Here’s a Map Option example in case you’re not familiar with them.
<attachment name=“MovelVCs” attachTo=“Germans” javaClass=“games.strategy.triplea.attachments.RulesAttachment” type=“player”>
<option name=“gameProperty” value=“Movel Victory Conditions”/>
</attachment>
<attachment name=“conditionAttachmentTurn11CheckVCMovel” attachTo=“Germans” javaClass=“games.strategy.triplea.attachments.RulesAttachment” type=“player”>
<option name=“conditions” value=“MovelVCs:conditionAttachmentTurn11CheckVC”/>
<option name=“conditionType” value=“AND”/>
</attachment>
<attachment name=“triggerAttachment11note” attachTo=“Germans” javaClass=“games.strategy.triplea.attachments.TriggerAttachment” type=“player”>
<option name="trigger" value="conditionAttachmentTurn11CheckVCMovel"/>
<option name="notification" value="R011VC"/>
<option name="uses" value="1"/>
<option name="when" value="before:germansPurchase"/>
</attachment>
<property name=“Movel Victory Conditions” value=“false” editable=“true”>
<boolean/>
</property>
So “MovelVCs” becomes the condition that you add to your trigger(s) . That way they will only fire if you turn it on in map options
Probably just call it “French Battleship Sea Zone 92” or something. Then abbreviate it however you want for the condition.
Just stick it below the Movel one and put the triggers at the end of France. There may be more than one set of French triggers with the Vichy stuff added. Shouldn’t matter as long as the condition comes first