going to exchange 3 art for 4inf
16L bmnielsen (Axis) vs. hobo (Allies +20) LL
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no worries, its holidays, everyone is busy, including myself :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Hopei to Kweichow
2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to PhilippinesCombat - Japanese
Battle in Borneo
Battle in Celebes
Battle in French Indo China
Battle in Malaya
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking French Indo China from French, taking Malaya from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour, 2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 fighter moved from Sumatra to 42 Sea Zone
1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Manchuria to Japan
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 aaGun and 8 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Philippines to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Hawaiian Islands
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to Central United States
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 89 Sea Zone to 106 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 artillery and 1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
3 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 armour moved from Tunisia to Morocco
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 fighter
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 bomber and 1 fighter moved from Morocco to Algeria
1 fighter moved from Gibraltar to Southern Italy
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to New Zealand
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns, 2 armour, 9 artilleries, 19 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
3 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from France to Western Germany
5 bombers moved from Western Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
3 armour moved from Greece to Romania
1 infantry moved from Greece to Albania
3 infantry moved from Finland to KareliaPlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
4 mech_infantrys placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Poland
Russians take Baltic States from Italians
Russians take Poland from Germans
2 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 fighter moved from Belarus to Ukraine
1 fighter moved from Belarus to Novgorod
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Belarus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Russia
4 aaGuns, 1 armour, 3 artilleries, 36 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 artillery and 9 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Poland
Russians take Baltic States from Italians
Russians take Poland from Germans
2 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 fighter moved from Belarus to Ukraine
1 fighter moved from Belarus to Novgorod
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Belarus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Russia
4 aaGuns, 1 armour, 3 artilleries, 36 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 artillery and 9 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
use second post, keep forgetting to move that sub
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to Kansu
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Aleutian Islands
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun and 8 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria
1 bomber moved from Kansu to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 bomber moved from Kwangsi to French Indo China
2 infantry moved from French Indo China to Shan State
1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
2 carriers and 2 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Midway to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Queensland
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 106 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Tobruk
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Tobruk from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
2 fighters moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns, 2 artilleries and 20 infantry moved from India to Burma
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 carrier and 1 fighter placed in 109 Sea Zone
British undo move 1.
1 carrier placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour -
2 uk fighters are on the us carrier in z109
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Algeria to Tobruk
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 armour and 1 infantry moved from Eastern Poland to Poland
2 artilleries and 2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Tobruk
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians win, taking Tobruk from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 armour
Italians win, taking Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Romania to Belarus
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 aaGun, 1 artillery, 2 fighters and 5 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French