• It would be interesting to see if we could collect enough stats from games to come to some statistically significant conclusions about unit balance.

    We of course already know that tacs and cruisers are almost never purchased. Even if tacs were the same cost as fighters, fighters would still be more useful, and cruisers would have to drop to a cost of 10 or get some inf transport capability to get purchased regularly.

    Interestingly I rarely see tank purchases other than by Japan as well. For what was in earlier A&A games a stock unit purchased in bulk, it’s really faded. Now I see more fighters purchased, despite the higher cost.

  • '22 '20 '19 '18 '17 '16

    Issue with cheaper transports is Japan can build more of them to reach their objectives, and a lot of them are within striking distance of Tokyo. The American player still has to work harder to project force. Also could make Sea Lion even easier.


  • @Spendo02:

    @SubmersedElk:

    Mechs may be more useful to the Axis but it’s not exclusive by any means. Russia can make very good use of mechs if it gets the opportunity, and UK is often spamming as many as it can produce from its non-London ICs.

    One could say the same for tanks as well, more useful to Axis than to the Allies. And other types of units have the reverse situation - if you decreased the cost of transports or carriers or fighters, the Allies would benefit far far more than Axis.

    It’s just the nature of the board - Axis need to traverse land to achieve their objectives, Allies need to traverse water.

    Suppose you halved the cost of Allied TT to 3 or 4 IPC.� Would that change the Allies to be more competitive where we wouldn’t need a bid?

    Probably need to look at that equation in terms of what else the Allies are purchasing with those extra IPC. Since Allies will typically build 3-4 transports per round on average, it would be like giving them an extra bomber or carrier every round, which would probably be too much.

    I would recommend that everyone concerned with the OOB balance favoring Axis too much give the Vichy Balance Mod a try. I found it to be a more competitive game than the regular setup.

  • '21 '20 '18 '17

    People keep focusing on unit rebalance, technology rebalance, SBR, rebalance or perhaps economic rebalance (through NOs and Vichy) but none of those things are the problem the way that I see it.

    The dynamic problem is that in making the game have so many fun options and flexibility, the game designers have given the Axis too much initial advantage to work with and that Russia is too weak to withstand a focused assault

    1. by experienced adversaries
    2. regardless of luck
    3. or the exact way the Allies or Axis play that assault out.

    If you make Russia stronger, it becomes too strong for Germany to have any options (they must attack Russia and all the Axis must help).

    But based on our last few games, if you thought the German and Italian “can-openers” and SBRs and air stacks were too much to handle, the German and the Italian AND Japan “eastern 3 way can-opener” and “early, unstoppable, cannot be scrambled against and before and after you repair SBRs” makes the game devastating and not really capable of being “patched” in my opinion.

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