Test summary from TripleA, engine version: 2.6.14752, time: 10:40:38
Savegame
Prelim Playoff - Radiant vs MakeMaps (Allies +20)
-
Just double checked the rules. Your move was legal.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 infantry moved from Russia to SamaraPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour and 10 infantry; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 armour and 2 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Burma
1 armour moved from Hopei to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
2 fighters and 1 tactical_bomber moved from Hunan to Kansu
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
7 fighters and 3 tactical_bombers moved from 35 Sea Zone to Burma
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to Java
1 tactical_bomber moved from Philippines to Java
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 42 Sea Zone from Neutral with 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour and 2 infantry
British defend with 1 infantry; ANZAC defend with 1 tactical_bomber
Japanese roll dice for 3 armour and 2 infantry in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/2 hits
1 tactical_bomber owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for ANZAC: 1 tactical_bomberNon Combat Move - Japanese
2 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
3 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Japan to Kwangsi
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kansu to Hopei
2 fighters and 1 tactical_bomber moved from Kansu to SuiyuyanPlace Units - Japanese
10 infantry placed in Japan
3 armour placed in Malaya
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 3 bombers and 4 transports; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans
11 bombers moved from Normandy Bordeaux to 125 Sea Zone
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 submarines moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 125 Sea Zone
Americans attack with 11 bombers, 3 carriers and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Units damaged: 1 carrier owned by the Americans
Americans win, taking 125 Sea Zone from Germans with 11 bombers, 3 carriers and 3 submarines remaining. Battle score for attacker is 96
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
11 bombers moved from 125 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
3 bombers placed in Normandy Bordeaux
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
6 infantry moved from Normandy Bordeaux to Southern France
6 fighters moved from Normandy Bordeaux to Southern France
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 7 infantry
Italians defend with 2 armour and 3 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 2 armour and 3 infantry
Battle in Southern France
British attack with 6 fighters and 6 infantry
Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Southern France from Italians with 6 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Italians: 3 artilleries and 4 infantryNon Combat Move - British
6 fighters moved from Southern France to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from West India to Eastern Persia
3 aaGuns, 6 artilleries and 14 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4,6,3,5,6,2,2,3,4,4,1,2,1,3,4,2
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Northern Italy to Southern France
4 fighters moved from France to Southern France
1 bomber moved from France to Trans-Jordan
1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits
1 artillery owned by the British, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 0/2 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 4 : 0/2 hits
British roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 5 : 0/2 hits
British roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 6 : 1/2 hits
British roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 armour and 4 fighters
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour and 4 fighters in Southern France, round 2 : 0/6 hits
British roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 armour owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 4 fighters in Southern France, round 3 : 4/5 hits
British roll dice for 3 infantry in Southern France, round 3 : 0/3 hits
3 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for British: 3 infantryNon Combat Move - Italians
4 fighters moved from Southern France to France
3 armour moved from Southern Italy to Northern Italy
1 bomber moved from Trans-Jordan to IraqPlace Units - Italians
3 armour placed in Iraq
2 fighters placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Smolensk
11 armour moved from Burma to IndiaCombat - Germans
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in India
Germans attack with 11 armour
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Germans roll dice for 11 armour in India, round 2 : 6/11 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in India
Germans captures 6PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 10 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantryNon Combat Move - Germans
3 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Holland Belgium to France
10 infantry moved from France to Southern France
10 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
4 fighters, 5 infantry and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Smolensk to Bryansk
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in France
10 infantry placed in Western Germany
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 68 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Russia
1 artillery moved from Vologda to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 1 factory_minor; Remaining resources: 3 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Sakha to Buryatia
1 armour moved from Kansu to Tsinghai
1 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 fighter moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Shensi
3 infantry moved from Kiangsu to 19 Sea Zone
1 battleship, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Burma
1 armour, 7 fighters and 3 tactical_bombers moved from Burma to India
1 armour moved from Yunnan to India
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Shensi to Burma
1 fighter moved from Tsinghai to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 tactical_bomber moved from Tsinghai to Kweichow
3 armour moved from Malaya to Burma
3 armour moved from Shan State to India
2 infantry moved from Shan State to Burma
1 artillery and 6 infantry moved from 35 Sea Zone to Philippines
3 armour moved from Kwangtung to YunnanPlace Units - Japanese
3 armour placed in Malaya
1 factory_minor placed in French Indo China
3 armour placed in Kwangtung
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
Scramble?
-
Hold on
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 61
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Normandy Bordeaux to 95 Sea Zone
11 bombers moved from Normandy Bordeaux to Southern Italy -
Scramble?
-
FYI, I added 3 bombers to the sea zone. So now only 11 Bombers are attacking Southern Italy.
-
No scramble, well played didn’t see that coming.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 61
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Normandy Bordeaux to 95 Sea Zone
11 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
Had to include landing on Morocco before I did the rolls. I thought that was included in the save map.