Russia to Smolensk
3 fighters moved from Bryansk to Smolensk
8 artilleries and 42 infantry moved from Archangel to Smolensk
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Russia
Russians undo move 1.
1 artillery and 2 infantry placed in Russia
Units in Russia being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
yeah that’s fine, ugh those early dice in the med, every time I open our game I am haunted by their memory
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from India to West India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 55 Sea Zone to 61 Sea Zone
1 battleship moved from 55 Sea Zone to 61 Sea Zone
2 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Shan State to 37 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 1 infantry
British defend with 1 aaGun
Japanese win, taking West India from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Queensland
Battle in 61 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win, taking Queensland from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
3 fighters moved from Japan to 46 Sea Zone
7 bombers moved from Paulau Island to Western Australia
2 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
2 artilleries moved from Kweichow to Anhwe
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
Place Units - Japanese
3 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
2 armour and 1 infantry placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
yeah that’s fine, ugh those early dice in the med, every time I open our game I am haunted by their memory
That’s funny, I took a print screen of the battle and framed it ;) lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iraq to West India
2 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Iraq to Greece
3 fighters and 2 tactical_bombers moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 mech_infantrys
British win, taking Greece from Germans with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in West India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 1 artillery, 1 infantry and 9 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Greece to Iraq
1 bomber moved from West India to Iraq
2 aaGuns, 1 artillery and 5 infantry moved from Eastern Persia to Persia
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to 80 Sea Zone
1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
looking at this, I can’t free Australia and then you’ll have 6 vcs, the split victory conditions are so annoying when Europe is still highly contested, but it’s time to throw in the towel…it was a good game, I just could never recover from that Egypt disaster on turn 1 and then shift towards protecting india…but good game, want to play a rematch? I could take Allies again at +23 or play as Axis, let me know if you want to play another
Yeah, it’s a delicate balance.
I’ll take a little brake from playing, but I can let you know when I’m ready for more action :)
sounds good