I am using 2.7.1
anything past 2.6 should be fine. I had a macbook so I had to go to github and download the 2.7 version there but from what I’ve heard anything past version 2.6 should be fine.
16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 5 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain -
lose AA guns or infantry first in the Spain fight?
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Loose the english troops, then english aa, then 1 us aa, then troops until i am down to 3 units left. Then rest of aa then troops again.
I hope that makes sense. Sorry for the strange order
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sounds good…not sure my Italians will last that long haha
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actually the italians did pretty good…I screwed up and forgot to dump an english art before the amer inf…but they both roll on 2 so it didn’t matter, I edited the english art out and put an amer inf back in for you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 5 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 4 aaGuns, 1 artillery and 5 infantry
Americans win with 1 aaGun, 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 3 aaGuns and 4 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 artillery
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,2,2
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Syria to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 bombers moved from France to Belarus
14 armour and 12 mech_infantrys moved from Romania to Belarus
8 armour, 7 artilleries, 28 infantry and 4 mech_infantrys moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Southern France to Spain
8 infantry moved from Normandy Bordeaux to Spain
4 fighters and 2 tactical_bombers moved from France to SpainCombat - Germans
Battle in Greece
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Greece from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Spain
Germans attack with 1 artillery, 4 fighters, 9 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Spain from Americans with 1 artillery, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 22 armour, 7 artilleries, 9 bombers, 28 infantry and 16 mech_infantrys
Russians defend with 4 aaGuns, 5 armour, 18 artilleries, 36 infantry and 8 mech_infantrys
Germans win, taking Belarus from Russians with 22 armour, 9 bombers and 1 mech_infantry remaining. Battle score for attacker is 90
Casualties for Germans: 7 artilleries, 28 infantry and 15 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 armour, 18 artilleries, 36 infantry and 8 mech_infantrysNon Combat Move - Germans
9 bombers moved from Belarus to Novgorod
3 fighters and 2 tactical_bombers moved from Spain to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
Germans undo move 1.
2 armour and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Germans undo move 5.
Germans undo move 4.
3 infantry placed in France
Germans undo move 4.
3 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Germans undo move 4.
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3,2,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from French Central Africa to Liberia
Russians take Liberia from Neutral_True
8 artilleries and 10 infantry moved from Bryansk to Belarus
2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers moved from Russia to Belarus
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 8 artilleries, 2 fighters, 11 infantry, 8 mech_infantrys and 2 tactical_bombers
Germans defend with 22 armour and 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 22 armour and 1 mech_infantry
Casualties for Russians: 3 artilleries, 11 infantry and 7 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
EDIT: Changing ownership of Novosibirsk from Japanese to Russians
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Belarus to Russia
2 aaGuns moved from Bryansk to Belarus
3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Volgograd to Russia
1 artillery moved from Ukraine to BryanskPlace Units - Russians
5 mech_infantrys placed in Russia
2 infantry placed in Volgograd
2 armour, 2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from French Indo China to Malaya
3 fighters and 3 tactical_bombers moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to Malaya
2 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
2 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Kansu to Timguska
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Timguska
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
7 fighters moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 4 tactical_bombers
ANZAC defend with 2 artilleries; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser and 2 transports
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 cruiser and 2 transports
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 armour and 1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 3 battleships, 4 carriers, 2 cruisers and 5 transports moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from Malaya to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
4 tactical_bombers moved from Malaya to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
3 tactical_bombers moved from 37 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Timguska to Yenisey
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 armour placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total -
those rolls in Russia vs my 22 tanks are sick…how I did not kill more is a mystery…I’ve been crushed in every huge battle so far when I’m on defense
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yeah i am worried that my good luck is going to run out at the wrong time. lol
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haha no offense but hopefully it does
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 1 infantry moved from Turkey to Greece
1 fighter moved from Iraq to GreeceCombat - British
Battle in Greece
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
retreated to Greece
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Greece to Turkey
3 infantry moved from Iraq to Turkey
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
2 armour and 4 mech_infantrys moved from Afghanistan to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Turkey
1 armour and 1 mech_infantry moved from West India to Persia
2 armour and 1 mech_infantry moved from West India to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Rio de Oro: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Turkey
1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5,2,4,2,3
Italians collect 1 PU (10 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Syria to TurkeyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 9 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from France to United Kingdom
2 tactical_bombers moved from France to United Kingdom
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to UkraineCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 3, factory_major = 8
Battle in Spain
Germans attack with 6 infantry
Americans defend with 1 artillery
Germans win, taking Spain from Americans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour moved from Novgorod to Finland
9 bombers moved from Novgorod to Western Germany
4 infantry moved from Romania to Bulgaria
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Greece to Bulgaria
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Northern Italy to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
1 infantry placed in Novgorod
5 armour placed in Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Romania
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,1,3,4,6
Germans collect 52 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
2 armour and 4 artilleries moved from Belarus to Novgorod
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Western Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Olgiy to Timguska
Russians take Timguska from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 4 artilleries
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour and 4 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
2 aaGuns moved from Belarus to Novgorod
2 artilleries and 1 infantry moved from Russia to Bryansk
2 artilleries moved from Bryansk to Belarus
4 mech_infantrys moved from Russia to Archangel
1 armour moved from Russia to Archangel
2 infantry moved from Volgograd to Rostov
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to BryanskPlace Units - Russians
2 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 4 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 armour moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
10 armour and 3 mech_infantrys moved from Szechwan to Kansu
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Timguska
2 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 armour moved from Urals to Timguska
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Sumatra
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 6 fighters, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Japanese take 42 Sea Zone from ANZACCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 4 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 3 transports
ANZAC defend with 1 destroyer
Japanese win with 4 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 3 bombers
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Timguska
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 10 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hopei
3 armour moved from Kwangtung to Yunnan
2 armour moved from French Indo China to Yunnan
3 bombers moved from Sumatra to Malaya
3 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun, 9 armour, 2 infantry and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Yunnan: 9 armour, 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Turkey to Greece
1 fighter moved from Turkey to Greece
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in Greece
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
3 aaGuns, 4 armour, 5 artilleries, 17 infantry and 4 mech_infantrys moved from India to Burma
1 armour and 3 mech_infantrys moved from Persia to West India
1 armour moved from Persia to Turkey
2 mech_infantrys moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Syria to Turkey
1 infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Egypt to Syria
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Greece to Turkey
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Turkey
1 armour and 2 mech_infantrys placed in Persia
1 submarine placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry